import { BattleStat } from "#app/data/battle-stat"; import { TrappedTag } from "#app/data/battler-tags.js"; import { CommandPhase, MoveEndPhase, TurnInitPhase } from "#app/phases"; import GameManager from "#app/test/utils/gameManager"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; describe("Moves - Octolock", () => { describe("integration tests", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyAbility(Abilities.NONE); game.override.startingLevel(2000); game.override.moveset([Moves.OCTOLOCK, Moves.SPLASH]); game.override.ability(Abilities.NONE); }); it("Reduces DEf and SPDEF by 1 each turn", { timeout: 10000 }, async () => { await game.startBattle([Species.GRAPPLOCT]); const enemyPokemon = game.scene.getEnemyField(); // use Octolock and advance to init phase of next turn to check for stat changes game.doAttack(getMovePosition(game.scene, 0, Moves.OCTOLOCK)); await game.phaseInterceptor.to(TurnInitPhase); expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-1); expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-1); // take a second turn to make sure stat changes occur again await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(TurnInitPhase); expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-2); expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-2); }); it("Traps the target pokemon", { timeout: 10000 }, async () => { await game.startBattle([Species.GRAPPLOCT]); const enemyPokemon = game.scene.getEnemyField(); // before Octolock - enemy should not be trapped expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeUndefined(); game.doAttack(getMovePosition(game.scene, 0, Moves.OCTOLOCK)); // after Octolock - enemy should be trapped await game.phaseInterceptor.to(MoveEndPhase); expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeDefined(); }); }); });