import {SettingGamepad} from "../../system/settings/settings-gamepad"; import {Button} from "#enums"; /** * 081f-e401 - UnlicensedSNES */ const pad_unlicensedSNES = { padID: "081f-e401", padType: "xbox", deviceMapping : { RC_S: 2, RC_E: 1, RC_W: 3, RC_N: 0, START: 9, SELECT: 8, LB: 4, RB: 5, LC_N: 12, LC_S: 13, LC_W: 14, LC_E: 15 }, icons: { RC_S: "XB_Letter_A_OL.png", RC_E: "XB_Letter_B_OL.png", RC_W: "XB_Letter_X_OL.png", RC_N: "XB_Letter_Y_OL.png", START: "START.png", SELECT: "SELECT.png", LB: "Bumper_L.png", RB: "Bumper_R.png", LC_N: "UP.png", LC_S: "DOWN.png", LC_W: "LEFT.png", LC_E: "RIGHT.png", }, settings: { [SettingGamepad.Button_Up]: Button.UP, [SettingGamepad.Button_Down]: Button.DOWN, [SettingGamepad.Button_Left]: Button.LEFT, [SettingGamepad.Button_Right]: Button.RIGHT, [SettingGamepad.Button_Action]: Button.ACTION, [SettingGamepad.Button_Cancel]: Button.CANCEL, [SettingGamepad.Button_Cycle_Nature]: Button.CYCLE_NATURE, [SettingGamepad.Button_Cycle_Variant]: Button.V, [SettingGamepad.Button_Menu]: Button.MENU, [SettingGamepad.Button_Stats]: Button.STATS, [SettingGamepad.Button_Cycle_Form]: Button.CYCLE_FORM, [SettingGamepad.Button_Cycle_Shiny]: Button.CYCLE_SHINY, [SettingGamepad.Button_Cycle_Gender]: Button.CYCLE_GENDER, [SettingGamepad.Button_Cycle_Ability]: Button.CYCLE_ABILITY, [SettingGamepad.Button_Speed_Up]: Button.SPEED_UP, [SettingGamepad.Button_Slow_Down]: Button.SLOW_DOWN }, default: { LC_N: SettingGamepad.Button_Up, LC_S: SettingGamepad.Button_Down, LC_W: SettingGamepad.Button_Left, LC_E: SettingGamepad.Button_Right, RC_S: SettingGamepad.Button_Action, RC_E: SettingGamepad.Button_Cancel, RC_W: SettingGamepad.Button_Cycle_Nature, RC_N: SettingGamepad.Button_Cycle_Variant, START: SettingGamepad.Button_Menu, SELECT: SettingGamepad.Button_Stats, LB: SettingGamepad.Button_Cycle_Form, RB: SettingGamepad.Button_Cycle_Shiny, LT: -1, RT: -1, LS: -1, RS: -1 }, }; export default pad_unlicensedSNES;