import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Moody", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.RATTATA) .enemyAbility(Abilities.BALL_FETCH) .ability(Abilities.MOODY) .enemyMoveset(Moves.SPLASH) .moveset(Moves.SPLASH); }); it("should increase one stat stage by 2 and decrease a different stat stage by 1", async () => { await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH); await game.toNextTurn(); // Find the increased and decreased stats, make sure they are different. const changedStats = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1); expect(changedStats).toBeTruthy(); expect(changedStats.length).toBe(2); expect(changedStats[0] !== changedStats[1]).toBeTruthy(); }); it("should only increase one stat stage by 2 if all stat stages are at -6", async () => { await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; // Set all stat stages to -6 vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6)); game.move.select(Moves.SPLASH); await game.toNextTurn(); // Should increase one stat stage by 2 (from -6, meaning it will be -4) const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4); expect(increasedStat).toBeTruthy(); expect(increasedStat.length).toBe(1); }); it("should only decrease one stat stage by 1 stage if all stat stages are at 6", async () => { await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; // Set all stat stages to 6 vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6)); game.move.select(Moves.SPLASH); await game.toNextTurn(); // Should decrease one stat stage by 1 (from 6, meaning it will be 5) const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5); expect(decreasedStat).toBeTruthy(); expect(decreasedStat.length).toBe(1); }); });