import { BattlerIndex } from "#app/battle"; import { StatusEffect } from "#app/data/status-effect"; import { Abilities } from "#app/enums/abilities"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; describe("Abilities - Pastel Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("double") .moveset([Moves.TOXIC_THREAD, Moves.SPLASH]) .enemyAbility(Abilities.BALL_FETCH) .enemySpecies(Species.SUNKERN) .enemyMoveset(SPLASH_ONLY); }); it("prevents the user and its allies from being afflicted by poison", async () => { await game.startBattle([Species.MAGIKARP, Species.GALAR_PONYTA]); const ponyta = game.scene.getPlayerField()[1]; const magikarp = game.scene.getPlayerField()[0]; ponyta.abilityIndex = 1; expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true); game.move.select(Moves.SPLASH); game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER); await game.phaseInterceptor.to(TurnEndPhase); expect(magikarp.status?.effect).toBeUndefined(); }); it("it heals the poisoned status condition of allies if user is sent out into battle", async () => { await game.startBattle([Species.MAGIKARP, Species.FEEBAS, Species.GALAR_PONYTA]); const ponyta = game.scene.getParty()[2]; const magikarp = game.scene.getPlayerField()[0]; ponyta.abilityIndex = 1; expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true); game.move.select(Moves.SPLASH); game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER); await game.phaseInterceptor.to(TurnEndPhase); expect(magikarp.status?.effect).toBe(StatusEffect.POISON); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH); game.doSwitchPokemon(2); await game.phaseInterceptor.to(TurnEndPhase); expect(magikarp.status?.effect).toBeUndefined(); }); });