import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import GameManager from "../utils/gameManager"; import Overrides from "#app/overrides"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { getMovePosition } from "../utils/gameManagerUtils"; import { TurnEndPhase } from "#app/phases.js"; const TIMEOUT = 20 * 1000; describe("Abilities - Unseen Fist", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.starterSpecies(Species.URSHIFU); game.override.enemySpecies(Species.SNORLAX); game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]); game.override.startingLevel(100); game.override.enemyLevel(100); }); test( "ability causes a contact move to ignore Protect", () => testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, true), TIMEOUT ); test( "ability does not cause a non-contact move to ignore Protect", () => testUnseenFistHitResult(game, Moves.ABSORB, Moves.PROTECT, false), TIMEOUT ); test( "ability does not apply if the source has Long Reach", () => { vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LONG_REACH); testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false); }, TIMEOUT ); test( "ability causes a contact move to ignore Wide Guard", () => testUnseenFistHitResult(game, Moves.BREAKING_SWIPE, Moves.WIDE_GUARD, true), TIMEOUT ); test( "ability does not cause a non-contact move to ignore Wide Guard", () => testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false), TIMEOUT ); }); async function testUnseenFistHitResult(game: GameManager, attackMove: Moves, protectMove: Moves, shouldSucceed: boolean = true): Promise { game.override.moveset([attackMove]); game.override.enemyMoveset([protectMove, protectMove, protectMove, protectMove]); await game.startBattle(); const leadPokemon = game.scene.getPlayerPokemon(); expect(leadPokemon).not.toBe(undefined); const enemyPokemon = game.scene.getEnemyPokemon(); expect(enemyPokemon).not.toBe(undefined); const enemyStartingHp = enemyPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, attackMove)); await game.phaseInterceptor.to(TurnEndPhase, false); if (shouldSucceed) { expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); } else { expect(enemyPokemon.hp).toBe(enemyStartingHp); } }