import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags"; import { allMoves, RandomMoveAttr } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; import { Stat } from "#app/enums/stat"; import { CommandPhase } from "#app/phases/command-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; describe("Moves - Metronome", () => { let phaserGame: Phaser.Game; let game: GameManager; const randomMoveAttr = allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.METRONOME, Moves.SPLASH ]) .battleType("single") .startingLevel(100) .starterSpecies(Species.REGIELEKI) .enemyLevel(100) .enemySpecies(Species.SHUCKLE) .enemyMoveset(Moves.SPLASH) .enemyAbility(Abilities.BALL_FETCH); }); it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => { await game.classicMode.startBattle(); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.DIVE); game.move.select(Moves.METRONOME); await game.toNextTurn(); expect(player.getTag(SemiInvulnerableTag)).toBeTruthy(); await game.toNextTurn(); expect(player.getTag(SemiInvulnerableTag)).toBeFalsy(); expect(enemy.isFullHp()).toBeFalsy(); }); it("should apply secondary effects of a move", async () => { await game.classicMode.startBattle(); const player = game.scene.getPlayerPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.WOOD_HAMMER); game.move.select(Moves.METRONOME); await game.toNextTurn(); expect(player.isFullHp()).toBeFalsy(); }); it("should recharge after using recharge move", async () => { await game.classicMode.startBattle(); const player = game.scene.getPlayerPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.HYPER_BEAM); vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100); game.move.select(Moves.METRONOME); await game.toNextTurn(); expect(player.getTag(RechargingTag)).toBeTruthy(); }); it("should only target ally for Aromatic Mist", async () => { game.override.battleType("double"); await game.classicMode.startBattle([ Species.REGIELEKI, Species.RATTATA ]); const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField(); const [ leftOpp, rightOpp ] = game.scene.getEnemyField(); vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.AROMATIC_MIST); game.move.select(Moves.METRONOME, 0); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH, 1); await game.toNextTurn(); expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1); expect(leftPlayer.getStatStage(Stat.SPDEF)).toBe(0); expect(leftOpp.getStatStage(Stat.SPDEF)).toBe(0); expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0); }); it("should cause opponent to flee, and not crash for Roar", async () => { await game.classicMode.startBattle(); vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.ROAR); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.METRONOME); await game.phaseInterceptor.to("BerryPhase"); const isVisible = enemyPokemon.visible; const hasFled = enemyPokemon.switchOutStatus; expect(!isVisible && hasFled).toBe(true); await game.phaseInterceptor.to("CommandPhase"); }); });