import BattleScene, { Button } from "../battle-scene"; import { Mode } from "./ui"; import UiHandler from "./ui-handler"; export default class EggHatchSceneHandler extends UiHandler { public eggHatchContainer: Phaser.GameObjects.Container; constructor(scene: BattleScene) { super(scene, Mode.EGG_HATCH_SCENE); } setup() { this.eggHatchContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6); this.scene.fieldUI.add(this.eggHatchContainer); const eggLightraysAnimFrames = this.scene.anims.generateFrameNames('egg_lightrays', { start: 0, end: 3 }); this.scene.anims.create({ key: 'egg_lightrays', frames: eggLightraysAnimFrames, frameRate: 32 }); } show(_args: any[]): boolean { super.show(_args); this.getUi().showText(null, 0); return true; } processInput(button: Button): boolean { return this.scene.ui.getMessageHandler().processInput(button); } setCursor(_cursor: integer): boolean { return false; } clear() { super.clear(); this.eggHatchContainer.removeAll(true); } }