import { BattlerIndex } from "../battle"; import BattleScene, { Button } from "../battle-scene"; import { Moves, getMoveTargets } from "../data/move"; import { Mode } from "./ui"; import UiHandler from "./uiHandler"; import * as Utils from "../utils"; export type TargetSelectCallback = (cursor: integer) => void; export default class TargetSelectUiHandler extends UiHandler { private fieldIndex: integer; private move: Moves; private targetSelectCallback: TargetSelectCallback; private targets: BattlerIndex[]; private targetFlashTween: Phaser.Tweens.Tween; constructor(scene: BattleScene) { super(scene, Mode.TARGET_SELECT); this.cursor = -1; } setup(): void { } show(args: any[]) { if (args.length < 3) return; super.show(args); this.fieldIndex = args[0] as integer; this.move = args[1] as Moves; this.targetSelectCallback = args[2] as TargetSelectCallback; this.targets = getMoveTargets(this.scene.getPlayerField()[this.fieldIndex], this.move).targets; if (!this.targets.length) return; this.setCursor(this.targets.indexOf(this.cursor) > -1 ? this.cursor : this.targets[0]); } processInput(button: Button) { const ui = this.getUi(); let success = false; if (button === Button.ACTION || button === Button.CANCEL) { this.targetSelectCallback(button === Button.ACTION ? this.cursor : -1); success = true; } else { switch (button) { case Button.UP: if (this.cursor < BattlerIndex.ENEMY && this.targets.findIndex(t => t >= BattlerIndex.ENEMY) > -1) success = this.setCursor(this.targets.find(t => t >= BattlerIndex.ENEMY)); break; case Button.DOWN: if (this.cursor >= BattlerIndex.ENEMY && this.targets.findIndex(t => t < BattlerIndex.ENEMY) > -1) success = this.setCursor(this.targets.find(t => t < BattlerIndex.ENEMY)); break; case Button.LEFT: if (this.cursor % 2 && this.targets.findIndex(t => t === this.cursor - 1) > -1) success = this.setCursor(this.cursor - 1); break; case Button.RIGHT: if (!(this.cursor % 2) && this.targets.findIndex(t => t === this.cursor + 1) > -1) success = this.setCursor(this.cursor + 1); break; } } if (success) ui.playSelect(); } setCursor(cursor: integer): boolean { const lastCursor = this.cursor; const ret = super.setCursor(cursor); if (this.targetFlashTween) { this.targetFlashTween.stop(); const lastTarget = this.scene.getField()[lastCursor]; if (lastTarget) lastTarget.setAlpha(1); } const target = this.scene.getField()[cursor]; this.targetFlashTween = this.scene.tweens.add({ targets: [ target ], alpha: 0, loop: -1, duration: new Utils.FixedInt(250) as unknown as integer, ease: 'Sine.easeIn', yoyo: true, onUpdate: t => { if (target) target.setAlpha(t.getValue()); } }); return ret; } eraseCursor() { const target = this.scene.getField()[this.cursor]; if (this.targetFlashTween) { this.targetFlashTween.stop(); this.targetFlashTween = null; } if (target) target.setAlpha(1); } clear() { super.clear(); this.eraseCursor(); } }