import { SimpleTranslationEntries } from "#app/interfaces/locales"; export const battle: SimpleTranslationEntries = { "bossAppeared": "{{bossName}} 出现了。", "trainerAppeared": "{{trainerName}}\n想要和你对战!", "trainerAppearedDouble": "{{trainerName}}\n想要和你对战!", "trainerSendOut": "{{trainerName}}派出了\n{{pokemonName}}!", "singleWildAppeared": "一只野生的{{pokemonName}}出现了!", "multiWildAppeared": "野生的{{pokemonName1}}\n和{{pokemonName2}}出现了!", "playerComeBack": "回来吧,{{pokemonName}}!", "trainerComeBack": "{{trainerName}}收回了{{pokemonName}}!", "playerGo": "去吧!{{pokemonName}}!", "trainerGo": "{{trainerName}}派出了\n{{pokemonName}}!", "switchQuestion": "要更换\n{{pokemonName}}吗?", "trainerDefeated": "你击败了\n{{trainerName}}!", "moneyWon": "你赢得了\n₽{{moneyAmount}}!", "moneyPickedUp": "捡到了 ₽{{moneyAmount}}!", "pokemonCaught": "{{pokemonName}}被抓住了!", "addedAsAStarter": "增加了{{pokemonName}}作为\n一个新的基础宝可梦!", "partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间?", "pokemon": "宝可梦", "sendOutPokemon": "上吧!\n{{pokemonName}}!", "hitResultCriticalHit": "击中了要害!", "hitResultSuperEffective": "效果拔群!", "hitResultNotVeryEffective": "收效甚微…", "hitResultNoEffect": "对{{pokemonName}}没有效果!!", "hitResultOneHitKO": "一击必杀!", "attackFailed": "但是失败了!", "attackMissed": "没有命中{{pokemonNameWithAffix}}!", "attackHitsCount": "击中{{count}}次!", "rewardGain": "你获得了\n{{modifierName}}!", "expGain": "{{pokemonName}}获得了 {{exp}} 点经验值!", "levelUp": "{{pokemonName}}升级到 Lv.{{level}}!", "learnMove": "{{pokemonName}} 学会了 {{moveName}}!", "learnMovePrompt": "{{pokemonName}}想要学习{{moveName}}。", "learnMoveLimitReached": "但是,{{pokemonName}}已经学会了\n四个技能", "learnMoveReplaceQuestion": "要忘记一个技能并学习{{moveName}}吗?", "learnMoveStopTeaching": "不再尝试学习{{moveName}}?", "learnMoveNotLearned": "{{pokemonName}}没有学会{{moveName}}。", "learnMoveForgetQuestion": "要忘记哪个技能?", "learnMoveForgetSuccess": "{{pokemonName}}忘记了\n如何使用{{moveName}}。", "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!", "learnMoveAnd": "然后……", "levelCapUp": "等级上限提升到{{levelCap}}!", "moveNotImplemented": "{{moveName}}尚未实装,无法选择。", "moveNoPP": "这个技能的PP用完了", "moveDisabled": "{{moveName}}被禁用!", "noPokeballForce": "一股无形的力量阻止了你使用精灵球。", "noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!", "noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!", "noPokeballStrong": "目标宝可梦太强了,无法捕捉!\n你需要先削弱它!", "noEscapeForce": "一股无形的力量阻止你逃跑。", "noEscapeTrainer": "你不能从与训练家的战斗中逃跑!", "noEscapePokemon": "{{pokemonName}}的{{moveName}}\n阻止了你{{escapeVerb}}!", "runAwaySuccess": "成功逃走了!", "runAwayCannotEscape": "无法逃走!", "escapeVerbSwitch": "切换", "escapeVerbFlee": "逃跑", "notDisabled": "{{moveName}}不再被禁用!", "turnEndHpRestore": "{{pokemonName}}的体力恢复了。", "hpIsFull": "{{pokemonName}}的体力已满!", "skipItemQuestion": "你确定要跳过拾取道具吗?", "eggHatching": "咦?", "stealEatBerry": "{{pokemonName}} stole and ate\n{{targetName}}'s {{berryName}}!", "ivScannerUseQuestion": "对{{pokemonName}}使用个体值扫描仪?", "wildPokemonWithAffix": "野生的{{pokemonName}}", "foePokemonWithAffix": "对手 {{pokemonName}}", "useMove": "{{pokemonNameWithAffix}}使用了\n{{moveName}}!", "drainMessage": "{{pokemonName}}\n吸取了体力!", "regainHealth": "{{pokemonName}}\n回复了体力!", "fainted": "{{pokemonNameWithAffix}}\n倒下了!", "statRose": "{{pokemonNameWithAffix}}\n的{{stats}}提高了!", "statSharplyRose": "{{pokemonNameWithAffix}}\n的{{stats}}大幅提高了!", "statRoseDrastically": "{{pokemonNameWithAffix}}\n的{{stats}}极大幅提高了!", "statWontGoAnyHigher": "{{pokemonNameWithAffix}}\n的{{stats}}已经无法再提高了!", "statFell": "{{pokemonNameWithAffix}}\n的{{stats}}降低了!", "statHarshlyFell": "{{pokemonNameWithAffix}}\n的{{stats}}大幅降低了!", "statSeverelyFell": "{{pokemonNameWithAffix}}\n的{{stats}}极大幅降低了!", "statWontGoAnyLower": "{{pokemonNameWithAffix}}\n的{{stats}}已经无法再降低了!", "ppReduced": "降低了{{targetName}}的\n{{moveName}}的PP{{reduction}}点!", "battlerTagsRechargingLapse": "{{pokemonNameWithAffix}}\n因攻击的反作用力而无法动弹!", "battlerTagsTrappedOnAdd": "{{pokemonNameWithAffix}}不能逃跑!", "battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}}\n摆脱了{{moveName}}!", "battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}}\n畏缩了,无法使出招式!", "battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}}\n混乱了!", "battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}}\n的混乱解除了!", "battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}}\n已经混乱了。", "battlerTagsConfusedLapse": "{{pokemonNameWithAffix}}\n正在混乱中!", "battlerTagsConfusedLapseHurtItself": "不知所以地攻击了自己!", "battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}}\n不再受到同命的影响", "battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}}\n和{{pokemonNameWithAffix2}}同归于尽了!", "battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}}\n对{{sourcePokemonName}}着迷了!", "battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}}\n已经着迷了!", "battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}}\n对{{sourcePokemonName}}着迷中!", "battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}}\n不会着迷!", "battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}}\n治愈了着迷状态!", "battlerTagsSeededOnAdd": "将种子种植在了\n{{pokemonNameWithAffix}}的身上!", "battlerTagsSeededLapse": "{{pokemonNameWithAffix}}\n被寄生种子吸取了体力!", "battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}\n吸到了污泥浆!", "battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}}\n开始做恶梦了!", "battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}}\n已经被恶梦缠身!", "battlerTagsNightmareLapse": "{{pokemonNameWithAffix}}\n正被恶梦缠身!", "battlerTagsEncoreOnAdd": "{{pokemonNameWithAffix}}\n接受了再来一次!", "battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}}\n的再来一次状态解除了!", "battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}}\n摆出了帮助{{pokemonName}}的架势!", "battlerTagsIngrainLapse": "{{pokemonNameWithAffix}}\n用扎根回复了体力!", "battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}}\n扎根了!", "battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}}\n用水流环包裹了自己!", "battlerTagsAquaRingLapse": "{{moveName}}回复了\n{{pokemonName}}的体力!", "battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}}\n产生睡意了!", "battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}}受到了\n{{moveName}}的伤害!", "battlerTagsBindOnTrap": "{{pokemonNameWithAffix}}被\n{{sourcePokemonName}}的{{moveName}}紧紧束缚住了!", "battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}}被\n{{sourcePokemonName}}绑紧了!", "battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}}\n被困在了旋涡之中!", "battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}}用贝壳\n夹住了{{pokemonName}}!", "battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}}\n被{{moveName}}困住了!", "battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}}\n被困在了熔岩风暴之中!", "battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}}\n被捕兽夹困住了!", "battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}}困住了\n{{pokemonNameWithAffix}}!", "battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}}受到了\n{{sourcePokemonNameWithAffix}}的死缠烂打!", "battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}\n摆出了防守的架势!", "battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}\n在攻击中保护了自己!", "battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}}\n摆出了挺住攻击的架势!", "battlerTagsEnduringLapse": "{{pokemonNameWithAffix}}\n挺住了攻击!", "battlerTagsSturdyLapse": "{{pokemonNameWithAffix}}\n挺住了攻击!", "battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}}\n的灭亡计时变成{{turnCount}}了!", "battlerTagsTruantLapse": "{{pokemonNameWithAffix}}\n正在偷懒!", "battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}\n无法拿出平时的水平!", "battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}\n恢复了平时的水平!", "battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}}的\n{{statName}}提高了!", "battlerTagsHighestStatBoostOnRemove": "{{pokemonNameWithAffix}}的\n{{abilityName}}效果解除了!", "battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}}\n现在干劲十足!", "battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}}\n如释重负似地放松了下来。", "battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}}\n陷入了盐腌状态!", "battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}}\n受到了{{moveName}}的伤害!", "battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}}削减了自己的体力,\n并诅咒了{{pokemonName}}!", "battlerTagsCursedLapse": "{{pokemonNameWithAffix}}\n正受到诅咒!" } as const;