import { Stat } from "#enums/stat"; import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; import { BattlerIndex } from "#app/battle"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { VictoryPhase } from "#app/phases/victory-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; describe("Abilities - Moxie", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.AERIAL_ACE; game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.MOXIE); game.override.ability(Abilities.MOXIE); game.override.startingLevel(2000); game.override.moveset([ moveToUse ]); game.override.enemyMoveset(SPLASH_ONLY); }); it("should raise ATK stat stage by 1 when winning a battle", async() => { const moveToUse = Moves.AERIAL_ACE; await game.startBattle([ Species.MIGHTYENA, Species.MIGHTYENA, ]); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); game.move.select(moveToUse); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000); // TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory it.todo("should raise ATK stat stage by 1 when defeating an ally Pokemon", async() => { game.override.battleType("double"); const moveToUse = Moves.AERIAL_ACE; await game.startBattle([ Species.MIGHTYENA, Species.MIGHTYENA, ]); const [ firstPokemon, secondPokemon ] = game.scene.getPlayerField(); expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0); secondPokemon.hp = 1; game.move.select(moveToUse); game.selectTarget(BattlerIndex.PLAYER_2); await game.phaseInterceptor.to(TurnEndPhase); expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000); });