import BattleScene from "../battle-scene"; import { Gender } from "../data/gender"; import { PokeballType } from "../data/pokeball"; import { getPokemonSpecies } from "../data/pokemon-species"; import { Species } from "../data/species"; import { Status } from "../data/status-effect"; import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove, PokemonSummonData } from "../pokemon"; export default class PokemonData { public id: integer; public player: boolean; public species: Species; public formIndex: integer; public abilityIndex: integer; public shiny: boolean; public pokeball: PokeballType; public level: integer; public exp: integer; public levelExp: integer; public gender: Gender; public hp: integer; public stats: integer[]; public ivs: integer[]; public moveset: PokemonMove[]; public status: Status; public winCount: integer; public pokerus: boolean; public summonData: PokemonSummonData; constructor(source: Pokemon | any) { const sourcePokemon = source instanceof Pokemon ? source as Pokemon : null; this.id = source.id; this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player; this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species; this.formIndex = source.formIndex; this.abilityIndex = source.abilityIndex; this.shiny = source.shiny; this.pokeball = source.pokeball; this.level = source.level; this.exp = source.exp; this.levelExp = source.levelExp; this.gender = source.gender; this.hp = source.hp; this.stats = source.stats; this.ivs = source.ivs; this.winCount = source.winCount; this.pokerus = !!source.pokerus; if (sourcePokemon) { this.moveset = sourcePokemon.moveset; this.status = sourcePokemon.status; if (this.player) this.summonData = sourcePokemon.summonData; } else { this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp)); this.status = source.status ? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn) : undefined; this.summonData = new PokemonSummonData(); if (source.summonData) { this.summonData.battleStats = source.summonData.battleStats; this.summonData.moveQueue = source.summonData.moveQueue; this.summonData.tags = []; // TODO this.summonData.moveset = source.summonData.moveset; this.summonData.types = source.summonData.types; } } } toPokemon(scene: BattleScene): Pokemon { const species = getPokemonSpecies(this.species); if (this.player) return new PlayerPokemon(scene, species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this); return new EnemyPokemon(scene, species, this.level, this); } }