import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { allMoves } from "#app/data/move"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveResult, TurnMove } from "#app/field/pokemon"; import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SPLASH_ONLY } from "#test/utils/testUtils"; import { MovePhase } from "#app/phases/move-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Spit Up", () => { let phaserGame: Phaser.Game; let game: GameManager; const spitUp = allMoves[Moves.SPIT_UP]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyAbility(Abilities.NONE); game.override.enemyLevel(2000); game.override.moveset(new Array(4).fill(spitUp.id)); game.override.ability(Abilities.NONE); vi.spyOn(spitUp, "calculateBattlePower"); }); describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => { it("1 stack -> 100 power", { timeout: 10000 }, async () => { const stacksToSetup = 1; const expectedPower = 100; await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("2 stacks -> 200 power", { timeout: 10000 }, async () => { const stacksToSetup = 2; const expectedPower = 200; await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("3 stacks -> 300 power", { timeout: 10000 }, async () => { const stacksToSetup = 3; const expectedPower = 300; await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); }); it("fails without stacks", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeUndefined(); game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.FAIL }); expect(spitUp.calculateBattlePower).not.toHaveBeenCalled(); }); describe("restores stat boosts granted by stacks", () => { it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(MovePhase); expect(pokemon.getStatStage(Stat.DEF)).toBe(1); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS }); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(pokemon.getStatStage(Stat.DEF)).toBe(0); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); // for the sake of simplicity (and because other tests cover the setup), set boost amounts directly stockpilingTag.statChangeCounts = { [Stat.DEF]: -1, [Stat.SPDEF]: 2, }; game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS }); expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); expect(pokemon.getStatStage(Stat.DEF)).toBe(1); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); }); });