import BattleScene, { bypassLogin } from "./battle-scene"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; import * as Utils from "./utils"; import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, IncrementMovePriorityAttr } from "./data/move"; import { Mode } from "./ui/ui"; import { Command } from "./ui/command-ui-handler"; import { Stat } from "./data/pokemon-stat"; import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier, TurnStatusEffectModifier } from "./modifier/modifier"; import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler"; import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball"; import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims"; import { StatusEffect, getStatusEffectActivationText, getStatusEffectCatchRateMultiplier, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./data/status-effect"; import { SummaryUiMode } from "./ui/summary-ui-handler"; import EvolutionSceneHandler from "./ui/evolution-scene-handler"; import { EvolutionPhase } from "./evolution-phase"; import { Phase } from "./phase"; import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat"; import { biomeLinks, getBiomeName } from "./data/biomes"; import { ModifierTier } from "./modifier/modifier-tier"; import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type"; import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import { BattlerTagLapseType, CenterOfAttentionTag, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags"; import { getPokemonMessage, getPokemonNameWithAffix } from "./messages"; import { Starter } from "./ui/starter-select-ui-handler"; import { Gender } from "./data/gender"; import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather"; import { TempBattleStat } from "./data/temp-battle-stat"; import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag"; import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, WonderSkinAbAttr, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr } from "./data/ability"; import { Unlockables, getUnlockableName } from "./system/unlockables"; import { getBiomeKey } from "./field/arena"; import { BattleType, BattlerIndex, TurnCommand } from "./battle"; import { ChallengeAchv, HealAchv, LevelAchv, achvs } from "./system/achv"; import { TrainerSlot, trainerConfigs } from "./data/trainer-config"; import { EggHatchPhase } from "./egg-hatch-phase"; import { Egg } from "./data/egg"; import { vouchers } from "./system/voucher"; import { clientSessionId, loggedInUser, updateUserInfo } from "./account"; import { SessionSaveData } from "./system/game-data"; import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims"; import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms"; import { battleSpecDialogue, getCharVariantFromDialogue, miscDialogue } from "./data/dialogue"; import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler"; import { SettingKeys } from "./system/settings/settings"; import { Tutorial, handleTutorial } from "./tutorial"; import { TerrainType } from "./data/terrain"; import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select-ui-handler"; import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler"; import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run"; import { GameMode, GameModes, getGameMode } from "./game-mode"; import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./data/pokemon-species"; import i18next from "./plugins/i18n"; import * as Overrides from "./overrides"; import { TextStyle, addTextObject } from "./ui/text"; import { Type } from "./data/type"; import { BerryUsedEvent, EncounterPhaseEvent, MoveUsedEvent, TurnEndEvent, TurnInitEvent } from "./events/battle-scene"; import { Abilities } from "#enums/abilities"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattleSpec } from "#enums/battle-spec"; import { BattleStyle } from "#enums/battle-style"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Biome } from "#enums/biome"; import { ExpNotification } from "#enums/exp-notification"; import { Moves } from "#enums/moves"; import { PlayerGender } from "#enums/player-gender"; import { Species } from "#enums/species"; import { TrainerType } from "#enums/trainer-type"; const { t } = i18next; export class LoginPhase extends Phase { private showText: boolean; constructor(scene: BattleScene, showText?: boolean) { super(scene); this.showText = showText === undefined || !!showText; } start(): void { super.start(); const hasSession = !!Utils.getCookie(Utils.sessionIdKey); this.scene.ui.setMode(Mode.LOADING, { buttonActions: [] }); Utils.executeIf(bypassLogin || hasSession, updateUserInfo).then(response => { const success = response ? response[0] : false; const statusCode = response ? response[1] : null; if (!success) { if (!statusCode || statusCode === 400) { if (this.showText) { this.scene.ui.showText(i18next.t("menu:logInOrCreateAccount")); } this.scene.playSound("menu_open"); const loadData = () => { updateUserInfo().then(success => { if (!success[0]) { Utils.setCookie(Utils.sessionIdKey, ""); this.scene.reset(true, true); return; } this.scene.gameData.loadSystem().then(() => this.end()); }); }; this.scene.ui.setMode(Mode.LOGIN_FORM, { buttonActions: [ () => { this.scene.ui.playSelect(); loadData(); }, () => { this.scene.playSound("menu_open"); this.scene.ui.setMode(Mode.REGISTRATION_FORM, { buttonActions: [ () => { this.scene.ui.playSelect(); updateUserInfo().then(success => { if (!success[0]) { Utils.setCookie(Utils.sessionIdKey, ""); this.scene.reset(true, true); return; } this.end(); } ); }, () => { this.scene.unshiftPhase(new LoginPhase(this.scene, false)); this.end(); } ] }); } ] }); } else if (statusCode === 401) { Utils.setCookie(Utils.sessionIdKey, ""); this.scene.reset(true, true); } else { this.scene.unshiftPhase(new UnavailablePhase(this.scene)); super.end(); } return null; } else { this.scene.gameData.loadSystem().then(success => { if (success || bypassLogin) { this.end(); } else { this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(t("menu:failedToLoadSaveData")); } }); } }); } end(): void { this.scene.ui.setMode(Mode.MESSAGE); if (!this.scene.gameData.gender) { this.scene.unshiftPhase(new SelectGenderPhase(this.scene)); } handleTutorial(this.scene, Tutorial.Intro).then(() => super.end()); } } export class TitlePhase extends Phase { private loaded: boolean; private lastSessionData: SessionSaveData; public gameMode: GameModes; constructor(scene: BattleScene) { super(scene); this.loaded = false; } start(): void { super.start(); this.scene.ui.clearText(); this.scene.ui.fadeIn(250); this.scene.playBgm("title", true); this.scene.gameData.getSession(loggedInUser.lastSessionSlot).then(sessionData => { if (sessionData) { this.lastSessionData = sessionData; const biomeKey = getBiomeKey(sessionData.arena.biome); const bgTexture = `${biomeKey}_bg`; this.scene.arenaBg.setTexture(bgTexture); } this.showOptions(); }).catch(err => { console.error(err); this.showOptions(); }); } showOptions(): void { const options: OptionSelectItem[] = []; if (loggedInUser.lastSessionSlot > -1) { options.push({ label: i18next.t("continue", null, { ns: "menu"}), handler: () => { this.loadSaveSlot(this.lastSessionData ? -1 : loggedInUser.lastSessionSlot); return true; } }); } options.push({ label: i18next.t("menu:newGame"), handler: () => { const setModeAndEnd = (gameMode: GameModes) => { this.gameMode = gameMode; this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.clearText(); this.end(); }; if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) { const options: OptionSelectItem[] = [ { label: GameMode.getModeName(GameModes.CLASSIC), handler: () => { setModeAndEnd(GameModes.CLASSIC); return true; } }, { label: GameMode.getModeName(GameModes.CHALLENGE), handler: () => { setModeAndEnd(GameModes.CHALLENGE); return true; } }, { label: GameMode.getModeName(GameModes.ENDLESS), handler: () => { setModeAndEnd(GameModes.ENDLESS); return true; } } ]; if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) { options.push({ label: GameMode.getModeName(GameModes.SPLICED_ENDLESS), handler: () => { setModeAndEnd(GameModes.SPLICED_ENDLESS); return true; } }); } options.push({ label: i18next.t("menu:cancel"), handler: () => { this.scene.clearPhaseQueue(); this.scene.pushPhase(new TitlePhase(this.scene)); super.end(); return true; } }); this.scene.ui.showText(i18next.t("menu:selectGameMode"), null, () => this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options })); } else { this.gameMode = GameModes.CLASSIC; this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.clearText(); this.end(); } return true; } }, { label: i18next.t("menu:loadGame"), handler: () => { this.scene.ui.setOverlayMode(Mode.SAVE_SLOT, SaveSlotUiMode.LOAD, (slotId: integer) => { if (slotId === -1) { return this.showOptions(); } this.loadSaveSlot(slotId); }); return true; } }, { label: i18next.t("menu:dailyRun"), handler: () => { this.initDailyRun(); return true; }, keepOpen: true }, { label: i18next.t("menu:settings"), handler: () => { this.scene.ui.setOverlayMode(Mode.SETTINGS); return true; }, keepOpen: true }); const config: OptionSelectConfig = { options: options, noCancel: true, yOffset: 47 }; this.scene.ui.setMode(Mode.TITLE, config); } loadSaveSlot(slotId: integer): void { this.scene.sessionSlotId = slotId > -1 ? slotId : loggedInUser.lastSessionSlot; this.scene.ui.setMode(Mode.MESSAGE); this.scene.gameData.loadSession(this.scene, slotId, slotId === -1 ? this.lastSessionData : null).then((success: boolean) => { if (success) { this.loaded = true; this.scene.ui.showText(i18next.t("menu:sessionSuccess"), null, () => this.end()); } else { this.end(); } }).catch(err => { console.error(err); this.scene.ui.showText(i18next.t("menu:failedToLoadSession"), null); }); } initDailyRun(): void { this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => { this.scene.clearPhaseQueue(); if (slotId === -1) { this.scene.pushPhase(new TitlePhase(this.scene)); return super.end(); } this.scene.sessionSlotId = slotId; const generateDaily = (seed: string) => { this.scene.gameMode = getGameMode(GameModes.DAILY); this.scene.setSeed(seed); this.scene.resetSeed(1); this.scene.money = this.scene.gameMode.getStartingMoney(); const starters = getDailyRunStarters(this.scene, seed); const startingLevel = this.scene.gameMode.getStartingLevel(); const party = this.scene.getParty(); const loadPokemonAssets: Promise[] = []; for (const starter of starters) { const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr); const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0)); const starterGender = starter.species.malePercent !== null ? !starterProps.female ? Gender.MALE : Gender.FEMALE : Gender.GENDERLESS; const starterPokemon = this.scene.addPlayerPokemon(starter.species, startingLevel, starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, undefined, starter.nature); starterPokemon.setVisible(false); party.push(starterPokemon); loadPokemonAssets.push(starterPokemon.loadAssets()); } regenerateModifierPoolThresholds(party, ModifierPoolType.DAILY_STARTER); const modifiers: Modifier[] = Array(3).fill(null).map(() => modifierTypes.EXP_SHARE().withIdFromFunc(modifierTypes.EXP_SHARE).newModifier()) .concat(Array(3).fill(null).map(() => modifierTypes.GOLDEN_EXP_CHARM().withIdFromFunc(modifierTypes.GOLDEN_EXP_CHARM).newModifier())) .concat(getDailyRunStarterModifiers(party)); for (const m of modifiers) { this.scene.addModifier(m, true, false, false, true); } this.scene.updateModifiers(true, true); Promise.all(loadPokemonAssets).then(() => { this.scene.time.delayedCall(500, () => this.scene.playBgm()); this.scene.gameData.gameStats.dailyRunSessionsPlayed++; this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene)); this.scene.newBattle(); this.scene.arena.init(); this.scene.sessionPlayTime = 0; this.scene.lastSavePlayTime = 0; this.end(); }); }; // If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date. if (!Utils.isLocal) { fetchDailyRunSeed().then(seed => { generateDaily(seed); }).catch(err => { console.error("Failed to load daily run:\n", err); }); } else { generateDaily(btoa(new Date().toISOString().substring(0, 10))); } }); } end(): void { if (!this.loaded && !this.scene.gameMode.isDaily) { this.scene.arena.preloadBgm(); this.scene.gameMode = getGameMode(this.gameMode); if (this.gameMode === GameModes.CHALLENGE) { this.scene.pushPhase(new SelectChallengePhase(this.scene)); } else { this.scene.pushPhase(new SelectStarterPhase(this.scene)); } this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene)); } else { this.scene.playBgm(); } this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded)); if (this.loaded) { const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()).length; this.scene.pushPhase(new SummonPhase(this.scene, 0, true, true)); if (this.scene.currentBattle.double && availablePartyMembers > 1) { this.scene.pushPhase(new SummonPhase(this.scene, 1, true, true)); } if (this.scene.currentBattle.battleType !== BattleType.TRAINER && (this.scene.currentBattle.waveIndex > 1 || !this.scene.gameMode.isDaily)) { const minPartySize = this.scene.currentBattle.double ? 2 : 1; if (availablePartyMembers > minPartySize) { this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double)); if (this.scene.currentBattle.double) { this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double)); } } } } for (const achv of Object.keys(this.scene.gameData.achvUnlocks)) { if (vouchers.hasOwnProperty(achv)) { this.scene.validateVoucher(vouchers[achv]); } } super.end(); } } export class UnavailablePhase extends Phase { constructor(scene: BattleScene) { super(scene); } start(): void { this.scene.ui.setMode(Mode.UNAVAILABLE, () => { this.scene.unshiftPhase(new LoginPhase(this.scene, true)); this.end(); }); } } export class ReloadSessionPhase extends Phase { private systemDataStr: string; constructor(scene: BattleScene, systemDataStr?: string) { super(scene); this.systemDataStr = systemDataStr; } start(): void { this.scene.ui.setMode(Mode.SESSION_RELOAD); let delayElapsed = false; let loaded = false; this.scene.time.delayedCall(Utils.fixedInt(1500), () => { if (loaded) { this.end(); } else { delayElapsed = true; } }); this.scene.gameData.clearLocalData(); (this.systemDataStr ? this.scene.gameData.initSystem(this.systemDataStr) : this.scene.gameData.loadSystem()).then(() => { if (delayElapsed) { this.end(); } else { loaded = true; } }); } } export class OutdatedPhase extends Phase { constructor(scene: BattleScene) { super(scene); } start(): void { this.scene.ui.setMode(Mode.OUTDATED); } } export class SelectGenderPhase extends Phase { constructor(scene: BattleScene) { super(scene); } start(): void { super.start(); this.scene.ui.showText(i18next.t("menu:boyOrGirl"), null, () => { this.scene.ui.setMode(Mode.OPTION_SELECT, { options: [ { label: i18next.t("settings:boy"), handler: () => { this.scene.gameData.gender = PlayerGender.MALE; this.scene.gameData.saveSetting(SettingKeys.Player_Gender, 0); this.scene.gameData.saveSystem().then(() => this.end()); return true; } }, { label: i18next.t("settings:girl"), handler: () => { this.scene.gameData.gender = PlayerGender.FEMALE; this.scene.gameData.saveSetting(SettingKeys.Player_Gender, 1); this.scene.gameData.saveSystem().then(() => this.end()); return true; } } ] }); }); } end(): void { this.scene.ui.setMode(Mode.MESSAGE); super.end(); } } export class SelectChallengePhase extends Phase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.playBgm("menu"); this.scene.ui.setMode(Mode.CHALLENGE_SELECT); } } export class SelectStarterPhase extends Phase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.playBgm("menu"); this.scene.ui.setMode(Mode.STARTER_SELECT, (starters: Starter[]) => { this.scene.ui.clearText(); this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => { if (slotId === -1) { this.scene.clearPhaseQueue(); this.scene.pushPhase(new TitlePhase(this.scene)); return this.end(); } this.scene.sessionSlotId = slotId; this.initBattle(starters); }); }); } /** * Initialize starters before starting the first battle * @param starters {@linkcode Pokemon} with which to start the first battle */ initBattle(starters: Starter[]) { const party = this.scene.getParty(); const loadPokemonAssets: Promise[] = []; starters.forEach((starter: Starter, i: integer) => { if (!i && Overrides.STARTER_SPECIES_OVERRIDE) { starter.species = getPokemonSpecies(Overrides.STARTER_SPECIES_OVERRIDE as Species); } const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr); let starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0)); if ( starter.species.speciesId in Overrides.STARTER_FORM_OVERRIDES && starter.species.forms[Overrides.STARTER_FORM_OVERRIDES[starter.species.speciesId]] ) { starterFormIndex = Overrides.STARTER_FORM_OVERRIDES[starter.species.speciesId]; } let starterGender = starter.species.malePercent !== null ? !starterProps.female ? Gender.MALE : Gender.FEMALE : Gender.GENDERLESS; if (Overrides.GENDER_OVERRIDE !== null) { starterGender = Overrides.GENDER_OVERRIDE; } const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0); const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature); starterPokemon.tryPopulateMoveset(starter.moveset); if (starter.passive) { starterPokemon.passive = true; } starterPokemon.luck = this.scene.gameData.getDexAttrLuck(this.scene.gameData.dexData[starter.species.speciesId].caughtAttr); if (starter.pokerus) { starterPokemon.pokerus = true; } if (this.scene.gameMode.isSplicedOnly) { starterPokemon.generateFusionSpecies(true); } starterPokemon.setVisible(false); party.push(starterPokemon); loadPokemonAssets.push(starterPokemon.loadAssets()); }); overrideModifiers(this.scene); overrideHeldItems(this.scene, party[0]); Promise.all(loadPokemonAssets).then(() => { SoundFade.fadeOut(this.scene, this.scene.sound.get("menu"), 500, true); this.scene.time.delayedCall(500, () => this.scene.playBgm()); if (this.scene.gameMode.isClassic) { this.scene.gameData.gameStats.classicSessionsPlayed++; } else { this.scene.gameData.gameStats.endlessSessionsPlayed++; } this.scene.newBattle(); this.scene.arena.init(); this.scene.sessionPlayTime = 0; this.scene.lastSavePlayTime = 0; this.end(); }); } } export class BattlePhase extends Phase { constructor(scene: BattleScene) { super(scene); } showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void { const sprites = this.scene.currentBattle.trainer.getSprites(); const tintSprites = this.scene.currentBattle.trainer.getTintSprites(); for (let i = 0; i < sprites.length; i++) { const visible = !trainerSlot || !i === (trainerSlot === TrainerSlot.TRAINER) || sprites.length < 2; [sprites[i], tintSprites[i]].map(sprite => { if (visible) { sprite.x = trainerSlot || sprites.length < 2 ? 0 : i ? 16 : -16; } sprite.setVisible(visible); sprite.clearTint(); }); sprites[i].setVisible(visible); tintSprites[i].setVisible(visible); sprites[i].clearTint(); tintSprites[i].clearTint(); } this.scene.tweens.add({ targets: this.scene.currentBattle.trainer, x: "-=16", y: "+=16", alpha: 1, ease: "Sine.easeInOut", duration: 750 }); } hideEnemyTrainer(): void { this.scene.tweens.add({ targets: this.scene.currentBattle.trainer, x: "+=16", y: "-=16", alpha: 0, ease: "Sine.easeInOut", duration: 750 }); } } type PokemonFunc = (pokemon: Pokemon) => void; export abstract class FieldPhase extends BattlePhase { getOrder(): BattlerIndex[] { const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[]; const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[]; // We shuffle the list before sorting so speed ties produce random results let orderedTargets: Pokemon[] = playerField.concat(enemyField); // We seed it with the current turn to prevent an inconsistency where it // was varying based on how long since you last reloaded this.scene.executeWithSeedOffset(() => { orderedTargets = Utils.randSeedShuffle(orderedTargets); }, this.scene.currentBattle.turn, this.scene.waveSeed); orderedTargets.sort((a: Pokemon, b: Pokemon) => { const aSpeed = a?.getBattleStat(Stat.SPD) || 0; const bSpeed = b?.getBattleStat(Stat.SPD) || 0; return bSpeed - aSpeed; }); const speedReversed = new Utils.BooleanHolder(false); this.scene.arena.applyTags(TrickRoomTag, speedReversed); if (speedReversed.value) { orderedTargets = orderedTargets.reverse(); } return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0)); } executeForAll(func: PokemonFunc): void { const field = this.scene.getField(true).filter(p => p.summonData); field.forEach(pokemon => func(pokemon)); } } export abstract class PokemonPhase extends FieldPhase { protected battlerIndex: BattlerIndex | integer; public player: boolean; public fieldIndex: integer; constructor(scene: BattleScene, battlerIndex: BattlerIndex | integer) { super(scene); if (battlerIndex === undefined) { battlerIndex = scene.getField().find(p => p?.isActive()).getBattlerIndex(); } this.battlerIndex = battlerIndex; this.player = battlerIndex < 2; this.fieldIndex = battlerIndex % 2; } getPokemon() { if (this.battlerIndex > BattlerIndex.ENEMY_2) { return this.scene.getPokemonById(this.battlerIndex); } return this.scene.getField()[this.battlerIndex]; } } export abstract class PartyMemberPokemonPhase extends FieldPhase { protected partyMemberIndex: integer; protected fieldIndex: integer; protected player: boolean; constructor(scene: BattleScene, partyMemberIndex: integer, player: boolean) { super(scene); this.partyMemberIndex = partyMemberIndex; this.fieldIndex = partyMemberIndex < this.scene.currentBattle.getBattlerCount() ? partyMemberIndex : -1; this.player = player; } getParty(): Pokemon[] { return this.player ? this.scene.getParty() : this.scene.getEnemyParty(); } getPokemon(): Pokemon { return this.getParty()[this.partyMemberIndex]; } } export abstract class PlayerPartyMemberPokemonPhase extends PartyMemberPokemonPhase { constructor(scene: BattleScene, partyMemberIndex: integer) { super(scene, partyMemberIndex, true); } getPlayerPokemon(): PlayerPokemon { return super.getPokemon() as PlayerPokemon; } } export abstract class EnemyPartyMemberPokemonPhase extends PartyMemberPokemonPhase { constructor(scene: BattleScene, partyMemberIndex: integer) { super(scene, partyMemberIndex, false); } getEnemyPokemon(): EnemyPokemon { return super.getPokemon() as EnemyPokemon; } } export class EncounterPhase extends BattlePhase { private loaded: boolean; constructor(scene: BattleScene, loaded?: boolean) { super(scene); this.loaded = !!loaded; } start() { super.start(); this.scene.updateGameInfo(); this.scene.initSession(); this.scene.eventTarget.dispatchEvent(new EncounterPhaseEvent()); // Failsafe if players somehow skip floor 200 in classic mode if (this.scene.gameMode.isClassic && this.scene.currentBattle.waveIndex > 200) { this.scene.unshiftPhase(new GameOverPhase(this.scene)); } const loadEnemyAssets = []; const battle = this.scene.currentBattle; let totalBst = 0; battle.enemyLevels.forEach((level, e) => { if (!this.loaded) { if (battle.battleType === BattleType.TRAINER) { battle.enemyParty[e] = battle.trainer.genPartyMember(e); } else { const enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, true); battle.enemyParty[e] = this.scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, !!this.scene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies)); if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { battle.enemyParty[e].ivs = new Array(6).fill(31); } this.scene.getParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => { applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]); }); } } const enemyPokemon = this.scene.getEnemyParty()[e]; if (e < (battle.double ? 2 : 1)) { enemyPokemon.setX(-66 + enemyPokemon.getFieldPositionOffset()[0]); enemyPokemon.resetSummonData(); } if (!this.loaded) { this.scene.gameData.setPokemonSeen(enemyPokemon, true, battle.battleType === BattleType.TRAINER); } if (enemyPokemon.species.speciesId === Species.ETERNATUS) { if (this.scene.gameMode.isClassic && (battle.battleSpec === BattleSpec.FINAL_BOSS || this.scene.gameMode.isWaveFinal(battle.waveIndex))) { if (battle.battleSpec !== BattleSpec.FINAL_BOSS) { enemyPokemon.formIndex = 1; enemyPokemon.updateScale(); } enemyPokemon.setBoss(); } else if (!(battle.waveIndex % 1000)) { enemyPokemon.formIndex = 1; enemyPokemon.updateScale(); } } totalBst += enemyPokemon.getSpeciesForm().baseTotal; loadEnemyAssets.push(enemyPokemon.loadAssets()); console.log(enemyPokemon.name, enemyPokemon.species.speciesId, enemyPokemon.stats); }); if (this.scene.getParty().filter(p => p.isShiny()).length === 6) { this.scene.validateAchv(achvs.SHINY_PARTY); } if (battle.battleType === BattleType.TRAINER) { loadEnemyAssets.push(battle.trainer.loadAssets().then(() => battle.trainer.initSprite())); } else { if (battle.enemyParty.filter(p => p.isBoss()).length > 1) { for (const enemyPokemon of battle.enemyParty) { if (enemyPokemon.isBoss()) { enemyPokemon.setBoss(true, Math.ceil(enemyPokemon.bossSegments * (enemyPokemon.getSpeciesForm().baseTotal / totalBst))); enemyPokemon.initBattleInfo(); } } } } Promise.all(loadEnemyAssets).then(() => { battle.enemyParty.forEach((enemyPokemon, e) => { if (e < (battle.double ? 2 : 1)) { if (battle.battleType === BattleType.WILD) { this.scene.field.add(enemyPokemon); battle.seenEnemyPartyMemberIds.add(enemyPokemon.id); const playerPokemon = this.scene.getPlayerPokemon(); if (playerPokemon?.visible) { this.scene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon); } enemyPokemon.tint(0, 0.5); } else if (battle.battleType === BattleType.TRAINER) { enemyPokemon.setVisible(false); this.scene.currentBattle.trainer.tint(0, 0.5); } if (battle.double) { enemyPokemon.setFieldPosition(e ? FieldPosition.RIGHT : FieldPosition.LEFT); } } }); if (!this.loaded) { regenerateModifierPoolThresholds(this.scene.getEnemyField(), battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD); this.scene.generateEnemyModifiers(); } this.scene.ui.setMode(Mode.MESSAGE).then(() => { if (!this.loaded) { this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => { this.scene.disableMenu = false; if (!success) { return this.scene.reset(true); } this.doEncounter(); }); } else { this.doEncounter(); } }); }); } doEncounter() { this.scene.playBgm(undefined, true); this.scene.updateModifiers(false); this.scene.setFieldScale(1); /*if (startingWave > 10) { for (let m = 0; m < Math.min(Math.floor(startingWave / 10), 99); m++) this.scene.addModifier(getPlayerModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getParty())[0].type.newModifier(), true); this.scene.updateModifiers(true); }*/ for (const pokemon of this.scene.getParty()) { if (pokemon) { pokemon.resetBattleData(); } } if (!this.loaded) { this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); } const enemyField = this.scene.getEnemyField(); this.scene.tweens.add({ targets: [this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer].flat(), x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300, duration: 2000, onComplete: () => { if (!this.tryOverrideForBattleSpec()) { this.doEncounterCommon(); } } }); } getEncounterMessage(): string { const enemyField = this.scene.getEnemyField(); if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { return i18next.t("battle:bossAppeared", { bossName: enemyField[0].name }); } if (this.scene.currentBattle.battleType === BattleType.TRAINER) { if (this.scene.currentBattle.double) { return i18next.t("battle:trainerAppearedDouble", { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }); } else { return i18next.t("battle:trainerAppeared", { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }); } } return enemyField.length === 1 ? i18next.t("battle:singleWildAppeared", { pokemonName: enemyField[0].name }) : i18next.t("battle:multiWildAppeared", { pokemonName1: enemyField[0].name, pokemonName2: enemyField[1].name }); } doEncounterCommon(showEncounterMessage: boolean = true) { const enemyField = this.scene.getEnemyField(); if (this.scene.currentBattle.battleType === BattleType.WILD) { enemyField.forEach(enemyPokemon => { enemyPokemon.untint(100, "Sine.easeOut"); enemyPokemon.cry(); enemyPokemon.showInfo(); if (enemyPokemon.isShiny()) { this.scene.validateAchv(achvs.SEE_SHINY); } }); this.scene.updateFieldScale(); if (showEncounterMessage) { this.scene.ui.showText(this.getEncounterMessage(), null, () => this.end(), 1500); } else { this.end(); } } else if (this.scene.currentBattle.battleType === BattleType.TRAINER) { const trainer = this.scene.currentBattle.trainer; trainer.untint(100, "Sine.easeOut"); trainer.playAnim(); const doSummon = () => { this.scene.currentBattle.started = true; this.scene.playBgm(undefined); this.scene.pbTray.showPbTray(this.scene.getParty()); this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty()); const doTrainerSummon = () => { this.hideEnemyTrainer(); const availablePartyMembers = this.scene.getEnemyParty().filter(p => !p.isFainted()).length; this.scene.unshiftPhase(new SummonPhase(this.scene, 0, false)); if (this.scene.currentBattle.double && availablePartyMembers > 1) { this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false)); } this.end(); }; if (showEncounterMessage) { this.scene.ui.showText(this.getEncounterMessage(), null, doTrainerSummon, 1500, true); } else { doTrainerSummon(); } }; const encounterMessages = this.scene.currentBattle.trainer.getEncounterMessages(); if (!encounterMessages?.length) { doSummon(); } else { let message: string; this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(encounterMessages), this.scene.currentBattle.waveIndex); const showDialogueAndSummon = () => { this.scene.ui.showDialogue(message, trainer.getName(TrainerSlot.NONE, true), null, () => { this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => doSummon())); }); }; if (this.scene.currentBattle.trainer.config.hasCharSprite && !this.scene.ui.shouldSkipDialogue(message)) { this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(trainer.getKey(), getCharVariantFromDialogue(encounterMessages[0])).then(() => showDialogueAndSummon())); } else { showDialogueAndSummon(); } } } } end() { const enemyField = this.scene.getEnemyField(); enemyField.forEach((enemyPokemon, e) => { if (enemyPokemon.isShiny()) { this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e)); } }); if (this.scene.currentBattle.battleType !== BattleType.TRAINER) { enemyField.map(p => this.scene.pushConditionalPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()), () => { // if there is not a player party, we can't continue if (!this.scene.getParty()?.length) { return false; } // how many player pokemon are on the field ? const pokemonsOnFieldCount = this.scene.getParty().filter(p => p.isOnField()).length; // if it's a 2vs1, there will never be a 2nd pokemon on our field even const requiredPokemonsOnField = Math.min(this.scene.getParty().filter((p) => !p.isFainted()).length, 2); // if it's a double, there should be 2, otherwise 1 if (this.scene.currentBattle.double) { return pokemonsOnFieldCount === requiredPokemonsOnField; } return pokemonsOnFieldCount === 1; })); const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier); if (ivScannerModifier) { enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6)))); } } if (!this.loaded) { const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()); if (!availablePartyMembers[0].isOnField()) { this.scene.pushPhase(new SummonPhase(this.scene, 0)); } if (this.scene.currentBattle.double) { if (availablePartyMembers.length > 1) { this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true)); if (!availablePartyMembers[1].isOnField()) { this.scene.pushPhase(new SummonPhase(this.scene, 1)); } } } else { if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) { this.scene.pushPhase(new ReturnPhase(this.scene, 1)); } this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false)); } if (this.scene.currentBattle.battleType !== BattleType.TRAINER && (this.scene.currentBattle.waveIndex > 1 || !this.scene.gameMode.isDaily)) { const minPartySize = this.scene.currentBattle.double ? 2 : 1; if (availablePartyMembers.length > minPartySize) { this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double)); if (this.scene.currentBattle.double) { this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double)); } } } } handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end()); } tryOverrideForBattleSpec(): boolean { switch (this.scene.currentBattle.battleSpec) { case BattleSpec.FINAL_BOSS: const enemy = this.scene.getEnemyPokemon(); this.scene.ui.showText(this.getEncounterMessage(), null, () => { this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].encounter, enemy.species.name, null, () => { this.doEncounterCommon(false); }); }, 1500, true); return true; } return false; } } export class NextEncounterPhase extends EncounterPhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); } doEncounter(): void { this.scene.playBgm(undefined, true); for (const pokemon of this.scene.getParty()) { if (pokemon) { pokemon.resetBattleData(); } } this.scene.arenaNextEnemy.setBiome(this.scene.arena.biomeType); this.scene.arenaNextEnemy.setVisible(true); const enemyField = this.scene.getEnemyField(); this.scene.tweens.add({ targets: [this.scene.arenaEnemy, this.scene.arenaNextEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.lastEnemyTrainer].flat(), x: "+=300", duration: 2000, onComplete: () => { this.scene.arenaEnemy.setBiome(this.scene.arena.biomeType); this.scene.arenaEnemy.setX(this.scene.arenaNextEnemy.x); this.scene.arenaEnemy.setAlpha(1); this.scene.arenaNextEnemy.setX(this.scene.arenaNextEnemy.x - 300); this.scene.arenaNextEnemy.setVisible(false); if (this.scene.lastEnemyTrainer) { this.scene.lastEnemyTrainer.destroy(); } if (!this.tryOverrideForBattleSpec()) { this.doEncounterCommon(); } } }); } } export class NewBiomeEncounterPhase extends NextEncounterPhase { constructor(scene: BattleScene) { super(scene); } doEncounter(): void { this.scene.playBgm(undefined, true); for (const pokemon of this.scene.getParty()) { if (pokemon) { pokemon.resetBattleData(); } } this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); for (const pokemon of this.scene.getParty().filter(p => p.isOnField())) { applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null); } const enemyField = this.scene.getEnemyField(); this.scene.tweens.add({ targets: [this.scene.arenaEnemy, enemyField].flat(), x: "+=300", duration: 2000, onComplete: () => { if (!this.tryOverrideForBattleSpec()) { this.doEncounterCommon(); } } }); } } export class PostSummonPhase extends PokemonPhase { constructor(scene: BattleScene, battlerIndex: BattlerIndex) { super(scene, battlerIndex); } start() { super.start(); const pokemon = this.getPokemon(); if (pokemon.status?.effect === StatusEffect.TOXIC) { pokemon.status.turnCount = 0; } this.scene.arena.applyTags(ArenaTrapTag, pokemon); applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end()); } } export class SelectBiomePhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); const currentBiome = this.scene.arena.biomeType; const setNextBiome = (nextBiome: Biome) => { if (this.scene.currentBattle.waveIndex % 10 === 1) { this.scene.applyModifiers(MoneyInterestModifier, true, this.scene); this.scene.unshiftPhase(new PartyHealPhase(this.scene, false)); } this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome)); this.end(); }; if ((this.scene.gameMode.isClassic && this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex + 9)) || (this.scene.gameMode.isDaily && this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) || (this.scene.gameMode.hasShortBiomes && !(this.scene.currentBattle.waveIndex % 50))) { setNextBiome(Biome.END); } else if (this.scene.gameMode.hasRandomBiomes) { setNextBiome(this.generateNextBiome()); } else if (Array.isArray(biomeLinks[currentBiome])) { let biomes: Biome[]; this.scene.executeWithSeedOffset(() => { biomes = (biomeLinks[currentBiome] as (Biome | [Biome, integer])[]) .filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1])) .map(b => !Array.isArray(b) ? b : b[0]); }, this.scene.currentBattle.waveIndex); if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) { let biomeChoices: Biome[]; this.scene.executeWithSeedOffset(() => { biomeChoices = (!Array.isArray(biomeLinks[currentBiome]) ? [biomeLinks[currentBiome] as Biome] : biomeLinks[currentBiome] as (Biome | [Biome, integer])[]) .filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1])) .map(b => Array.isArray(b) ? b[0] : b); }, this.scene.currentBattle.waveIndex); const biomeSelectItems = biomeChoices.map(b => { const ret: OptionSelectItem = { label: getBiomeName(b), handler: () => { this.scene.ui.setMode(Mode.MESSAGE); setNextBiome(b); return true; } }; return ret; }); this.scene.ui.setMode(Mode.OPTION_SELECT, { options: biomeSelectItems, delay: 1000 }); } else { setNextBiome(biomes[Utils.randSeedInt(biomes.length)]); } } else if (biomeLinks.hasOwnProperty(currentBiome)) { setNextBiome(biomeLinks[currentBiome] as Biome); } else { setNextBiome(this.generateNextBiome()); } } generateNextBiome(): Biome { if (!(this.scene.currentBattle.waveIndex % 50)) { return Biome.END; } return this.scene.generateRandomBiome(this.scene.currentBattle.waveIndex); } } export class SwitchBiomePhase extends BattlePhase { private nextBiome: Biome; constructor(scene: BattleScene, nextBiome: Biome) { super(scene); this.nextBiome = nextBiome; } start() { super.start(); if (this.nextBiome === undefined) { return this.end(); } this.scene.tweens.add({ targets: [this.scene.arenaEnemy, this.scene.lastEnemyTrainer], x: "+=300", duration: 2000, onComplete: () => { this.scene.arenaEnemy.setX(this.scene.arenaEnemy.x - 600); this.scene.newArena(this.nextBiome); const biomeKey = getBiomeKey(this.nextBiome); const bgTexture = `${biomeKey}_bg`; this.scene.arenaBgTransition.setTexture(bgTexture); this.scene.arenaBgTransition.setAlpha(0); this.scene.arenaBgTransition.setVisible(true); this.scene.arenaPlayerTransition.setBiome(this.nextBiome); this.scene.arenaPlayerTransition.setAlpha(0); this.scene.arenaPlayerTransition.setVisible(true); this.scene.tweens.add({ targets: [this.scene.arenaPlayer, this.scene.arenaBgTransition, this.scene.arenaPlayerTransition], duration: 1000, delay: 1000, ease: "Sine.easeInOut", alpha: (target: any) => target === this.scene.arenaPlayer ? 0 : 1, onComplete: () => { this.scene.arenaBg.setTexture(bgTexture); this.scene.arenaPlayer.setBiome(this.nextBiome); this.scene.arenaPlayer.setAlpha(1); this.scene.arenaEnemy.setBiome(this.nextBiome); this.scene.arenaEnemy.setAlpha(1); this.scene.arenaNextEnemy.setBiome(this.nextBiome); this.scene.arenaBgTransition.setVisible(false); this.scene.arenaPlayerTransition.setVisible(false); if (this.scene.lastEnemyTrainer) { this.scene.lastEnemyTrainer.destroy(); } this.end(); } }); } }); } } export class SummonPhase extends PartyMemberPokemonPhase { private loaded: boolean; constructor(scene: BattleScene, fieldIndex: integer, player: boolean = true, loaded: boolean = false) { super(scene, fieldIndex, player); this.loaded = loaded; } start() { super.start(); this.preSummon(); } /** * Sends out a Pokemon before the battle begins and shows the appropriate messages */ preSummon(): void { const partyMember = this.getPokemon(); // If the Pokemon about to be sent out is fainted or illegal under a challenge, switch to the first non-fainted legal Pokemon if (!partyMember.isAllowedInBattle()) { console.warn("The Pokemon about to be sent out is fainted or illegal under a challenge. Attempting to resolve..."); // First check if they're somehow still in play, if so remove them. if (partyMember.isOnField()) { partyMember.hideInfo(); partyMember.setVisible(false); this.scene.field.remove(partyMember); this.scene.triggerPokemonFormChange(partyMember, SpeciesFormChangeActiveTrigger, true); } const party = this.getParty(); // Find the first non-fainted Pokemon index above the current one const legalIndex = party.findIndex((p, i) => i > this.partyMemberIndex && p.isAllowedInBattle()); if (legalIndex === -1) { console.error("Party Details:\n", party); console.error("All available Pokemon were fainted or illegal!"); this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new GameOverPhase(this.scene)); this.end(); return; } // Swaps the fainted Pokemon and the first non-fainted legal Pokemon in the party [party[this.partyMemberIndex], party[legalIndex]] = [party[legalIndex], party[this.partyMemberIndex]]; console.warn("Swapped %s %O with %s %O", partyMember?.name, partyMember, party[0]?.name, party[0]); } if (this.player) { this.scene.ui.showText(i18next.t("battle:playerGo", { pokemonName: this.getPokemon().name })); if (this.player) { this.scene.pbTray.hide(); } this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`); this.scene.time.delayedCall(562, () => { this.scene.trainer.setFrame("2"); this.scene.time.delayedCall(64, () => { this.scene.trainer.setFrame("3"); }); }); this.scene.tweens.add({ targets: this.scene.trainer, x: -36, duration: 1000, onComplete: () => this.scene.trainer.setVisible(false) }); this.scene.time.delayedCall(750, () => this.summon()); } else { const trainerName = this.scene.currentBattle.trainer.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER); const pokemonName = this.getPokemon().name; const message = i18next.t("battle:trainerSendOut", { trainerName, pokemonName }); this.scene.pbTrayEnemy.hide(); this.scene.ui.showText(message, null, () => this.summon()); } } summon(): void { const pokemon = this.getPokemon(); const pokeball = this.scene.addFieldSprite(this.player ? 36 : 248, this.player ? 80 : 44, "pb", getPokeballAtlasKey(pokemon.pokeball)); pokeball.setVisible(false); pokeball.setOrigin(0.5, 0.625); this.scene.field.add(pokeball); if (this.fieldIndex === 1) { pokemon.setFieldPosition(FieldPosition.RIGHT, 0); } else { const availablePartyMembers = this.getParty().filter(p => p.isAllowedInBattle()).length; pokemon.setFieldPosition(!this.scene.currentBattle.double || availablePartyMembers === 1 ? FieldPosition.CENTER : FieldPosition.LEFT); } const fpOffset = pokemon.getFieldPositionOffset(); pokeball.setVisible(true); this.scene.tweens.add({ targets: pokeball, duration: 650, x: (this.player ? 100 : 236) + fpOffset[0] }); this.scene.tweens.add({ targets: pokeball, duration: 150, ease: "Cubic.easeOut", y: (this.player ? 70 : 34) + fpOffset[1], onComplete: () => { this.scene.tweens.add({ targets: pokeball, duration: 500, ease: "Cubic.easeIn", angle: 1440, y: (this.player ? 132 : 86) + fpOffset[1], onComplete: () => { this.scene.playSound("pb_rel"); pokeball.destroy(); this.scene.add.existing(pokemon); this.scene.field.add(pokemon); if (!this.player) { const playerPokemon = this.scene.getPlayerPokemon() as Pokemon; if (playerPokemon?.visible) { this.scene.field.moveBelow(pokemon, playerPokemon); } this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id); } addPokeballOpenParticles(this.scene, pokemon.x, pokemon.y - 16, pokemon.pokeball); this.scene.updateModifiers(this.player); this.scene.updateFieldScale(); pokemon.showInfo(); pokemon.playAnim(); pokemon.setVisible(true); pokemon.getSprite().setVisible(true); pokemon.setScale(0.5); pokemon.tint(getPokeballTintColor(pokemon.pokeball)); pokemon.untint(250, "Sine.easeIn"); this.scene.updateFieldScale(); this.scene.tweens.add({ targets: pokemon, duration: 250, ease: "Sine.easeIn", scale: pokemon.getSpriteScale(), onComplete: () => { pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 }); pokemon.getSprite().clearTint(); pokemon.resetSummonData(); this.scene.time.delayedCall(1000, () => this.end()); } }); } }); } }); } onEnd(): void { const pokemon = this.getPokemon(); if (pokemon.isShiny()) { this.scene.unshiftPhase(new ShinySparklePhase(this.scene, pokemon.getBattlerIndex())); } pokemon.resetTurnData(); if (!this.loaded || this.scene.currentBattle.battleType === BattleType.TRAINER || (this.scene.currentBattle.waveIndex % 10) === 1) { this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); this.queuePostSummon(); } } queuePostSummon(): void { this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex())); } end() { this.onEnd(); super.end(); } } export class SwitchSummonPhase extends SummonPhase { private slotIndex: integer; private doReturn: boolean; private batonPass: boolean; private lastPokemon: Pokemon; constructor(scene: BattleScene, fieldIndex: integer, slotIndex: integer, doReturn: boolean, batonPass: boolean, player?: boolean) { super(scene, fieldIndex, player !== undefined ? player : true); this.slotIndex = slotIndex; this.doReturn = doReturn; this.batonPass = batonPass; } start(): void { super.start(); } preSummon(): void { if (!this.player) { if (this.slotIndex === -1) { this.slotIndex = this.scene.currentBattle.trainer.getNextSummonIndex(!this.fieldIndex ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER); } if (this.slotIndex > -1) { this.showEnemyTrainer(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER); this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty()); } } if (!this.doReturn || (this.slotIndex !== -1 && !(this.player ? this.scene.getParty() : this.scene.getEnemyParty())[this.slotIndex])) { if (this.player) { return this.switchAndSummon(); } else { this.scene.time.delayedCall(750, () => this.switchAndSummon()); return; } } const pokemon = this.getPokemon(); if (!this.batonPass) { (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id)); } this.scene.ui.showText(this.player ? i18next.t("battle:playerComeBack", { pokemonName: pokemon.name }) : i18next.t("battle:trainerComeBack", { trainerName: this.scene.currentBattle.trainer.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER), pokemonName: pokemon.name }) ); this.scene.playSound("pb_rel"); pokemon.hideInfo(); pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, "Sine.easeIn"); this.scene.tweens.add({ targets: pokemon, duration: 250, ease: "Sine.easeIn", scale: 0.5, onComplete: () => { pokemon.setVisible(false); this.scene.field.remove(pokemon); this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); this.scene.time.delayedCall(750, () => this.switchAndSummon()); } }); } switchAndSummon() { const party = this.player ? this.getParty() : this.scene.getEnemyParty(); const switchedPokemon = party[this.slotIndex]; this.lastPokemon = this.getPokemon(); applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, this.lastPokemon); if (this.batonPass && switchedPokemon) { (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedPokemon.id)); if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) { const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier; if (batonPassModifier && !this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) { this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedPokemon, false); } } } if (switchedPokemon) { party[this.slotIndex] = this.lastPokemon; party[this.fieldIndex] = switchedPokemon; const showTextAndSummon = () => { this.scene.ui.showText(this.player ? i18next.t("battle:playerGo", { pokemonName: switchedPokemon.name }) : i18next.t("battle:trainerGo", { trainerName: this.scene.currentBattle.trainer.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER), pokemonName: this.getPokemon().name }) ); this.summon(); }; if (this.player) { showTextAndSummon(); } else { this.scene.time.delayedCall(1500, () => { this.hideEnemyTrainer(); this.scene.pbTrayEnemy.hide(); showTextAndSummon(); }); } } else { this.end(); } } onEnd(): void { super.onEnd(); const pokemon = this.getPokemon(); const moveId = this.lastPokemon?.scene.currentBattle.lastMove; const lastUsedMove = moveId ? allMoves[moveId] : undefined; const currentCommand = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command; const lastPokemonIsForceSwitchedAndNotFainted = lastUsedMove?.hasAttr(ForceSwitchOutAttr) && !this.lastPokemon.isFainted(); // Compensate for turn spent summoning // Or compensate for force switch move if switched out pokemon is not fainted if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted) { pokemon.battleSummonData.turnCount--; } if (this.batonPass && pokemon) { pokemon.transferSummon(this.lastPokemon); } this.lastPokemon?.resetSummonData(); this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); } queuePostSummon(): void { this.scene.unshiftPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex())); } } export class ReturnPhase extends SwitchSummonPhase { constructor(scene: BattleScene, fieldIndex: integer) { super(scene, fieldIndex, -1, true, false); } switchAndSummon(): void { this.end(); } summon(): void { } onEnd(): void { const pokemon = this.getPokemon(); pokemon.resetTurnData(); pokemon.resetSummonData(); this.scene.updateFieldScale(); this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger); } } export class ShowTrainerPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.trainer.setVisible(true); this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`); this.scene.tweens.add({ targets: this.scene.trainer, x: 106, duration: 1000, onComplete: () => this.end() }); } } export class ToggleDoublePositionPhase extends BattlePhase { private double: boolean; constructor(scene: BattleScene, double: boolean) { super(scene); this.double = double; } start() { super.start(); const playerPokemon = this.scene.getPlayerField().find(p => p.isActive(true)); if (playerPokemon) { playerPokemon.setFieldPosition(this.double && this.scene.getParty().filter(p => p.isAllowedInBattle()).length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => { if (playerPokemon.getFieldIndex() === 1) { const party = this.scene.getParty(); party[1] = party[0]; party[0] = playerPokemon; } this.end(); }); } else { this.end(); } } } export class CheckSwitchPhase extends BattlePhase { protected fieldIndex: integer; protected useName: boolean; constructor(scene: BattleScene, fieldIndex: integer, useName: boolean) { super(scene); this.fieldIndex = fieldIndex; this.useName = useName; } start() { super.start(); const pokemon = this.scene.getPlayerField()[this.fieldIndex]; if (this.scene.battleStyle === BattleStyle.SET) { super.end(); return; } if (this.scene.field.getAll().indexOf(pokemon) === -1) { this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex)); super.end(); return; } if (!this.scene.getParty().slice(1).filter(p => p.isActive()).length) { super.end(); return; } if (pokemon.getTag(BattlerTagType.FRENZY)) { super.end(); return; } this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? pokemon.name : i18next.t("battle:pokemon") }), null, () => { this.scene.ui.setMode(Mode.CONFIRM, () => { this.scene.ui.setMode(Mode.MESSAGE); this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex); this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true)); this.end(); }, () => { this.scene.ui.setMode(Mode.MESSAGE); this.end(); }); }); } } export class SummonMissingPhase extends SummonPhase { constructor(scene: BattleScene, fieldIndex: integer) { super(scene, fieldIndex); } preSummon(): void { this.scene.ui.showText(i18next.t("battle:sendOutPokemon", { pokemonName: this.getPokemon().name })); this.scene.time.delayedCall(250, () => this.summon()); } } export class LevelCapPhase extends FieldPhase { constructor(scene: BattleScene) { super(scene); } start(): void { super.start(); this.scene.ui.setMode(Mode.MESSAGE).then(() => { this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(i18next.t("battle:levelCapUp", { levelCap: this.scene.getMaxExpLevel() }), null, () => this.end(), null, true); this.executeForAll(pokemon => pokemon.updateInfo(true)); }); } } export class TurnInitPhase extends FieldPhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.getPlayerField().forEach(p => { // If this pokemon is in play and evolved into something illegal under the current challenge, force a switch if (p.isOnField() && !p.isAllowedInBattle()) { this.scene.queueMessage(i18next.t("challenges:illegalEvolution", { "pokemon": p.name }), null, true); const allowedPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle()); if (!allowedPokemon.length) { // If there are no longer any legal pokemon in the party, game over. this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new GameOverPhase(this.scene)); } else if (allowedPokemon.length >= this.scene.currentBattle.getBattlerCount() || (this.scene.currentBattle.double && !allowedPokemon[0].isActive(true))) { // If there is at least one pokemon in the back that is legal to switch in, force a switch. p.switchOut(false, true); } else { // If there are no pokemon in the back but we're not game overing, just hide the pokemon. // This should only happen in double battles. p.hideInfo(); p.setVisible(false); this.scene.field.remove(p); this.scene.triggerPokemonFormChange(p, SpeciesFormChangeActiveTrigger, true); } if (allowedPokemon.length === 1 && this.scene.currentBattle.double) { this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true)); } } }); //this.scene.pushPhase(new MoveAnimTestPhase(this.scene)); this.scene.eventTarget.dispatchEvent(new TurnInitEvent()); this.scene.getField().forEach((pokemon, i) => { if (pokemon?.isActive()) { if (pokemon.isPlayer()) { this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon); } pokemon.resetTurnData(); this.scene.pushPhase(pokemon.isPlayer() ? new CommandPhase(this.scene, i) : new EnemyCommandPhase(this.scene, i - BattlerIndex.ENEMY)); } }); this.scene.pushPhase(new TurnStartPhase(this.scene)); this.end(); } } export class CommandPhase extends FieldPhase { protected fieldIndex: integer; constructor(scene: BattleScene, fieldIndex: integer) { super(scene); this.fieldIndex = fieldIndex; } start() { super.start(); if (this.fieldIndex) { // If we somehow are attempting to check the right pokemon but there's only one pokemon out // Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching if (this.scene.getPlayerField().filter(p => p.isActive()).length === 1) { this.fieldIndex = FieldPosition.CENTER; } else { const allyCommand = this.scene.currentBattle.turnCommands[this.fieldIndex - 1]; if (allyCommand.command === Command.BALL || allyCommand.command === Command.RUN) { this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: allyCommand.command, skip: true }; } } } if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) { return this.end(); } const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; const moveQueue = playerPokemon.getMoveQueue(); while (moveQueue.length && moveQueue[0] && moveQueue[0].move && (!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move) || !playerPokemon.getMoveset()[playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable(playerPokemon, moveQueue[0].ignorePP))) { moveQueue.shift(); } if (moveQueue.length) { const queuedMove = moveQueue[0]; if (!queuedMove.move) { this.handleCommand(Command.FIGHT, -1, false); } else { const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move); if (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) { this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 }); } else { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } } } else { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } } handleCommand(command: Command, cursor: integer, ...args: any[]): boolean { const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; const enemyField = this.scene.getEnemyField(); let success: boolean; switch (command) { case Command.FIGHT: let useStruggle = false; if (cursor === -1 || playerPokemon.trySelectMove(cursor, args[0] as boolean) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) { const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE; const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args }; const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2]; if (!moveId) { turnCommand.targets = [this.fieldIndex]; } console.log(moveTargets, playerPokemon.name); if (moveTargets.targets.length <= 1 || moveTargets.multiple) { turnCommand.move.targets = moveTargets.targets; } else if (playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1) { turnCommand.move.targets = playerPokemon.getMoveQueue()[0].targets; } else { this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex)); } this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand; success = true; } else if (cursor < playerPokemon.getMoveset().length) { const move = playerPokemon.getMoveset()[cursor]; this.scene.ui.setMode(Mode.MESSAGE); // Decides between a Disabled, Not Implemented, or No PP translation message const errorMessage = playerPokemon.summonData.disabledMove === move.moveId ? "battle:moveDisabled" : move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP"; const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => { this.scene.ui.clearText(); this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex); }, null, true); } break; case Command.BALL: if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarters).length - 1))) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => { this.scene.ui.showText(null, 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else if (this.scene.currentBattle.battleType === BattleType.TRAINER) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballTrainer"), null, () => { this.scene.ui.showText(null, 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else { const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex()); if (targets.length > 1) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballMulti"), null, () => { this.scene.ui.showText(null, 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else if (cursor < 5) { const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true)); if (targetPokemon.isBoss() && targetPokemon.bossSegmentIndex >= 1 && !targetPokemon.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballStrong"), null, () => { this.scene.ui.showText(null, 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else { this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor }; this.scene.currentBattle.turnCommands[this.fieldIndex].targets = targets; if (this.fieldIndex) { this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true; } success = true; } } } break; case Command.POKEMON: case Command.RUN: const isSwitch = command === Command.POKEMON; if (!isSwitch && this.scene.arena.biomeType === Biome.END) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => { this.scene.ui.showText(null, 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else if (!isSwitch && this.scene.currentBattle.battleType === BattleType.TRAINER) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => { this.scene.ui.showText(null, 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else { const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; const trapped = new Utils.BooleanHolder(false); const batonPass = isSwitch && args[0] as boolean; if (!batonPass) { enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon)); } if (batonPass || (!trapTag && !trapped.value)) { this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch ? { command: Command.POKEMON, cursor: cursor, args: args } : { command: Command.RUN }; success = true; if (!isSwitch && this.fieldIndex) { this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true; } } else if (trapTag) { if (trapTag.sourceMove === Moves.INGRAIN && this.scene.getPokemonById(trapTag.sourceId).isOfType(Type.GHOST)) { success = true; this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch ? { command: Command.POKEMON, cursor: cursor, args: args } : { command: Command.RUN }; break; } if (!isSwitch) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); } this.scene.ui.showText( i18next.t("battle:noEscapePokemon", { pokemonName: this.scene.getPokemonById(trapTag.sourceId).name, moveName: trapTag.getMoveName(), escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee") }), null, () => { this.scene.ui.showText(null, 0); if (!isSwitch) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } }, null, true); } } break; } if (success) { this.end(); } return success; } cancel() { if (this.fieldIndex) { this.scene.unshiftPhase(new CommandPhase(this.scene, 0)); this.scene.unshiftPhase(new CommandPhase(this.scene, 1)); this.end(); } } checkFightOverride(): boolean { const pokemon = this.getPokemon(); const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag; if (!encoreTag) { return false; } const moveIndex = pokemon.getMoveset().findIndex(m => m.moveId === encoreTag.moveId); if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex].isUsable(pokemon)) { return false; } this.handleCommand(Command.FIGHT, moveIndex, false); return true; } getFieldIndex(): integer { return this.fieldIndex; } getPokemon(): PlayerPokemon { return this.scene.getPlayerField()[this.fieldIndex]; } end() { this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); } } export class EnemyCommandPhase extends FieldPhase { protected fieldIndex: integer; constructor(scene: BattleScene, fieldIndex: integer) { super(scene); this.fieldIndex = fieldIndex; } start() { super.start(); const enemyPokemon = this.scene.getEnemyField()[this.fieldIndex]; const battle = this.scene.currentBattle; const trainer = battle.trainer; if (trainer && !enemyPokemon.getMoveQueue().length) { const opponents = enemyPokemon.getOpponents(); const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; const trapped = new Utils.BooleanHolder(false); opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon)); if (!trapTag && !trapped.value) { const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true); if (partyMemberScores.length) { const matchupScores = opponents.map(opp => enemyPokemon.getMatchupScore(opp)); const matchupScore = matchupScores.reduce((total, score) => total += score, 0) / matchupScores.length; const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores); const switchMultiplier = 1 - (battle.enemySwitchCounter ? Math.pow(0.1, (1 / battle.enemySwitchCounter)) : 0); if (sortedPartyMemberScores[0][1] * switchMultiplier >= matchupScore * (trainer.config.isBoss ? 2 : 3)) { const index = trainer.getNextSummonIndex(enemyPokemon.trainerSlot, partyMemberScores); battle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] = { command: Command.POKEMON, cursor: index, args: [false] }; battle.enemySwitchCounter++; return this.end(); } } } } const nextMove = enemyPokemon.getNextMove(); this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] = { command: Command.FIGHT, move: nextMove }; this.scene.currentBattle.enemySwitchCounter = Math.max(this.scene.currentBattle.enemySwitchCounter - 1, 0); this.end(); } } export class SelectTargetPhase extends PokemonPhase { constructor(scene: BattleScene, fieldIndex: integer) { super(scene, fieldIndex); } start() { super.start(); const turnCommand = this.scene.currentBattle.turnCommands[this.fieldIndex]; const move = turnCommand.move?.move; this.scene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (cursor: integer) => { this.scene.ui.setMode(Mode.MESSAGE); if (cursor === -1) { this.scene.currentBattle.turnCommands[this.fieldIndex] = null; this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex)); } else { turnCommand.targets = [cursor]; } if (turnCommand.command === Command.BALL && this.fieldIndex) { this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true; } this.end(); }); } } export class TurnStartPhase extends FieldPhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); const field = this.scene.getField(); const order = this.getOrder(); const battlerBypassSpeed = {}; this.scene.getField(true).filter(p => p.summonData).map(p => { const bypassSpeed = new Utils.BooleanHolder(false); this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed); battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed; }); const moveOrder = order.slice(0); moveOrder.sort((a, b) => { const aCommand = this.scene.currentBattle.turnCommands[a]; const bCommand = this.scene.currentBattle.turnCommands[b]; if (aCommand.command !== bCommand.command) { if (aCommand.command === Command.FIGHT) { return 1; } else if (bCommand.command === Command.FIGHT) { return -1; } } else if (aCommand.command === Command.FIGHT) { const aMove = allMoves[aCommand.move.move]; const bMove = allMoves[bCommand.move.move]; const aPriority = new Utils.IntegerHolder(aMove.priority); const bPriority = new Utils.IntegerHolder(bMove.priority); applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority); applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority); applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority); applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority); if (aPriority.value !== bPriority.value) { return aPriority.value < bPriority.value ? 1 : -1; } } if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { return battlerBypassSpeed[a].value ? -1 : 1; } const aIndex = order.indexOf(a); const bIndex = order.indexOf(b); return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0; }); for (const o of moveOrder) { const pokemon = field[o]; const turnCommand = this.scene.currentBattle.turnCommands[o]; if (turnCommand.skip) { continue; } switch (turnCommand.command) { case Command.FIGHT: const queuedMove = turnCommand.move; if (!queuedMove) { continue; } const move = pokemon.getMoveset().find(m => m.moveId === queuedMove.move) || new PokemonMove(queuedMove.move); if (pokemon.isPlayer()) { if (turnCommand.cursor === -1) { this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move)); } else { const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP); this.scene.pushPhase(playerPhase); } } else { this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP)); } break; case Command.BALL: this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets[0] % 2, turnCommand.cursor)); break; case Command.POKEMON: this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor, true, turnCommand.args[0] as boolean, pokemon.isPlayer())); break; case Command.RUN: let runningPokemon = pokemon; if (this.scene.currentBattle.double) { const playerActivePokemon = field.filter(pokemon => { if (!!pokemon) { return pokemon.isPlayer() && pokemon.isActive(); } else { return; } }); // if only one pokemon is alive, use that one if (playerActivePokemon.length > 1) { // find which active pokemon has faster speed const fasterPokemon = playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD) ? playerActivePokemon[0] : playerActivePokemon[1]; // check if either active pokemon has the ability "Run Away" const hasRunAway = playerActivePokemon.find(p => p.hasAbility(Abilities.RUN_AWAY)); runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon; } } this.scene.unshiftPhase(new AttemptRunPhase(this.scene, runningPokemon.getFieldIndex())); break; } } this.scene.pushPhase(new WeatherEffectPhase(this.scene)); for (const o of order) { if (field[o].status && field[o].status.isPostTurn()) { this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o)); } } this.scene.pushPhase(new BerryPhase(this.scene)); this.scene.pushPhase(new TurnEndPhase(this.scene)); this.end(); } } /** The phase after attacks where the pokemon eat berries */ export class BerryPhase extends FieldPhase { start() { super.start(); this.executeForAll((pokemon) => { const hasUsableBerry = !!this.scene.findModifier((m) => { return m instanceof BerryModifier && m.shouldApply([pokemon]); }, pokemon.isPlayer()); if (hasUsableBerry) { const cancelled = new Utils.BooleanHolder(false); pokemon.getOpponents().map((opp) => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled)); if (cancelled.value) { pokemon.scene.queueMessage(getPokemonMessage(pokemon, " is too\nnervous to eat berries!")); } else { this.scene.unshiftPhase( new CommonAnimPhase(this.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM) ); for (const berryModifier of this.scene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon) as BerryModifier[]) { if (berryModifier.consumed) { if (!--berryModifier.stackCount) { this.scene.removeModifier(berryModifier); } else { berryModifier.consumed = false; } } this.scene.eventTarget.dispatchEvent(new BerryUsedEvent(berryModifier)); // Announce a berry was used } this.scene.updateModifiers(pokemon.isPlayer()); applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new Utils.BooleanHolder(false)); } } }); this.end(); } } export class TurnEndPhase extends FieldPhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.currentBattle.incrementTurn(this.scene); this.scene.eventTarget.dispatchEvent(new TurnEndEvent(this.scene.currentBattle.turn)); const handlePokemon = (pokemon: Pokemon) => { pokemon.lapseTags(BattlerTagLapseType.TURN_END); if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) { this.scene.pushPhase(new MessagePhase(this.scene, i18next.t("battle:notDisabled", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: allMoves[pokemon.summonData.disabledMove].name }))); pokemon.summonData.disabledMove = Moves.NONE; } this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon); if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) { this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(), Math.max(pokemon.getMaxHp() >> 4, 1), getPokemonMessage(pokemon, "'s HP was restored."), true)); } if (!pokemon.isPlayer()) { this.scene.applyModifiers(EnemyTurnHealModifier, false, pokemon); this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon); } applyPostTurnAbAttrs(PostTurnAbAttr, pokemon); this.scene.applyModifiers(TurnStatusEffectModifier, pokemon.isPlayer(), pokemon); this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon); pokemon.battleSummonData.turnCount++; }; this.executeForAll(handlePokemon); this.scene.arena.lapseTags(); if (this.scene.arena.weather && !this.scene.arena.weather.lapse()) { this.scene.arena.trySetWeather(WeatherType.NONE, false); } if (this.scene.arena.terrain && !this.scene.arena.terrain.lapse()) { this.scene.arena.trySetTerrain(TerrainType.NONE, false); } this.end(); } } export class BattleEndPhase extends BattlePhase { start() { super.start(); this.scene.currentBattle.addBattleScore(this.scene); this.scene.gameData.gameStats.battles++; if (this.scene.currentBattle.trainer) { this.scene.gameData.gameStats.trainersDefeated++; } if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex + 1 > this.scene.gameData.gameStats.highestEndlessWave) { this.scene.gameData.gameStats.highestEndlessWave = this.scene.currentBattle.waveIndex + 1; } // Endless graceful end if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex >= 5850) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new GameOverPhase(this.scene, true)); } for (const pokemon of this.scene.getField()) { if (pokemon) { pokemon.resetBattleSummonData(); } } for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) { applyPostBattleAbAttrs(PostBattleAbAttr, pokemon); } if (this.scene.currentBattle.moneyScattered) { this.scene.currentBattle.pickUpScatteredMoney(this.scene); } this.scene.clearEnemyHeldItemModifiers(); const lapsingModifiers = this.scene.findModifiers(m => m instanceof LapsingPersistentModifier || m instanceof LapsingPokemonHeldItemModifier) as (LapsingPersistentModifier | LapsingPokemonHeldItemModifier)[]; for (const m of lapsingModifiers) { const args: any[] = []; if (m instanceof LapsingPokemonHeldItemModifier) { args.push(this.scene.getPokemonById(m.pokemonId)); } if (!m.lapse(args)) { this.scene.removeModifier(m); } } this.scene.updateModifiers().then(() => this.end()); } } export class NewBattlePhase extends BattlePhase { start() { super.start(); this.scene.newBattle(); this.end(); } } export class CommonAnimPhase extends PokemonPhase { private anim: CommonAnim; private targetIndex: integer; constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) { super(scene, battlerIndex); this.anim = anim; this.targetIndex = targetIndex; } setAnimation(anim: CommonAnim) { this.anim = anim; } start() { new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => { this.end(); }); } } export class MovePhase extends BattlePhase { public pokemon: Pokemon; public move: PokemonMove; public targets: BattlerIndex[]; protected followUp: boolean; protected ignorePp: boolean; protected failed: boolean; protected cancelled: boolean; constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) { super(scene); this.pokemon = pokemon; this.targets = targets; this.move = move; this.followUp = !!followUp; this.ignorePp = !!ignorePp; this.failed = false; this.cancelled = false; } canMove(): boolean { return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length; } /**Signifies the current move should fail but still use PP */ fail(): void { this.failed = true; } /**Signifies the current move should cancel and retain PP */ cancel(): void { this.cancelled = true; } start() { super.start(); console.log(Moves[this.move.moveId]); if (!this.canMove()) { if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) { this.scene.queueMessage(`${this.move.getName()} is disabled!`); } if (this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails this.fail(); this.showMoveText(); this.showFailedText(); } return this.end(); } if (!this.followUp) { if (this.move.getMove().checkFlag(MoveFlags.IGNORE_ABILITIES, this.pokemon, null)) { this.scene.arena.setIgnoreAbilities(); } } else { this.pokemon.turnData.hitsLeft = undefined; this.pokemon.turnData.hitCount = undefined; } // Move redirection abilities (ie. Storm Drain) only support single target moves const moveTarget = this.targets.length === 1 ? new Utils.IntegerHolder(this.targets[0]) : null; if (moveTarget) { const oldTarget = moveTarget.value; this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget)); this.pokemon.getOpponents().forEach(p => { const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag; if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) { moveTarget.value = p.getBattlerIndex(); } }); //Check if this move is immune to being redirected, and restore its target to the intended target if it is. if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().hasAttr(BypassRedirectAttr))) { //If an ability prevented this move from being redirected, display its ability pop up. if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) && !this.move.getMove().hasAttr(BypassRedirectAttr)) && oldTarget !== moveTarget.value) { this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr))); } moveTarget.value = oldTarget; } this.targets[0] = moveTarget.value; } if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) { if (this.pokemon.turnData.attacksReceived.length) { const attacker = this.pokemon.turnData.attacksReceived.length ? this.pokemon.scene.getPokemonById(this.pokemon.turnData.attacksReceived[0].sourceId) : null; if (attacker?.isActive(true)) { this.targets[0] = attacker.getBattlerIndex(); } } if (this.targets[0] === BattlerIndex.ATTACKER) { this.fail(); // Marks the move as failed for later in doMove this.showMoveText(); this.showFailedText(); } } const targets = this.scene.getField(true).filter(p => { if (this.targets.indexOf(p.getBattlerIndex()) > -1) { return true; } return false; }); const doMove = () => { this.pokemon.turnData.acted = true; // Record that the move was attempted, even if it fails this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE); let ppUsed = 1; // Filter all opponents to include only those this move is targeting const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex())); for (const opponent of targetedOpponents) { if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) { // If we're already at max PP usage, stop checking break; } if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) { // Accounting for abilities like Pressure ppUsed++; } } if (!this.followUp && this.canMove() && !this.cancelled) { this.pokemon.lapseTags(BattlerTagLapseType.MOVE); } const moveQueue = this.pokemon.getMoveQueue(); if (this.cancelled || this.failed) { if (this.failed) { this.move.usePp(ppUsed); // Only use PP if the move failed this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed)); } // Record a failed move so Abilities like Truant don't trigger next turn and soft-lock this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc. moveQueue.shift(); // Remove the second turn of charge moves return this.end(); } this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger); if (this.move.moveId) { this.showMoveText(); } // This should only happen when there are no valid targets left on the field if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) { this.showFailedText(); this.cancel(); // Record a failed move so Abilities like Truant don't trigger next turn and soft-lock this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc. moveQueue.shift(); return this.end(); } if (!moveQueue.length || !moveQueue.shift().ignorePP) { // using .shift here clears out two turn moves once they've been used this.move.usePp(ppUsed); this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed)); } if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) { this.scene.currentBattle.lastMove = this.move.moveId; } // Assume conditions affecting targets only apply to moves with a single target let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove()); const cancelled = new Utils.BooleanHolder(false); let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled); if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove())) { success = false; } else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, this.move.getMove())) { success = false; if (failedText === null) { failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain.terrainType); } } /** * Trigger pokemon type change before playing the move animation * Will still change the user's type when using Roar, Whirlwind, Trick-or-Treat, and Forest's Curse, * regardless of whether the move successfully executes or not. */ if (success || [Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE].includes(this.move.moveId)) { applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove()); } if (success) { this.scene.unshiftPhase(this.getEffectPhase()); } else { this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual }); if (!cancelled.value) { this.showFailedText(failedText); } } // Checks if Dancer ability is triggered if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) { // Pokemon with Dancer can be on either side of the battle so we check in both cases this.scene.getPlayerField().forEach(pokemon => { applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets); }); this.scene.getEnemyField().forEach(pokemon => { applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets); }); } this.end(); }; if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) { this.pokemon.status.incrementTurn(); let activated = false; let healed = false; switch (this.pokemon.status.effect) { case StatusEffect.PARALYSIS: if (!this.pokemon.randSeedInt(4)) { activated = true; this.cancelled = true; } break; case StatusEffect.SLEEP: applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove()); healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn; activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); this.cancelled = activated; break; case StatusEffect.FREEZE: healed = !!this.move.getMove().findAttr(attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE)) || !this.pokemon.randSeedInt(5); activated = !healed; this.cancelled = activated; break; } if (activated) { this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectActivationText(this.pokemon.status.effect))); this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1))); doMove(); } else { if (healed) { this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectHealText(this.pokemon.status.effect))); this.pokemon.resetStatus(); this.pokemon.updateInfo(); } doMove(); } } else { doMove(); } } getEffectPhase(): MoveEffectPhase { return new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move); } showMoveText(): void { if (this.move.getMove().hasAttr(ChargeAttr)) { const lastMove = this.pokemon.getLastXMoves() as TurnMove[]; if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER) { this.scene.queueMessage(i18next.t("battle:useMove", { pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon), moveName: this.move.getName() }), 500); return; } } if (this.pokemon.getTag(BattlerTagType.RECHARGING || BattlerTagType.INTERRUPTED)) { return; } this.scene.queueMessage(i18next.t("battle:useMove", { pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon), moveName: this.move.getName() }), 500); applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents().find(() => true), this.move.getMove()); } showFailedText(failedText: string = null): void { this.scene.queueMessage(failedText || i18next.t("battle:attackFailed")); } end() { if (!this.followUp && this.canMove()) { this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex())); } super.end(); } } export class MoveEffectPhase extends PokemonPhase { public move: PokemonMove; protected targets: BattlerIndex[]; constructor(scene: BattleScene, battlerIndex: BattlerIndex, targets: BattlerIndex[], move: PokemonMove) { super(scene, battlerIndex); this.move = move; // In double battles, if the right Pokemon selects a spread move and the left Pokemon dies // with no party members available to switch in, then the right Pokemon takes the index // of the left Pokemon and gets hit unless this is checked. if (targets.includes(battlerIndex) && this.move.getMove().moveTarget === MoveTarget.ALL_NEAR_OTHERS) { const i = targets.indexOf(battlerIndex); targets.splice(i, i + 1); } this.targets = targets; } start() { super.start(); const user = this.getUserPokemon(); const targets = this.getTargets(); if (!user?.isOnField()) { return super.end(); } const overridden = new Utils.BooleanHolder(false); const move = this.move.getMove(); // Assume single target for override applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), move, overridden, this.move.virtual).then(() => { if (overridden.value) { return this.end(); } user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); if (user.turnData.hitsLeft === undefined) { const hitCount = new Utils.IntegerHolder(1); // Assume single target for multi hit applyMoveAttrs(MultiHitAttr, user, this.getTarget(), move, hitCount); if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) { this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0)); } user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value; } const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual }; user.pushMoveHistory(moveHistoryEntry); const targetHitChecks = Object.fromEntries(targets.map(p => [p.getBattlerIndex(), this.hitCheck(p)])); const activeTargets = targets.map(t => t.isActive(true)); if (!activeTargets.length || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]])) { user.turnData.hitCount = 1; user.turnData.hitsLeft = 1; if (activeTargets.length) { this.scene.queueMessage(getPokemonMessage(user, "'s\nattack missed!")); moveHistoryEntry.result = MoveResult.MISS; applyMoveAttrs(MissEffectAttr, user, null, move); } else { this.scene.queueMessage(i18next.t("battle:attackFailed")); moveHistoryEntry.result = MoveResult.FAIL; } return this.end(); } const applyAttrs: Promise[] = []; // Move animation only needs one target new MoveAnim(move.id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, () => { for (const target of targets) { if (!targetHitChecks[target.getBattlerIndex()]) { user.turnData.hitCount = 1; user.turnData.hitsLeft = 1; this.scene.queueMessage(getPokemonMessage(user, "'s\nattack missed!")); if (moveHistoryEntry.result === MoveResult.PENDING) { moveHistoryEntry.result = MoveResult.MISS; } applyMoveAttrs(MissEffectAttr, user, null, move); continue; } const isProtected = !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target) && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)); const firstHit = moveHistoryEntry.result !== MoveResult.SUCCESS; moveHistoryEntry.result = MoveResult.SUCCESS; const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT; this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger); applyAttrs.push(new Promise(resolve => { applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit), user, target, move).then(() => { if (hitResult !== HitResult.FAIL) { const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget(), move)); // Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY && attr.selfTarget && (!attr.firstHitOnly || firstHit), user, target, move)).then(() => { if (hitResult !== HitResult.NO_EFFECT) { applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY && !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => { if (hitResult < HitResult.NO_EFFECT && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr)) { const flinched = new Utils.BooleanHolder(false); user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched); if (flinched.value) { target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id); } } Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => { return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => { if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) { user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target); } })).then(() => { applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => { if (this.move.getMove() instanceof AttackMove) { this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex()); } resolve(); }); }); }) ).then(() => resolve()); }); } else { applyMoveAttrs(NoEffectAttr, user, null, move).then(() => resolve()); } }); } else { resolve(); } }); })); } // Trigger effect which should only apply one time after all targeted effects have already applied const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move); if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after applyAttrs[applyAttrs.length - 1]?.then(() => postTarget); } else { // Otherwise, push a new asynchronous move effect applyAttrs.push(postTarget); } Promise.allSettled(applyAttrs).then(() => this.end()); }); }); } end() { const move = this.move.getMove(); move.type = move.defaultType; const user = this.getUserPokemon(); if (user) { if (--user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) { this.scene.unshiftPhase(this.getNewHitPhase()); } else { const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0); if (hitsTotal > 1) { this.scene.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal })); } this.scene.applyModifiers(HitHealModifier, this.player, user); } } super.end(); } hitCheck(target: Pokemon): boolean { // Moves targeting the user and entry hazards can't miss if ([MoveTarget.USER, MoveTarget.ENEMY_SIDE].includes(this.move.getMove().moveTarget)) { return true; } const user = this.getUserPokemon(); // Hit check only calculated on first hit for multi-hit moves unless flag is set to check all hits. // However, if an ability with the MaxMultiHitAbAttr, namely Skill Link, is present, act as a normal // multi-hit move and proceed with all hits if (user.turnData.hitsLeft < user.turnData.hitCount) { if (!this.move.getMove().hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr(MaxMultiHitAbAttr)) { return true; } } if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr)) { return true; } // If the user should ignore accuracy on a target, check who the user targeted last turn and see if they match if (user.getTag(BattlerTagType.IGNORE_ACCURACY) && (user.getLastXMoves().slice(1).find(() => true)?.targets || []).indexOf(target.getBattlerIndex()) !== -1) { return true; } const hiddenTag = target.getTag(HiddenTag); if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === hiddenTag.tagType)) { return false; } const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy); applyMoveAttrs(VariableAccuracyAttr, user, target, this.move.getMove(), moveAccuracy); applyPreDefendAbAttrs(WonderSkinAbAttr, target, user, this.move.getMove(), { value: false }, moveAccuracy); if (moveAccuracy.value === -1) { return true; } const isOhko = this.move.getMove().hasAttr(OneHitKOAccuracyAttr); if (!isOhko) { user.scene.applyModifiers(PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy); } if (this.scene.arena.weather?.weatherType === WeatherType.FOG) { moveAccuracy.value = Math.floor(moveAccuracy.value * 0.9); } if (!isOhko && this.scene.arena.getTag(ArenaTagType.GRAVITY)) { moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67); } const userAccuracyLevel = new Utils.IntegerHolder(user.summonData.battleStats[BattleStat.ACC]); const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]); applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel); applyAbAttrs(IgnoreOpponentStatChangesAbAttr, user, null, targetEvasionLevel); applyAbAttrs(IgnoreOpponentEvasionAbAttr, user, null, targetEvasionLevel); applyMoveAttrs(IgnoreOpponentStatChangesAttr, user, target, this.move.getMove(), targetEvasionLevel); this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel); const rand = user.randSeedInt(100, 1); const accuracyMultiplier = new Utils.NumberHolder(1); if (userAccuracyLevel.value !== targetEvasionLevel.value) { accuracyMultiplier.value = userAccuracyLevel.value > targetEvasionLevel.value ? (3 + Math.min(userAccuracyLevel.value - targetEvasionLevel.value, 6)) / 3 : 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6)); } applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove()); const evasionMultiplier = new Utils.NumberHolder(1); applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier); accuracyMultiplier.value /= evasionMultiplier.value; return rand <= moveAccuracy.value * accuracyMultiplier.value; } getUserPokemon(): Pokemon { if (this.battlerIndex > BattlerIndex.ENEMY_2) { return this.scene.getPokemonById(this.battlerIndex); } return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex]; } getTargets(): Pokemon[] { return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1); } getTarget(): Pokemon { return this.getTargets().find(() => true); } getNewHitPhase() { return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move); } } export class MoveEndPhase extends PokemonPhase { constructor(scene: BattleScene, battlerIndex: BattlerIndex) { super(scene, battlerIndex); } start() { super.start(); const pokemon = this.getPokemon(); if (pokemon.isActive(true)) { pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE); } this.scene.arena.setIgnoreAbilities(false); this.end(); } } export class MoveAnimTestPhase extends BattlePhase { private moveQueue: Moves[]; constructor(scene: BattleScene, moveQueue?: Moves[]) { super(scene); this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1); } start() { const moveQueue = this.moveQueue.slice(0); this.playMoveAnim(moveQueue, true); } playMoveAnim(moveQueue: Moves[], player: boolean) { const moveId = player ? moveQueue[0] : moveQueue.shift(); if (moveId === undefined) { this.playMoveAnim(this.moveQueue.slice(0), true); return; } else if (player) { console.log(Moves[moveId]); } initMoveAnim(this.scene, moveId).then(() => { loadMoveAnimAssets(this.scene, [moveId], true) .then(() => { new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(), (player !== (allMoves[moveId] instanceof SelfStatusMove) ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).getBattlerIndex()).play(this.scene, () => { if (player) { this.playMoveAnim(moveQueue, false); } else { this.playMoveAnim(moveQueue, true); } }); }); }); } } export class ShowAbilityPhase extends PokemonPhase { private passive: boolean; constructor(scene: BattleScene, battlerIndex: BattlerIndex, passive: boolean = false) { super(scene, battlerIndex); this.passive = passive; } start() { super.start(); const pokemon = this.getPokemon(); this.scene.abilityBar.showAbility(pokemon, this.passive); if (pokemon.battleData) { pokemon.battleData.abilityRevealed = true; } this.end(); } } export class StatChangePhase extends PokemonPhase { private stats: BattleStat[]; private selfTarget: boolean; private levels: integer; private showMessage: boolean; private ignoreAbilities: boolean; private canBeCopied: boolean; constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true) { super(scene, battlerIndex); this.selfTarget = selfTarget; this.stats = stats; this.levels = levels; this.showMessage = showMessage; this.ignoreAbilities = ignoreAbilities; this.canBeCopied = canBeCopied; } start() { const pokemon = this.getPokemon(); let random = false; if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) { this.stats[0] = this.getRandomStat(); random = true; } this.aggregateStatChanges(random); if (!pokemon.isActive(true)) { return this.end(); } const filteredStats = this.stats.map(s => s !== BattleStat.RAND ? s : this.getRandomStat()).filter(stat => { const cancelled = new Utils.BooleanHolder(false); if (!this.selfTarget && this.levels < 0) { this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled); } if (!cancelled.value && !this.selfTarget && this.levels < 0) { applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled); } return !cancelled.value; }); const levels = new Utils.IntegerHolder(this.levels); if (!this.ignoreAbilities) { applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels); } const battleStats = this.getPokemon().summonData.battleStats; const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]); const end = () => { if (this.showMessage) { const messages = this.getStatChangeMessages(filteredStats, levels.value, relLevels); for (const message of messages) { this.scene.queueMessage(message); } } for (const stat of filteredStats) { pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6); } if (levels.value > 0 && this.canBeCopied) { for (const opponent of pokemon.getOpponents()) { applyAbAttrs(StatChangeCopyAbAttr, opponent, null, this.stats, levels.value); } } applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget); pokemon.updateInfo(); handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end()); }; if (relLevels.filter(l => l).length && this.scene.moveAnimations) { pokemon.enableMask(); const pokemonMaskSprite = pokemon.maskSprite; const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale; const tileY = ((this.player ? 148 : 84) + (levels.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale; const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale(); const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale(); // On increase, show the red sprite located at ATK // On decrease, show the blue sprite located at SPD const spriteColor = levels.value >= 1 ? BattleStat[BattleStat.ATK].toLowerCase() : BattleStat[BattleStat.SPD].toLowerCase(); const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, "battle_stats", spriteColor); statSprite.setPipeline(this.scene.fieldSpritePipeline); statSprite.setAlpha(0); statSprite.setScale(6); statSprite.setOrigin(0.5, 1); this.scene.playSound(`stat_${levels.value >= 1 ? "up" : "down"}`); statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite)); this.scene.tweens.add({ targets: statSprite, duration: 250, alpha: 0.8375, onComplete: () => { this.scene.tweens.add({ targets: statSprite, delay: 1000, duration: 250, alpha: 0 }); } }); this.scene.tweens.add({ targets: statSprite, duration: 1500, y: `${levels.value >= 1 ? "-" : "+"}=${160 * 6}` }); this.scene.time.delayedCall(1750, () => { pokemon.disableMask(); end(); }); } else { end(); } } getRandomStat(): BattleStat { const allStats = Utils.getEnumValues(BattleStat); return allStats[this.getPokemon().randSeedInt(BattleStat.SPD + 1)]; } aggregateStatChanges(random: boolean = false): void { const isAccEva = [BattleStat.ACC, BattleStat.EVA].some(s => this.stats.includes(s)); let existingPhase: StatChangePhase; if (this.stats.length === 1) { while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1 && (p.stats[0] === this.stats[0] || (random && p.stats[0] === BattleStat.RAND)) && p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) { if (existingPhase.stats[0] === BattleStat.RAND) { existingPhase.stats[0] = this.getRandomStat(); if (existingPhase.stats[0] !== this.stats[0]) { continue; } } this.levels += existingPhase.levels; if (!this.scene.tryRemovePhase(p => p === existingPhase)) { break; } } } while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget && ([BattleStat.ACC, BattleStat.EVA].some(s => p.stats.includes(s)) === isAccEva) && p.levels === this.levels && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) { this.stats.push(...existingPhase.stats); if (!this.scene.tryRemovePhase(p => p === existingPhase)) { break; } } } getStatChangeMessages(stats: BattleStat[], levels: integer, relLevels: integer[]): string[] { const messages: string[] = []; const relLevelStatIndexes = {}; for (let rl = 0; rl < relLevels.length; rl++) { const relLevel = relLevels[rl]; if (!relLevelStatIndexes[relLevel]) { relLevelStatIndexes[relLevel] = []; } relLevelStatIndexes[relLevel].push(rl); } Object.keys(relLevelStatIndexes).forEach(rl => { const relLevelStats = stats.filter((_, i) => relLevelStatIndexes[rl].includes(i)); let statsFragment = ""; if (relLevelStats.length > 1) { statsFragment = relLevelStats.length >= 5 ? "stats" : `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(", ")}${relLevelStats.length > 2 ? "," : ""} and ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`; } else { statsFragment = getBattleStatName(relLevelStats[0]); } messages.push(getPokemonMessage(this.getPokemon(), `'s ${statsFragment} ${getBattleStatLevelChangeDescription(Math.abs(parseInt(rl)), levels >= 1)}!`)); }); return messages; } } export class WeatherEffectPhase extends CommonAnimPhase { public weather: Weather; constructor(scene: BattleScene) { super(scene, undefined, undefined, CommonAnim.SUNNY + ((scene?.arena?.weather?.weatherType || WeatherType.NONE) - 1)); this.weather = scene?.arena?.weather; } start() { // Update weather state with any changes that occurred during the turn this.weather = this.scene?.arena?.weather; if (!this.weather) { this.end(); return; } this.setAnimation(CommonAnim.SUNNY + (this.weather.weatherType - 1)); if (this.weather.isDamaging()) { const cancelled = new Utils.BooleanHolder(false); this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled)); if (!cancelled.value) { const inflictDamage = (pokemon: Pokemon) => { const cancelled = new Utils.BooleanHolder(false); applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled); applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); if (cancelled.value) { return; } const damage = Math.ceil(pokemon.getMaxHp() / 16); this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon)); pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true); }; this.executeForAll((pokemon: Pokemon) => { const immune = !pokemon || !!pokemon.getTypes(true, true).filter(t => this.weather.isTypeDamageImmune(t)).length; if (!immune) { inflictDamage(pokemon); } }); } } this.scene.ui.showText(getWeatherLapseMessage(this.weather.weatherType), null, () => { this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather)); super.start(); }); } } export class ObtainStatusEffectPhase extends PokemonPhase { private statusEffect: StatusEffect; private cureTurn: integer; private sourceText: string; private sourcePokemon: Pokemon; constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, sourcePokemon?: Pokemon) { super(scene, battlerIndex); this.statusEffect = statusEffect; this.cureTurn = cureTurn; this.sourceText = sourceText; this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect } start() { const pokemon = this.getPokemon(); if (!pokemon.status) { if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) { if (this.cureTurn) { pokemon.status.cureTurn = this.cureTurn; } pokemon.updateInfo(true); new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => { this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect, this.sourceText))); if (pokemon.status.isPostTurn()) { this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex)); } this.end(); }); return; } } else if (pokemon.status.effect === this.statusEffect) { this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectOverlapText(this.statusEffect))); } this.end(); } } export class PostTurnStatusEffectPhase extends PokemonPhase { constructor(scene: BattleScene, battlerIndex: BattlerIndex) { super(scene, battlerIndex); } start() { const pokemon = this.getPokemon(); if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) { pokemon.status.incrementTurn(); const cancelled = new Utils.BooleanHolder(false); applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); if (!cancelled.value) { this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect))); let damage: integer = 0; switch (pokemon.status.effect) { case StatusEffect.POISON: damage = Math.max(pokemon.getMaxHp() >> 3, 1); break; case StatusEffect.TOXIC: damage = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1); break; case StatusEffect.BURN: damage = Math.max(pokemon.getMaxHp() >> 4, 1); break; } if (damage) { // Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ... this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage, false, true)); pokemon.updateInfo(); } new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end()); } else { this.end(); } } else { this.end(); } } } export class MessagePhase extends Phase { private text: string; private callbackDelay: integer; private prompt: boolean; private promptDelay: integer; constructor(scene: BattleScene, text: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) { super(scene); this.text = text; this.callbackDelay = callbackDelay; this.prompt = prompt; this.promptDelay = promptDelay; } start() { super.start(); if (this.text.indexOf("$") > -1) { const pageIndex = this.text.indexOf("$"); this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay)); this.text = this.text.slice(0, pageIndex).trim(); } this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt, this.promptDelay); } end() { if (this.scene.abilityBar.shown) { this.scene.abilityBar.hide(); } super.end(); } } export class DamagePhase extends PokemonPhase { private amount: integer; private damageResult: DamageResult; private critical: boolean; constructor(scene: BattleScene, battlerIndex: BattlerIndex, amount: integer, damageResult?: DamageResult, critical: boolean = false) { super(scene, battlerIndex); this.amount = amount; this.damageResult = damageResult || HitResult.EFFECTIVE; this.critical = critical; } start() { super.start(); if (this.damageResult === HitResult.ONE_HIT_KO) { this.scene.toggleInvert(true); this.scene.time.delayedCall(Utils.fixedInt(1000), () => { this.scene.toggleInvert(false); this.applyDamage(); }); return; } this.applyDamage(); } updateAmount(amount: integer): void { this.amount = amount; } applyDamage() { switch (this.damageResult) { case HitResult.EFFECTIVE: this.scene.playSound("hit"); break; case HitResult.SUPER_EFFECTIVE: case HitResult.ONE_HIT_KO: this.scene.playSound("hit_strong"); break; case HitResult.NOT_VERY_EFFECTIVE: this.scene.playSound("hit_weak"); break; } if (this.amount) { this.scene.damageNumberHandler.add(this.getPokemon(), this.amount, this.damageResult, this.critical); } if (this.damageResult !== HitResult.OTHER) { const flashTimer = this.scene.time.addEvent({ delay: 100, repeat: 5, startAt: 200, callback: () => { this.getPokemon().getSprite().setVisible(flashTimer.repeatCount % 2 === 0); if (!flashTimer.repeatCount) { this.getPokemon().updateInfo().then(() => this.end()); } } }); } else { this.getPokemon().updateInfo().then(() => this.end()); } } end() { switch (this.scene.currentBattle.battleSpec) { case BattleSpec.FINAL_BOSS: const pokemon = this.getPokemon(); if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) { this.scene.fadeOutBgm(Utils.fixedInt(2000), false); this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.species.name, null, () => { this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true); pokemon.generateAndPopulateMoveset(1); this.scene.setFieldScale(0.75); this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false); this.scene.currentBattle.double = true; const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()); if (availablePartyMembers.length > 1) { this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true)); if (!availablePartyMembers[1].isOnField()) { this.scene.pushPhase(new SummonPhase(this.scene, 1)); } } super.end(); }); return; } break; } super.end(); } } export class FaintPhase extends PokemonPhase { private preventEndure: boolean; constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure?: boolean) { super(scene, battlerIndex); this.preventEndure = preventEndure; } start() { super.start(); if (!this.preventEndure) { const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier; if (instantReviveModifier) { if (!--instantReviveModifier.stackCount) { this.scene.removeModifier(instantReviveModifier); } this.scene.updateModifiers(this.player); return this.end(); } } if (!this.tryOverrideForBattleSpec()) { this.doFaint(); } } doFaint(): void { const pokemon = this.getPokemon(); // Track total times pokemon have been KO'd for supreme overlord/last respects if (pokemon.isPlayer()) { this.scene.currentBattle.playerFaints += 1; } else { this.scene.currentBattle.enemyFaints += 1; } this.scene.queueMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, true); if (pokemon.turnData?.attacksReceived?.length) { const lastAttack = pokemon.turnData.attacksReceived[0]; applyPostFaintAbAttrs(PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId), new PokemonMove(lastAttack.move).getMove(), lastAttack.result); } const alivePlayField = this.scene.getField(true); alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon)); if (pokemon.turnData?.attacksReceived?.length) { const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId); if (defeatSource?.isOnField()) { applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move]; const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr); if (pvattrs.length) { for (const pvattr of pvattrs) { pvattr.applyPostVictory(defeatSource, defeatSource, pvmove); } } } } if (this.player) { const nonFaintedLegalPartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()); const nonFaintedPartyMemberCount = nonFaintedLegalPartyMembers.length; if (!nonFaintedPartyMemberCount) { this.scene.unshiftPhase(new GameOverPhase(this.scene)); } else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount() || (this.scene.currentBattle.double && !nonFaintedLegalPartyMembers[0].isActive(true))) { this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false)); } if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double) { this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true)); } } else { this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex)); if (this.scene.currentBattle.battleType === BattleType.TRAINER) { const hasReservePartyMember = !!this.scene.getEnemyParty().filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot).length; if (hasReservePartyMember) { this.scene.pushPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, -1, false, false, false)); } } } if (this.scene.currentBattle.double) { const allyPokemon = pokemon.getAlly(); if (allyPokemon?.isActive(true)) { let targetingMovePhase: MovePhase; do { targetingMovePhase = this.scene.findPhase(mp => mp instanceof MovePhase && mp.targets.length === 1 && mp.targets[0] === pokemon.getBattlerIndex() && mp.pokemon.isPlayer() !== allyPokemon.isPlayer()) as MovePhase; if (targetingMovePhase && targetingMovePhase.targets[0] !== allyPokemon.getBattlerIndex()) { targetingMovePhase.targets[0] = allyPokemon.getBattlerIndex(); } } while (targetingMovePhase); } } pokemon.lapseTags(BattlerTagLapseType.FAINT); this.scene.getField(true).filter(p => p !== pokemon).forEach(p => p.removeTagsBySourceId(pokemon.id)); pokemon.faintCry(() => { if (pokemon instanceof PlayerPokemon) { pokemon.addFriendship(-10); } pokemon.hideInfo(); this.scene.playSound("faint"); this.scene.tweens.add({ targets: pokemon, duration: 500, y: pokemon.y + 150, ease: "Sine.easeIn", onComplete: () => { pokemon.setVisible(false); pokemon.y -= 150; pokemon.trySetStatus(StatusEffect.FAINT); if (pokemon.isPlayer()) { this.scene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon); } else { this.scene.addFaintedEnemyScore(pokemon as EnemyPokemon); this.scene.currentBattle.addPostBattleLoot(pokemon as EnemyPokemon); } this.scene.field.remove(pokemon); this.end(); } }); }); } tryOverrideForBattleSpec(): boolean { switch (this.scene.currentBattle.battleSpec) { case BattleSpec.FINAL_BOSS: if (!this.player) { const enemy = this.getPokemon(); if (enemy.formIndex) { this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.species.name, null, () => this.doFaint()); } else { // Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase enemy.hp++; this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER)); this.end(); } return true; } } return false; } } export class VictoryPhase extends PokemonPhase { constructor(scene: BattleScene, battlerIndex: BattlerIndex) { super(scene, battlerIndex); } start() { super.start(); this.scene.gameData.gameStats.pokemonDefeated++; const participantIds = this.scene.currentBattle.playerParticipantIds; const party = this.scene.getParty(); const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier; const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier; const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier; const nonFaintedPartyMembers = party.filter(p => p.hp); const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < this.scene.getMaxExpLevel()); const partyMemberExp = []; if (participantIds.size) { let expValue = this.getPokemon().getExpValue(); if (this.scene.currentBattle.battleType === BattleType.TRAINER) { expValue = Math.floor(expValue * 1.5); } for (const partyMember of nonFaintedPartyMembers) { const pId = partyMember.id; const participated = participantIds.has(pId); if (participated) { partyMember.addFriendship(2); } if (!expPartyMembers.includes(partyMember)) { continue; } if (!participated && !expShareModifier) { partyMemberExp.push(0); continue; } let expMultiplier = 0; if (participated) { expMultiplier += (1 / participantIds.size); if (participantIds.size > 1 && multipleParticipantExpBonusModifier) { expMultiplier += multipleParticipantExpBonusModifier.getStackCount() * 0.2; } } else if (expShareModifier) { expMultiplier += (expShareModifier.getStackCount() * 0.2) / participantIds.size; } if (partyMember.pokerus) { expMultiplier *= 1.5; } if (Overrides.XP_MULTIPLIER_OVERRIDE !== null) { expMultiplier = Overrides.XP_MULTIPLIER_OVERRIDE; } const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier); this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp); partyMemberExp.push(Math.floor(pokemonExp.value)); } if (expBalanceModifier) { let totalLevel = 0; let totalExp = 0; expPartyMembers.forEach((expPartyMember, epm) => { totalExp += partyMemberExp[epm]; totalLevel += expPartyMember.level; }); const medianLevel = Math.floor(totalLevel / expPartyMembers.length); const recipientExpPartyMemberIndexes = []; expPartyMembers.forEach((expPartyMember, epm) => { if (expPartyMember.level <= medianLevel) { recipientExpPartyMemberIndexes.push(epm); } }); const splitExp = Math.floor(totalExp / recipientExpPartyMemberIndexes.length); expPartyMembers.forEach((_partyMember, pm) => { partyMemberExp[pm] = Phaser.Math.Linear(partyMemberExp[pm], recipientExpPartyMemberIndexes.indexOf(pm) > -1 ? splitExp : 0, 0.2 * expBalanceModifier.getStackCount()); }); } for (let pm = 0; pm < expPartyMembers.length; pm++) { const exp = partyMemberExp[pm]; if (exp) { const partyMemberIndex = party.indexOf(expPartyMembers[pm]); this.scene.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(this.scene, partyMemberIndex, exp) : new ShowPartyExpBarPhase(this.scene, partyMemberIndex, exp)); } } } if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) { this.scene.pushPhase(new BattleEndPhase(this.scene)); if (this.scene.currentBattle.battleType === BattleType.TRAINER) { this.scene.pushPhase(new TrainerVictoryPhase(this.scene)); } if (this.scene.gameMode.isEndless || !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) { this.scene.pushPhase(new EggLapsePhase(this.scene)); if (this.scene.currentBattle.waveIndex % 10) { this.scene.pushPhase(new SelectModifierPhase(this.scene)); } else if (this.scene.gameMode.isDaily) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_CHARM)); if (this.scene.currentBattle.waveIndex > 10 && !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); } } else { const superExpWave = !this.scene.gameMode.isEndless ? (this.scene.offsetGym ? 0 : 20) : 10; if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex === 10) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_SHARE)); } if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex % 30) !== superExpWave || this.scene.currentBattle.waveIndex > 250 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM)); } if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); } if (this.scene.gameMode.isEndless && !(this.scene.currentBattle.waveIndex % 50)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, !(this.scene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS)); this.scene.pushPhase(new AddEnemyBuffModifierPhase(this.scene)); } } this.scene.pushPhase(new NewBattlePhase(this.scene)); } else { this.scene.currentBattle.battleType = BattleType.CLEAR; this.scene.score += this.scene.gameMode.getClearScoreBonus(); this.scene.updateScoreText(); this.scene.pushPhase(new GameOverPhase(this.scene, true)); } } this.end(); } } export class TrainerVictoryPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { this.scene.disableMenu = true; this.scene.playBgm(this.scene.currentBattle.trainer.config.victoryBgm); this.scene.unshiftPhase(new MoneyRewardPhase(this.scene, this.scene.currentBattle.trainer.config.moneyMultiplier)); const modifierRewardFuncs = this.scene.currentBattle.trainer.config.modifierRewardFuncs; for (const modifierRewardFunc of modifierRewardFuncs) { this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, modifierRewardFunc)); } const trainerType = this.scene.currentBattle.trainer.config.trainerType; if (vouchers.hasOwnProperty(TrainerType[trainerType])) { if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer.config.isBoss) { this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][vouchers[TrainerType[trainerType]].voucherType])); } } this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }), null, () => { const victoryMessages = this.scene.currentBattle.trainer.getVictoryMessages(); let message: string; this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(victoryMessages), this.scene.currentBattle.waveIndex); const showMessage = () => { const originalFunc = showMessageOrEnd; showMessageOrEnd = () => this.scene.ui.showDialogue(message, this.scene.currentBattle.trainer.getName(), null, originalFunc); showMessageOrEnd(); }; let showMessageOrEnd = () => this.end(); if (victoryMessages?.length) { if (this.scene.currentBattle.trainer.config.hasCharSprite && !this.scene.ui.shouldSkipDialogue(message)) { const originalFunc = showMessageOrEnd; showMessageOrEnd = () => this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => originalFunc())); this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(this.scene.currentBattle.trainer.getKey(), getCharVariantFromDialogue(victoryMessages[0])).then(() => showMessage())); } else { showMessage(); } } else { showMessageOrEnd(); } }, null, true); this.showEnemyTrainer(); } } export class MoneyRewardPhase extends BattlePhase { private moneyMultiplier: number; constructor(scene: BattleScene, moneyMultiplier: number) { super(scene); this.moneyMultiplier = moneyMultiplier; } start() { const moneyAmount = new Utils.IntegerHolder(this.scene.getWaveMoneyAmount(this.moneyMultiplier)); this.scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount); this.scene.addMoney(moneyAmount.value); const userLocale = navigator.language || "en-US"; const formattedMoneyAmount = moneyAmount.value.toLocaleString(userLocale); const message = i18next.t("battle:moneyWon", { moneyAmount: formattedMoneyAmount }); this.scene.ui.showText(message, null, () => this.end(), null, true); } } export class ModifierRewardPhase extends BattlePhase { protected modifierType: ModifierType; constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) { super(scene); this.modifierType = getModifierType(modifierTypeFunc); } start() { super.start(); this.doReward().then(() => this.end()); } doReward(): Promise { return new Promise(resolve => { const newModifier = this.modifierType.newModifier(); this.scene.addModifier(newModifier).then(() => { this.scene.playSound("item_fanfare"); this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => resolve(), null, true); }); }); } } export class GameOverModifierRewardPhase extends ModifierRewardPhase { constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) { super(scene, modifierTypeFunc); } doReward(): Promise { return new Promise(resolve => { const newModifier = this.modifierType.newModifier(); this.scene.addModifier(newModifier).then(() => { this.scene.playSound("level_up_fanfare"); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.fadeIn(250).then(() => { this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => { this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); resolve(); }, null, true, 1500); }); }); }); } } export class RibbonModifierRewardPhase extends ModifierRewardPhase { private species: PokemonSpecies; constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) { super(scene, modifierTypeFunc); this.species = species; } doReward(): Promise { return new Promise(resolve => { const newModifier = this.modifierType.newModifier(); this.scene.addModifier(newModifier).then(() => { this.scene.playSound("level_up_fanfare"); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => { resolve(); }, null, true, 1500); }); }); } } export class GameOverPhase extends BattlePhase { private victory: boolean; private firstRibbons: PokemonSpecies[] = []; constructor(scene: BattleScene, victory?: boolean) { super(scene); this.victory = !!victory; } start() { super.start(); // Failsafe if players somehow skip floor 200 in classic mode if (this.scene.gameMode.isClassic && this.scene.currentBattle.waveIndex > 200) { this.victory = true; } if (this.victory && this.scene.gameMode.isEndless) { this.scene.ui.showDialogue(i18next.t("PGMmiscDialogue:ending_endless"), i18next.t("PGMmiscDialogue:ending_name"), 0, () => this.handleGameOver()); } else if (this.victory || !this.scene.enableRetries) { this.handleGameOver(); } else { this.scene.ui.showText("Would you like to retry from the start of the battle?", null, () => { this.scene.ui.setMode(Mode.CONFIRM, () => { this.scene.ui.fadeOut(1250).then(() => { this.scene.reset(); this.scene.clearPhaseQueue(); this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => { this.scene.pushPhase(new EncounterPhase(this.scene, true)); const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()).length; this.scene.pushPhase(new SummonPhase(this.scene, 0)); if (this.scene.currentBattle.double && availablePartyMembers > 1) { this.scene.pushPhase(new SummonPhase(this.scene, 1)); } if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) { this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double)); if (this.scene.currentBattle.double && availablePartyMembers > 1) { this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double)); } } this.scene.ui.fadeIn(1250); this.end(); }); }); }, () => this.handleGameOver(), false, 0, 0, 1000); }); } } handleGameOver(): void { const doGameOver = (newClear: boolean) => { this.scene.disableMenu = true; this.scene.time.delayedCall(1000, () => { let firstClear = false; if (this.victory && newClear) { if (this.scene.gameMode.isClassic) { firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY); this.scene.gameData.gameStats.sessionsWon++; for (const pokemon of this.scene.getParty()) { this.awardRibbon(pokemon); if (pokemon.species.getRootSpeciesId() !== pokemon.species.getRootSpeciesId(true)) { this.awardRibbon(pokemon, true); } } } else if (this.scene.gameMode.isDaily && newClear) { this.scene.gameData.gameStats.dailyRunSessionsWon++; } } const fadeDuration = this.victory ? 10000 : 5000; this.scene.fadeOutBgm(fadeDuration, true); const activeBattlers = this.scene.getField().filter(p => p?.isActive(true)); activeBattlers.map(p => p.hideInfo()); this.scene.ui.fadeOut(fadeDuration).then(() => { activeBattlers.map(a => a.setVisible(false)); this.scene.setFieldScale(1, true); this.scene.clearPhaseQueue(); this.scene.ui.clearText(); if (this.victory && this.scene.gameMode.isChallenge) { this.scene.gameMode.challenges.forEach(c => this.scene.validateAchvs(ChallengeAchv, c)); } const clear = (endCardPhase?: EndCardPhase) => { if (newClear) { this.handleUnlocks(); } if (this.victory && newClear) { for (const species of this.firstRibbons) { this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species)); } if (!firstClear) { this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM)); } } this.scene.pushPhase(new PostGameOverPhase(this.scene, endCardPhase)); this.end(); }; if (this.victory && this.scene.gameMode.isClassic) { const message = miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1]; if (!this.scene.ui.shouldSkipDialogue(message)) { this.scene.ui.fadeIn(500).then(() => { this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1])).then(() => { this.scene.ui.showDialogue(message, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => { this.scene.ui.fadeOut(500).then(() => { this.scene.charSprite.hide().then(() => { const endCardPhase = new EndCardPhase(this.scene); this.scene.unshiftPhase(endCardPhase); clear(endCardPhase); }); }); }); }); }); } else { const endCardPhase = new EndCardPhase(this.scene); this.scene.unshiftPhase(endCardPhase); clear(endCardPhase); } } else { clear(); } }); }); }; /* Added a local check to see if the game is running offline on victory If Online, execute apiFetch as intended If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */ if (this.victory) { if (!Utils.isLocal) { Utils.apiFetch(`savedata/session/newclear?slot=${this.scene.sessionSlotId}&clientSessionId=${clientSessionId}`, true) .then(response => response.json()) .then(newClear => doGameOver(newClear)); } else { this.scene.gameData.offlineNewClear(this.scene).then(result => { doGameOver(result); }); } } else { doGameOver(false); } } handleUnlocks(): void { if (this.victory && this.scene.gameMode.isClassic) { if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) { this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE)); } if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) { this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.SPLICED_ENDLESS_MODE)); } if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE]) { this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE)); } } } awardRibbon(pokemon: Pokemon, forStarter: boolean = false): void { const speciesId = getPokemonSpecies(pokemon.species.speciesId); const speciesRibbonCount = this.scene.gameData.incrementRibbonCount(speciesId, forStarter); // first time classic win, award voucher if (speciesRibbonCount === 1) { this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter))); } } } export class EndCardPhase extends Phase { public endCard: Phaser.GameObjects.Image; public text: Phaser.GameObjects.Text; constructor(scene: BattleScene) { super(scene); } start(): void { super.start(); this.scene.ui.getMessageHandler().bg.setVisible(false); this.scene.ui.getMessageHandler().nameBoxContainer.setVisible(false); this.endCard = this.scene.add.image(0, 0, `end_${this.scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}`); this.endCard.setOrigin(0); this.endCard.setScale(0.5); this.scene.field.add(this.endCard); this.text = addTextObject(this.scene, this.scene.game.canvas.width / 12, (this.scene.game.canvas.height / 6) - 16, "Congratulations!", TextStyle.SUMMARY, { fontSize: "128px" }); this.text.setOrigin(0.5); this.scene.field.add(this.text); this.scene.ui.clearText(); this.scene.ui.fadeIn(1000).then(() => { this.scene.ui.showText("", null, () => { this.scene.ui.getMessageHandler().bg.setVisible(true); this.end(); }, null, true); }); } } export class UnlockPhase extends Phase { private unlockable: Unlockables; constructor(scene: BattleScene, unlockable: Unlockables) { super(scene); this.unlockable = unlockable; } start(): void { this.scene.time.delayedCall(2000, () => { this.scene.gameData.unlocks[this.unlockable] = true; this.scene.playSound("level_up_fanfare"); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => { this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); this.end(); }, null, true, 1500); }); } } export class PostGameOverPhase extends Phase { private endCardPhase: EndCardPhase; constructor(scene: BattleScene, endCardPhase: EndCardPhase) { super(scene); this.endCardPhase = endCardPhase; } start() { super.start(); const saveAndReset = () => { this.scene.gameData.saveAll(this.scene, true, true, true).then(success => { if (!success) { return this.scene.reset(true); } this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => { if (!success[0]) { return this.scene.reset(true); } this.scene.reset(); this.scene.unshiftPhase(new TitlePhase(this.scene)); this.end(); }); }); }; if (this.endCardPhase) { this.scene.ui.fadeOut(500).then(() => { this.scene.ui.getMessageHandler().bg.setVisible(true); this.endCardPhase.endCard.destroy(); this.endCardPhase.text.destroy(); saveAndReset(); }); } else { saveAndReset(); } } } export class SwitchPhase extends BattlePhase { protected fieldIndex: integer; private isModal: boolean; private doReturn: boolean; constructor(scene: BattleScene, fieldIndex: integer, isModal: boolean, doReturn: boolean) { super(scene); this.fieldIndex = fieldIndex; this.isModal = isModal; this.doReturn = doReturn; } start() { super.start(); // Skip modal switch if impossible if (this.isModal && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) { return super.end(); } // Check if there is any space still in field if (this.isModal && this.scene.getPlayerField().filter(p => p.isAllowedInBattle() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount()) { return super.end(); } // Override field index to 0 in case of double battle where 2/3 remaining legal party members fainted at once const fieldIndex = this.scene.currentBattle.getBattlerCount() === 1 || this.scene.getParty().filter(p => p.isAllowedInBattle()).length > 1 ? this.fieldIndex : 0; this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => { if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) { this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON)); } this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); }, PartyUiHandler.FilterNonFainted); } } export class ExpPhase extends PlayerPartyMemberPokemonPhase { private expValue: number; constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) { super(scene, partyMemberIndex); this.expValue = expValue; } start() { super.start(); const pokemon = this.getPokemon(); const exp = new Utils.NumberHolder(this.expValue); this.scene.applyModifiers(ExpBoosterModifier, true, exp); exp.value = Math.floor(exp.value); this.scene.ui.showText(i18next.t("battle:expGain", { pokemonName: pokemon.name, exp: exp.value }), null, () => { const lastLevel = pokemon.level; pokemon.addExp(exp.value); const newLevel = pokemon.level; if (newLevel > lastLevel) { this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel)); } pokemon.updateInfo().then(() => this.end()); }, null, true); } } export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase { private expValue: number; constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) { super(scene, partyMemberIndex); this.expValue = expValue; } start() { super.start(); const pokemon = this.getPokemon(); const exp = new Utils.NumberHolder(this.expValue); this.scene.applyModifiers(ExpBoosterModifier, true, exp); exp.value = Math.floor(exp.value); const lastLevel = pokemon.level; pokemon.addExp(exp.value); const newLevel = pokemon.level; if (newLevel > lastLevel) { this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel)); } this.scene.unshiftPhase(new HidePartyExpBarPhase(this.scene)); pokemon.updateInfo(); if (this.scene.expParty === ExpNotification.SKIP) { this.end(); } else if (this.scene.expParty === ExpNotification.ONLY_LEVEL_UP) { if (newLevel > lastLevel) { // this means if we level up // instead of displaying the exp gain in the small frame, we display the new level // we use the same method for mode 0 & 1, by giving a parameter saying to display the exp or the level this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, this.scene.expParty === ExpNotification.ONLY_LEVEL_UP, newLevel).then(() => { setTimeout(() => this.end(), 800 / Math.pow(2, this.scene.expGainsSpeed)); }); } else { this.end(); } } else if (this.scene.expGainsSpeed < 3) { this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, false, newLevel).then(() => { setTimeout(() => this.end(), 500 / Math.pow(2, this.scene.expGainsSpeed)); }); } else { this.end(); } } } export class HidePartyExpBarPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.partyExpBar.hide().then(() => this.end()); } } export class LevelUpPhase extends PlayerPartyMemberPokemonPhase { private lastLevel: integer; private level: integer; constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) { super(scene, partyMemberIndex); this.lastLevel = lastLevel; this.level = level; this.scene = scene; } start() { super.start(); if (this.level > this.scene.gameData.gameStats.highestLevel) { this.scene.gameData.gameStats.highestLevel = this.level; } this.scene.validateAchvs(LevelAchv, new Utils.IntegerHolder(this.level)); const pokemon = this.getPokemon(); const prevStats = pokemon.stats.slice(0); pokemon.calculateStats(); pokemon.updateInfo(); if (this.scene.expParty === ExpNotification.DEFAULT) { this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(i18next.t("battle:levelUp", { pokemonName: this.getPokemon().name, level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true); } else if (this.scene.expParty === ExpNotification.SKIP) { this.end(); } else { // we still want to display the stats if activated this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()); } if (this.level <= 100) { const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1); for (const lm of levelMoves) { this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm[1])); } } if (!pokemon.pauseEvolutions) { const evolution = pokemon.getEvolution(); if (evolution) { this.scene.unshiftPhase(new EvolutionPhase(this.scene, pokemon as PlayerPokemon, evolution, this.lastLevel)); } } } } export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { private moveId: Moves; constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) { super(scene, partyMemberIndex); this.moveId = moveId; } start() { super.start(); const pokemon = this.getPokemon(); const move = allMoves[this.moveId]; const existingMoveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === move.id); if (existingMoveIndex > -1) { return this.end(); } const emptyMoveIndex = pokemon.getMoveset().length < 4 ? pokemon.getMoveset().length : pokemon.getMoveset().findIndex(m => m === null); const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler ? Mode.EVOLUTION_SCENE : Mode.MESSAGE; if (emptyMoveIndex > -1) { pokemon.setMove(emptyMoveIndex, this.moveId); initMoveAnim(this.scene, this.moveId).then(() => { loadMoveAnimAssets(this.scene, [this.moveId], true) .then(() => { this.scene.ui.setMode(messageMode).then(() => { this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(i18next.t("battle:learnMove", { pokemonName: pokemon.name, moveName: move.name }), null, () => { this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true); this.end(); }, messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true); }); }); }); } else { this.scene.ui.setMode(messageMode).then(() => { this.scene.ui.showText(i18next.t("battle:learnMovePrompt", { pokemonName: pokemon.name, moveName: move.name }), null, () => { this.scene.ui.showText(i18next.t("battle:learnMoveLimitReached", { pokemonName: pokemon.name }), null, () => { this.scene.ui.showText(i18next.t("battle:learnMoveReplaceQuestion", { moveName: move.name }), null, () => { const noHandler = () => { this.scene.ui.setMode(messageMode).then(() => { this.scene.ui.showText(i18next.t("battle:learnMoveStopTeaching", { moveName: move.name }), null, () => { this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => { this.scene.ui.setMode(messageMode); this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: pokemon.name, moveName: move.name }), null, () => this.end(), null, true); }, () => { this.scene.ui.setMode(messageMode); this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId)); this.end(); }); }); }); }; this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => { this.scene.ui.setMode(messageMode); this.scene.ui.showText(i18next.t("battle:learnMoveForgetQuestion"), null, () => { this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => { if (moveIndex === 4) { noHandler(); return; } this.scene.ui.setMode(messageMode).then(() => { this.scene.ui.showText(i18next.t("battle:countdownPoof"), null, () => { this.scene.ui.showText(i18next.t("battle:learnMoveForgetSuccess", { pokemonName: pokemon.name, moveName: pokemon.moveset[moveIndex].getName() }), null, () => { this.scene.ui.showText(i18next.t("battle:learnMoveAnd"), null, () => { pokemon.setMove(moveIndex, Moves.NONE); this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId)); this.end(); }, null, true); }, null, true); }, null, true); }); }); }, null, true); }, noHandler); }); }, null, true); }, null, true); }); } } } export class PokemonHealPhase extends CommonAnimPhase { private hpHealed: integer; private message: string; private showFullHpMessage: boolean; private skipAnim: boolean; private revive: boolean; private healStatus: boolean; private preventFullHeal: boolean; constructor(scene: BattleScene, battlerIndex: BattlerIndex, hpHealed: integer, message: string, showFullHpMessage: boolean, skipAnim: boolean = false, revive: boolean = false, healStatus: boolean = false, preventFullHeal: boolean = false) { super(scene, battlerIndex, undefined, CommonAnim.HEALTH_UP); this.hpHealed = hpHealed; this.message = message; this.showFullHpMessage = showFullHpMessage; this.skipAnim = skipAnim; this.revive = revive; this.healStatus = healStatus; this.preventFullHeal = preventFullHeal; } start() { if (!this.skipAnim && (this.revive || this.getPokemon().hp) && this.getPokemon().getHpRatio() < 1) { super.start(); } else { this.end(); } } end() { const pokemon = this.getPokemon(); if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) { super.end(); return; } const fullHp = pokemon.getHpRatio() >= 1; const hasMessage = !!this.message; const healOrDamage = (!fullHp || this.hpHealed < 0); let lastStatusEffect = StatusEffect.NONE; if (healOrDamage) { const hpRestoreMultiplier = new Utils.IntegerHolder(1); if (!this.revive) { this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier); } const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value)); if (healAmount.value < 0) { pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult); healAmount.value = 0; } // Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock) if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp()) { healAmount.value = (pokemon.getMaxHp() - pokemon.hp) - 1; } healAmount.value = pokemon.heal(healAmount.value); if (healAmount.value) { this.scene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL); } if (pokemon.isPlayer()) { this.scene.validateAchvs(HealAchv, healAmount); if (healAmount.value > this.scene.gameData.gameStats.highestHeal) { this.scene.gameData.gameStats.highestHeal = healAmount.value; } } if (this.healStatus && !this.revive && pokemon.status) { lastStatusEffect = pokemon.status.effect; pokemon.resetStatus(); } pokemon.updateInfo().then(() => super.end()); } else if (this.healStatus && !this.revive && pokemon.status) { lastStatusEffect = pokemon.status.effect; pokemon.resetStatus(); pokemon.updateInfo().then(() => super.end()); } else if (this.showFullHpMessage) { this.message = getPokemonMessage(pokemon, "'s\nHP is full!"); } if (this.message) { this.scene.queueMessage(this.message); } if (this.healStatus && lastStatusEffect && !hasMessage) { this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(lastStatusEffect))); } if (!healOrDamage && !lastStatusEffect) { super.end(); } } } export class AttemptCapturePhase extends PokemonPhase { private pokeballType: PokeballType; private pokeball: Phaser.GameObjects.Sprite; private originalY: number; constructor(scene: BattleScene, targetIndex: integer, pokeballType: PokeballType) { super(scene, BattlerIndex.ENEMY + targetIndex); this.pokeballType = pokeballType; } start() { super.start(); const pokemon = this.getPokemon() as EnemyPokemon; if (!pokemon?.hp) { return this.end(); } this.scene.pokeballCounts[this.pokeballType]--; this.originalY = pokemon.y; const _3m = 3 * pokemon.getMaxHp(); const _2h = 2 * pokemon.hp; const catchRate = pokemon.species.catchRate; const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType); const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1; const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier); const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x))); const fpOffset = pokemon.getFieldPositionOffset(); const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType); this.pokeball = this.scene.addFieldSprite(16, 80, "pb", pokeballAtlasKey); this.pokeball.setOrigin(0.5, 0.625); this.scene.field.add(this.pokeball); this.scene.playSound("pb_throw"); this.scene.time.delayedCall(300, () => { this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon); }); this.scene.tweens.add({ targets: this.pokeball, x: { value: 236 + fpOffset[0], ease: "Linear" }, y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" }, duration: 500, onComplete: () => { this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`)); this.scene.playSound("pb_rel"); pokemon.tint(getPokeballTintColor(this.pokeballType)); addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType); this.scene.tweens.add({ targets: pokemon, duration: 500, ease: "Sine.easeIn", scale: 0.25, y: 20, onComplete: () => { this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); pokemon.setVisible(false); this.scene.playSound("pb_catch"); this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`)); const doShake = () => { let shakeCount = 0; const pbX = this.pokeball.x; const shakeCounter = this.scene.tweens.addCounter({ from: 0, to: 1, repeat: 4, yoyo: true, ease: "Cubic.easeOut", duration: 250, repeatDelay: 500, onUpdate: t => { if (shakeCount && shakeCount < 4) { const value = t.getValue(); const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1; this.pokeball.setX(pbX + value * 4 * directionMultiplier); this.pokeball.setAngle(value * 27.5 * directionMultiplier); } }, onRepeat: () => { if (!pokemon.species.isObtainable()) { shakeCounter.stop(); this.failCatch(shakeCount); } else if (shakeCount++ < 3) { if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y) { this.scene.playSound("pb_move"); } else { shakeCounter.stop(); this.failCatch(shakeCount); } } else { this.scene.playSound("pb_lock"); addPokeballCaptureStars(this.scene, this.pokeball); const pbTint = this.scene.add.sprite(this.pokeball.x, this.pokeball.y, "pb", "pb"); pbTint.setOrigin(this.pokeball.originX, this.pokeball.originY); pbTint.setTintFill(0); pbTint.setAlpha(0); this.scene.field.add(pbTint); this.scene.tweens.add({ targets: pbTint, alpha: 0.375, duration: 200, easing: "Sine.easeOut", onComplete: () => { this.scene.tweens.add({ targets: pbTint, alpha: 0, duration: 200, easing: "Sine.easeIn", onComplete: () => pbTint.destroy() }); } }); } }, onComplete: () => this.catch() }); }; this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake)); } }); } }); } failCatch(shakeCount: integer) { const pokemon = this.getPokemon(); this.scene.playSound("pb_rel"); pokemon.setY(this.originalY); if (pokemon.status?.effect !== StatusEffect.SLEEP) { pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 }); } pokemon.tint(getPokeballTintColor(this.pokeballType)); pokemon.setVisible(true); pokemon.untint(250, "Sine.easeOut"); const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType); this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`)); this.scene.tweens.add({ targets: pokemon, duration: 250, ease: "Sine.easeOut", scale: 1 }); this.scene.currentBattle.lastUsedPokeball = this.pokeballType; this.removePb(); this.end(); } catch() { const pokemon = this.getPokemon() as EnemyPokemon; this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex)); const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm(); if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) { this.scene.validateAchv(achvs.HIDDEN_ABILITY); } if (pokemon.species.subLegendary) { this.scene.validateAchv(achvs.CATCH_SUB_LEGENDARY); } if (pokemon.species.legendary) { this.scene.validateAchv(achvs.CATCH_LEGENDARY); } if (pokemon.species.mythical) { this.scene.validateAchv(achvs.CATCH_MYTHICAL); } this.scene.pokemonInfoContainer.show(pokemon, true); this.scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs); this.scene.ui.showText(i18next.t("battle:pokemonCaught", { pokemonName: pokemon.name }), null, () => { const end = () => { this.scene.pokemonInfoContainer.hide(); this.removePb(); this.end(); }; const removePokemon = () => { this.scene.addFaintedEnemyScore(pokemon); this.scene.getPlayerField().filter(p => p.isActive(true)).forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id)); pokemon.hp = 0; pokemon.trySetStatus(StatusEffect.FAINT); this.scene.clearEnemyHeldItemModifiers(); this.scene.field.remove(pokemon, true); }; const addToParty = () => { const newPokemon = pokemon.addToParty(this.pokeballType); const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false); if (this.scene.getParty().filter(p => p.isShiny()).length === 6) { this.scene.validateAchv(achvs.SHINY_PARTY); } Promise.all(modifiers.map(m => this.scene.addModifier(m, true))).then(() => { this.scene.updateModifiers(true); removePokemon(); if (newPokemon) { newPokemon.loadAssets().then(end); } else { end(); } }); }; Promise.all([pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon)]).then(() => { if (this.scene.getParty().length === 6) { const promptRelease = () => { this.scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.name }), null, () => { this.scene.pokemonInfoContainer.makeRoomForConfirmUi(); this.scene.ui.setMode(Mode.CONFIRM, () => { this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => { this.scene.ui.setMode(Mode.MESSAGE).then(() => { if (slotIndex < 6) { addToParty(); } else { promptRelease(); } }); }); }, () => { this.scene.ui.setMode(Mode.MESSAGE).then(() => { removePokemon(); end(); }); }); }); }; promptRelease(); } else { addToParty(); } }); }, 0, true); } removePb() { this.scene.tweens.add({ targets: this.pokeball, duration: 250, delay: 250, ease: "Sine.easeIn", alpha: 0, onComplete: () => this.pokeball.destroy() }); } } export class AttemptRunPhase extends PokemonPhase { constructor(scene: BattleScene, fieldIndex: integer) { super(scene, fieldIndex); } start() { super.start(); const playerPokemon = this.getPokemon(); const enemyField = this.scene.getEnemyField(); const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length; const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256); applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance); if (playerPokemon.randSeedInt(256) < escapeChance.value) { this.scene.playSound("flee"); this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500); this.scene.tweens.add({ targets: [this.scene.arenaEnemy, enemyField].flat(), alpha: 0, duration: 250, ease: "Sine.easeIn", onComplete: () => enemyField.forEach(enemyPokemon => enemyPokemon.destroy()) }); this.scene.clearEnemyHeldItemModifiers(); enemyField.forEach(enemyPokemon => { enemyPokemon.hideInfo().then(() => enemyPokemon.destroy()); enemyPokemon.hp = 0; enemyPokemon.trySetStatus(StatusEffect.FAINT); }); this.scene.pushPhase(new BattleEndPhase(this.scene)); this.scene.pushPhase(new NewBattlePhase(this.scene)); } else { this.scene.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500); } this.end(); } } export class SelectModifierPhase extends BattlePhase { private rerollCount: integer; private modifierTiers: ModifierTier[]; constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[]) { super(scene); this.rerollCount = rerollCount; this.modifierTiers = modifierTiers; } start() { super.start(); if (!this.rerollCount) { this.updateSeed(); } else { this.scene.reroll = false; } const party = this.scene.getParty(); regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount); const modifierCount = new Utils.IntegerHolder(3); if (this.isPlayer()) { this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount); } const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value); const modifierSelectCallback = (rowCursor: integer, cursor: integer) => { if (rowCursor < 0 || cursor < 0) { this.scene.ui.showText(i18next.t("battle:skipItemQuestion"), null, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { this.scene.ui.revertMode(); this.scene.ui.setMode(Mode.MESSAGE); super.end(); }, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers))); }); return false; } let modifierType: ModifierType; let cost: integer; switch (rowCursor) { case 0: switch (cursor) { case 0: const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers); if (this.scene.money < rerollCost) { this.scene.ui.playError(); return false; } else { this.scene.reroll = true; this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, typeOptions.map(o => o.type.tier))); this.scene.ui.clearText(); this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); this.scene.money -= rerollCost; this.scene.updateMoneyText(); this.scene.animateMoneyChanged(false); this.scene.playSound("buy"); } break; case 1: this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => { if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) { const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[]; const itemModifier = itemModifiers[itemIndex]; this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity); } else { this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); } }, PartyUiHandler.FilterItemMaxStacks); break; case 2: this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.CHECK, -1, () => { this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); }); break; case 3: this.scene.lockModifierTiers = !this.scene.lockModifierTiers; const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler; uiHandler.setRerollCost(this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); uiHandler.updateLockRaritiesText(); uiHandler.updateRerollCostText(); return false; } return true; case 1: modifierType = typeOptions[cursor].type; break; default: const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1)); const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT]; modifierType = shopOption.type; cost = shopOption.cost; break; } if (cost && this.scene.money < cost) { this.scene.ui.playError(); return false; } const applyModifier = (modifier: Modifier, playSound: boolean = false) => { const result = this.scene.addModifier(modifier, false, playSound); if (cost) { result.then(success => { if (success) { this.scene.money -= cost; this.scene.updateMoneyText(); this.scene.animateMoneyChanged(false); this.scene.playSound("buy"); (this.scene.ui.getHandler() as ModifierSelectUiHandler).updateCostText(); } else { this.scene.ui.playError(); } }); } else { const doEnd = () => { this.scene.ui.clearText(); this.scene.ui.setMode(Mode.MESSAGE); super.end(); }; if (result instanceof Promise) { result.then(() => doEnd()); } else { doEnd(); } } }; if (modifierType instanceof PokemonModifierType) { if (modifierType instanceof FusePokemonModifierType) { this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.SPLICE, -1, (fromSlotIndex: integer, spliceSlotIndex: integer) => { if (spliceSlotIndex !== undefined && fromSlotIndex < 6 && spliceSlotIndex < 6 && fromSlotIndex !== spliceSlotIndex) { this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => { const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex]); applyModifier(modifier, true); }); } else { this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); } }, modifierType.selectFilter); } else { const pokemonModifierType = modifierType as PokemonModifierType; const isMoveModifier = modifierType instanceof PokemonMoveModifierType; const isTmModifier = modifierType instanceof TmModifierType; const isRememberMoveModifier = modifierType instanceof RememberMoveModifierType; const isPpRestoreModifier = (modifierType instanceof PokemonPpRestoreModifierType || modifierType instanceof PokemonPpUpModifierType); const partyUiMode = isMoveModifier ? PartyUiMode.MOVE_MODIFIER : isTmModifier ? PartyUiMode.TM_MODIFIER : isRememberMoveModifier ? PartyUiMode.REMEMBER_MOVE_MODIFIER : PartyUiMode.MODIFIER; const tmMoveId = isTmModifier ? (modifierType as TmModifierType).moveId : undefined; this.scene.ui.setModeWithoutClear(Mode.PARTY, partyUiMode, -1, (slotIndex: integer, option: PartyOption) => { if (slotIndex < 6) { this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => { const modifier = !isMoveModifier ? !isRememberMoveModifier ? modifierType.newModifier(party[slotIndex]) : modifierType.newModifier(party[slotIndex], option as integer) : modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1); applyModifier(modifier, true); }); } else { this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); } }, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId, isPpRestoreModifier); } } else { applyModifier(modifierType.newModifier()); } return !cost; }; this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); } updateSeed(): void { this.scene.resetSeed(); } isPlayer(): boolean { return true; } getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): integer { let baseValue = 0; if (lockRarities) { const tierValues = [50, 125, 300, 750, 2000]; for (const opt of typeOptions) { baseValue += tierValues[opt.type.tier]; } } else { baseValue = 250; } return Math.min(Math.ceil(this.scene.currentBattle.waveIndex / 10) * baseValue * Math.pow(2, this.rerollCount), Number.MAX_SAFE_INTEGER); } getPoolType(): ModifierPoolType { return ModifierPoolType.PLAYER; } getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] { return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined); } addModifier(modifier: Modifier): Promise { return this.scene.addModifier(modifier, false, true); } } export class EggLapsePhase extends Phase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => { return Overrides.IMMEDIATE_HATCH_EGGS_OVERRIDE ? true : --egg.hatchWaves < 1; }); let eggCount: integer = eggsToHatch.length; if (eggCount) { this.scene.queueMessage(i18next.t("battle:eggHatching")); for (const egg of eggsToHatch) { this.scene.unshiftPhase(new EggHatchPhase(this.scene, egg, eggCount)); if (eggCount > 0) { eggCount--; } } } this.end(); } } export class AddEnemyBuffModifierPhase extends Phase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); const waveIndex = this.scene.currentBattle.waveIndex; const tier = !(waveIndex % 1000) ? ModifierTier.ULTRA : !(waveIndex % 250) ? ModifierTier.GREAT : ModifierTier.COMMON; regenerateModifierPoolThresholds(this.scene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF); const count = Math.ceil(waveIndex / 250); for (let i = 0; i < count; i++) { this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false), this.scene), true, true); } this.scene.updateModifiers(false, true).then(() => this.end()); } } /** * Cures the party of all non-volatile status conditions, shows a message * @param {BattleScene} scene The current scene * @param {Pokemon} user The user of the move that cures the party * @param {string} message The message that should be displayed * @param {Abilities} abilityCondition Pokemon with this ability will not be affected ie. Soundproof */ export class PartyStatusCurePhase extends BattlePhase { private user: Pokemon; private message: string; private abilityCondition: Abilities; constructor(scene: BattleScene, user: Pokemon, message: string, abilityCondition: Abilities) { super(scene); this.user = user; this.message = message; this.abilityCondition = abilityCondition; } start() { super.start(); for (const pokemon of this.scene.getParty()) { if (!pokemon.isOnField() || pokemon === this.user) { pokemon.resetStatus(false); pokemon.updateInfo(true); } else { if (!pokemon.hasAbility(this.abilityCondition)) { pokemon.resetStatus(); pokemon.updateInfo(true); } else { // Manually show ability bar, since we're not hooked into the targeting system pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition)); } } } if (this.message) { this.scene.queueMessage(this.message); } this.end(); } } export class PartyHealPhase extends BattlePhase { private resumeBgm: boolean; constructor(scene: BattleScene, resumeBgm: boolean) { super(scene); this.resumeBgm = resumeBgm; } start() { super.start(); const bgmPlaying = this.scene.isBgmPlaying(); if (bgmPlaying) { this.scene.fadeOutBgm(1000, false); } this.scene.ui.fadeOut(1000).then(() => { for (const pokemon of this.scene.getParty()) { pokemon.hp = pokemon.getMaxHp(); pokemon.resetStatus(); for (const move of pokemon.moveset) { move.ppUsed = 0; } pokemon.updateInfo(true); } const healSong = this.scene.playSoundWithoutBgm("heal"); this.scene.time.delayedCall(Utils.fixedInt(healSong.totalDuration * 1000), () => { healSong.destroy(); if (this.resumeBgm && bgmPlaying) { this.scene.playBgm(); } this.scene.ui.fadeIn(500).then(() => this.end()); }); }); } } export class ShinySparklePhase extends PokemonPhase { constructor(scene: BattleScene, battlerIndex: BattlerIndex) { super(scene, battlerIndex); } start() { super.start(); this.getPokemon().sparkle(); this.scene.time.delayedCall(1000, () => this.end()); } } export class ScanIvsPhase extends PokemonPhase { private shownIvs: integer; constructor(scene: BattleScene, battlerIndex: BattlerIndex, shownIvs: integer) { super(scene, battlerIndex); this.shownIvs = shownIvs; } start() { super.start(); if (!this.shownIvs) { return this.end(); } const pokemon = this.getPokemon(); this.scene.ui.showText(i18next.t("battle:ivScannerUseQuestion", { pokemonName: pokemon.name }), null, () => { this.scene.ui.setMode(Mode.CONFIRM, () => { this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.clearText(); new CommonBattleAnim(CommonAnim.LOCK_ON, pokemon, pokemon).play(this.scene, () => { this.scene.ui.getMessageHandler().promptIvs(pokemon.id, pokemon.ivs, this.shownIvs).then(() => this.end()); }); }, () => { this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.clearText(); this.end(); }); }); } } export class TrainerMessageTestPhase extends BattlePhase { private trainerTypes: TrainerType[]; constructor(scene: BattleScene, ...trainerTypes: TrainerType[]) { super(scene); this.trainerTypes = trainerTypes; } start() { super.start(); const testMessages: string[] = []; for (const t of Object.keys(trainerConfigs)) { const type = parseInt(t); if (this.trainerTypes.length && !this.trainerTypes.find(tt => tt === type as TrainerType)) { continue; } const config = trainerConfigs[type]; [config.encounterMessages, config.femaleEncounterMessages, config.victoryMessages, config.femaleVictoryMessages, config.defeatMessages, config.femaleDefeatMessages] .map(messages => { if (messages?.length) { testMessages.push(...messages); } }); } for (const message of testMessages) { this.scene.pushPhase(new TestMessagePhase(this.scene, message)); } this.end(); } } export class TestMessagePhase extends MessagePhase { constructor(scene: BattleScene, message: string) { super(scene, message, null, true); } }