import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/utils/gameManager"; import { Mode } from "#app/ui/ui"; import { Stat } from "#enums/stat"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; describe("Abilities - Intimidate", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single") .enemySpecies(Species.RATTATA) .enemyAbility(Abilities.INTIMIDATE) .enemyPassiveAbility(Abilities.HYDRATION) .ability(Abilities.INTIMIDATE) .startingWave(3) .enemyMoveset(Moves.SPLASH); }); it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => { await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase") ); await game.phaseInterceptor.to("CommandPhase", false); let playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.species.speciesId).toBe(Species.MIGHTYENA); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); game.doSwitchPokemon(1); await game.phaseInterceptor.run("CommandPhase"); await game.phaseInterceptor.to("CommandPhase"); playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); }, 20000); it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => { game.override.battleType("double") .startingWave(3); await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase") ); await game.phaseInterceptor.to("CommandPhase", false); const playerField = game.scene.getPlayerField()!; const enemyField = game.scene.getEnemyField()!; expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2); expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2); expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2); expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2); }, 20000); it("should not activate again if there is no switch or new entry", async () => { game.override.startingWave(2); game.override.moveset([ Moves.SPLASH ]); await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); }, 20000); it("should lower ATK stat stage by 1 for every switch", async () => { game.override.moveset([ Moves.SPLASH ]) .enemyMoveset([ Moves.VOLT_SWITCH ]) .startingWave(5); await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]); const playerPokemon = game.scene.getPlayerPokemon()!; let enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); game.move.select(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.toNextTurn(); enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); game.move.select(Moves.SPLASH); await game.toNextTurn(); enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); }, 200000); });