import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; import {Mode} from "#app/ui/ui"; import {Species} from "#app/data/enums/species"; import * as overrides from "../../overrides"; import { CommandPhase, } from "#app/phases"; import {Moves} from "#app/data/enums/moves"; import GameManager from "#app/test/utils/gameManager"; import Phaser from "phaser"; import {Abilities} from "#app/data/enums/abilities"; describe("Test Battle Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA); vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000); vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]); vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION); vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); }); it("startBattle 2vs1 boss", async() => { vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 boss", async() => { vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 trainer", async() => { vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs1 trainer", async() => { vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs1 rival", async() => { vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(8); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 rival", async() => { vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(8); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 1vs1 trainer", async() => { vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5); await game.startBattle([ Species.BLASTOISE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 trainer", async() => { vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 4vs2 trainer", async() => { vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); });