import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { Species } from "#enums/species"; import { MoveEffectPhase } from "#app/phases"; import { Moves } from "#enums/moves"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { allMoves } from "#app/data/move.js"; import { SPLASH_ONLY } from "../utils/testUtils"; describe("Abilities - Aura Break", () => { let phaserGame: Phaser.Game; let game: GameManager; const auraBreakMultiplier = 9/16 * 4/3; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyAbility(Abilities.AURA_BREAK); game.override.enemySpecies(Species.SHUCKLE); }); it("reverses the effect of fairy aura", async () => { const moveToCheck = allMoves[Moves.MOONBLAST]; const basePower = moveToCheck.power; game.override.ability(Abilities.FAIRY_AURA); vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([Species.PIKACHU]); game.doAttack(getMovePosition(game.scene, 0, Moves.MOONBLAST)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); }); it("reverses the effect of dark aura", async () => { const moveToCheck = allMoves[Moves.DARK_PULSE]; const basePower = moveToCheck.power; game.override.ability(Abilities.DARK_AURA); vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([Species.PIKACHU]); game.doAttack(getMovePosition(game.scene, 0, Moves.DARK_PULSE)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); }); });