import { BattlerIndex } from "#app/battle.js"; import { Abilities } from "#app/enums/abilities.js"; import { Moves } from "#app/enums/moves.js"; import { Species } from "#app/enums/species.js"; import { MoveResult } from "#app/field/pokemon.js"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { mockTurnOrder, SPLASH_ONLY } from "#test/utils/testUtils"; const TIMEOUT = 20 * 1000; describe("Moves - Gastro Acid", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.startingLevel(1); game.override.enemyLevel(100); game.override.ability(Abilities.NONE); game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]); game.override.enemySpecies(Species.BIDOOF); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyAbility(Abilities.WATER_ABSORB); }); it("suppresses effect of ability", async () => { /* * Expected flow (enemies have WATER ABSORD, can only use SPLASH) * - player mon 1 uses GASTRO ACID, player mon 2 uses SPLASH * - both player mons use WATER GUN on their respective enemy mon * - player mon 1 should have dealt damage, player mon 2 should have not */ await game.startBattle(); game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID)); game.doSelectTarget(BattlerIndex.ENEMY); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); game.doSelectTarget(BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("TurnInitPhase"); const enemyField = game.scene.getEnemyField(); expect(enemyField[0].summonData.abilitySuppressed).toBe(true); expect(enemyField[1].summonData.abilitySuppressed).toBe(false); game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN)); game.doSelectTarget(BattlerIndex.ENEMY); game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN)); game.doSelectTarget(BattlerIndex.ENEMY_2); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyField[0].hp).toBeLessThan(enemyField[0].getMaxHp()); expect(enemyField[1].isFullHp()).toBe(true); }, TIMEOUT); it("fails if used on an enemy with an already-suppressed ability", async () => { game.override.battleType(null); await game.startBattle(); game.doAttack(getMovePosition(game.scene, 0, Moves.CORE_ENFORCER)); // Force player to be slower to enable Core Enforcer to proc its suppression effect await mockTurnOrder(game, [BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("TurnInitPhase"); game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID)); await game.phaseInterceptor.to("TurnInitPhase"); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }, TIMEOUT); });