import { Weather, WeatherType } from "#app/data/weather"; import { Biome } from "#app/enums/biome"; import * as GameMode from "#app/game-mode"; import { GameModes, getGameMode } from "#app/game-mode"; import Overrides from "#app/overrides"; import GameManager from "#test/utils/gameManager"; import { vi } from "vitest"; /** * Helper to handle overrides in tests */ export class OverridesHelper { private readonly game: GameManager; constructor(game: GameManager) { this.game = game; } /** * Override the starting biome * @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line * @param biome the biome to set */ startingBiome(biome: Biome): this { this.game.scene.newArena(biome); this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`); return this; } /** * Override the starting wave (index) * @param wave the wave (index) to set. Classic: `1`-`200` * @returns spy instance */ startingWave(wave: number): this { vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave); this.log(`Starting wave set to ${wave}!`); return this; } /** * Override each wave to have or not have standard trainer battles * @returns spy instance * @param disable - true */ disableTrainerWaves(disable: boolean): this { const realFn = getGameMode; vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => { const mode = realFn(gameMode); mode.hasTrainers = !disable; return mode; }); this.log(`Standard trainer waves are ${disable ? "disabled" : "enabled"}!`); return this; } /** * Override the weather (type) * @param type weather type to set * @returns spy instance */ weather(type: WeatherType): this { vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type); this.log(`Weather set to ${Weather[type]} (=${type})!`); return this; } /** * Override the seed * @param seed the seed to set * @returns spy instance */ seed(seed: string): this { vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => { this.game.scene.waveSeed = seed; Phaser.Math.RND.sow([seed]); this.game.scene.rngCounter = 0; }); this.game.scene.resetSeed(); this.log(`Seed set to "${seed}"!`); return this; } private log(...params: any[]) { console.log("Overrides:", ...params); } }