import { StatusEffect } from "#app/data/status-effect"; import { Weather, WeatherType } from "#app/data/weather"; import { Abilities } from "#app/enums/abilities"; import { Biome } from "#app/enums/biome"; import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; import * as GameMode from "#app/game-mode"; import { GameModes, getGameMode } from "#app/game-mode"; import { ModifierOverride } from "#app/modifier/modifier-type"; import Overrides from "#app/overrides"; import { vi } from "vitest"; import { GameManagerHelper } from "./gameManagerHelper"; /** * Helper to handle overrides in tests */ export class OverridesHelper extends GameManagerHelper { /** * Override the starting biome * @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line * @param biome the biome to set */ startingBiome(biome: Biome): this { this.game.scene.newArena(biome); this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`); return this; } /** * Override the starting wave (index) * @param wave the wave (index) to set. Classic: `1`-`200` * @returns this */ startingWave(wave: number): this { vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave); this.log(`Starting wave set to ${wave}!`); return this; } /** * Override the player (pokemon) starting level * @param level the (pokemon) level to set * @returns this */ startingLevel(level: Species | number): this { vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level); this.log(`Player Pokemon starting level set to ${level}!`); return this; } /** * Override the XP Multiplier * @param value the XP multiplier to set * @returns `this` */ xpMultiplier(value: number): this { vi.spyOn(Overrides, "XP_MULTIPLIER_OVERRIDE", "get").mockReturnValue(value); this.log(`XP Multiplier set to ${value}!`); return this; } /** * Override the player (pokemon) starting held items * @param items the items to hold * @returns this */ startingHeldItems(items: ModifierOverride[]) { vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items); this.log("Player Pokemon starting held items set to:", items); return this; } /** * Override the player (pokemon) {@linkcode Species | species} * @param species the (pokemon) {@linkcode Species | species} to set * @returns this */ starterSpecies(species: Species | number): this { vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species); this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`); return this; } /** * Override the player (pokemons) forms * @param forms the (pokemon) forms to set * @returns this */ starterForms(forms: Partial>): this { vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue(forms); const formsStr = Object.entries(forms) .map(([speciesId, formIndex]) => `${Species[speciesId]}=${formIndex}`) .join(", "); this.log(`Player Pokemon form set to: ${formsStr}!`); return this; } /** * Override the player's starting modifiers * @param modifiers the modifiers to set * @returns this */ startingModifier(modifiers: ModifierOverride[]): this { vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers); this.log(`Player starting modifiers set to: ${modifiers}`); return this; } /** * Override the player (pokemon) {@linkcode Abilities | ability} * @param ability the (pokemon) {@linkcode Abilities | ability} to set * @returns this */ ability(ability: Abilities): this { vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability); this.log(`Player Pokemon ability set to ${Abilities[ability]} (=${ability})!`); return this; } /** * Override the player (pokemon) **passive** {@linkcode Abilities | ability} * @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set * @returns this */ passiveAbility(passiveAbility: Abilities): this { vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility); this.log(`Player Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`); return this; } /** * Override the player (pokemon) {@linkcode Moves | moves}set * @param moveset the {@linkcode Moves | moves}set to set * @returns this */ moveset(moveset: Moves[]): this { vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset); const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", "); this.log(`Player Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`); return this; } /** * Override the player (pokemon) {@linkcode StatusEffect | status-effect} * @param statusEffect the {@linkcode StatusEffect | status-effect} to set * @returns */ statusEffect(statusEffect: StatusEffect): this { vi.spyOn(Overrides, "STATUS_OVERRIDE", "get").mockReturnValue(statusEffect); this.log(`Player Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`); return this; } /** * Override each wave to not have standard trainer battles * @returns this */ disableTrainerWaves(): this { const realFn = getGameMode; vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => { const mode = realFn(gameMode); mode.hasTrainers = false; return mode; }); this.log("Standard trainer waves are disabled!"); return this; } /** * Override each wave to not have critical hits * @returns this */ disableCrits() { vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); this.log("Critical hits are disabled!"); return this; } /** * Override the {@linkcode WeatherType | weather (type)} * @param type {@linkcode WeatherType | weather type} to set * @returns this */ weather(type: WeatherType): this { vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type); this.log(`Weather set to ${Weather[type]} (=${type})!`); return this; } /** * Override the seed * @param seed the seed to set * @returns this */ seed(seed: string): this { vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => { this.game.scene.waveSeed = seed; Phaser.Math.RND.sow([seed]); this.game.scene.rngCounter = 0; }); this.game.scene.resetSeed(); this.log(`Seed set to "${seed}"!`); return this; } /** * Override the battle type (single or double) * @param battleType battle type to set * @returns this */ battleType(battleType: "single" | "double" | null): this { vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType); this.log(`Battle type set to ${battleType} only!`); return this; } /** * Override the enemy (pokemon) {@linkcode Species | species} * @param species the (pokemon) {@linkcode Species | species} to set * @returns this */ enemySpecies(species: Species | number): this { vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species); this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`); return this; } /** * Override the enemy (pokemon) {@linkcode Abilities | ability} * @param ability the (pokemon) {@linkcode Abilities | ability} to set * @returns this */ enemyAbility(ability: Abilities): this { vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability); this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`); return this; } /** * Override the enemy (pokemon) **passive** {@linkcode Abilities | ability} * @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set * @returns this */ enemyPassiveAbility(passiveAbility: Abilities): this { vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility); this.log(`Enemy Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`); return this; } /** * Override the enemy (pokemon) {@linkcode Moves | moves}set * @param moveset the {@linkcode Moves | moves}set to set * @returns this */ enemyMoveset(moveset: Moves[]): this { vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset); const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", "); this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`); return this; } /** * Override the enemy (pokemon) level * @param level the level to set * @returns this */ enemyLevel(level: number): this { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level); this.log(`Enemy Pokemon level set to ${level}!`); return this; } /** * Override the enemy (pokemon) {@linkcode StatusEffect | status-effect} * @param statusEffect the {@linkcode StatusEffect | status-effect} to set * @returns */ enemyStatusEffect(statusEffect: StatusEffect): this { vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect); this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`); return this; } /** * Override the enemy (pokemon) held items * @param items the items to hold * @returns this */ enemyHeldItems(items: ModifierOverride[]) { vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items); this.log("Enemy Pokemon held items set to:", items); return this; } /** * Override the items rolled at the end of a battle * @param items the items to be rolled * @returns this */ itemRewards(items: ModifierOverride[]) { vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue(items); this.log("Item rewards set to:", items); return this; } /** * Override the enemy (Pokemon) to have the given amount of health segments * @param healthSegments the number of segments to give * default: 0, the health segments will be handled like in the game based on wave, level and species * 1: the Pokemon will not be a boss * 2+: the Pokemon will be a boss with the given number of health segments * @returns this */ enemyHealthSegments(healthSegments: number) { vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments); this.log("Enemy Pokemon health segments set to:", healthSegments); return this; } private log(...params: any[]) { console.log("Overrides:", ...params); } }