Will handle (in order):

  • Setting BGM
  • Showing intro dialogue for an enemy trainer or wild Pokemon
  • Sliding in the visuals for enemy trainer or wild Pokemon, as well as handling summoning animations
  • Queue the SummonPhases, PostSummonPhases, etc., required to initialize the phase queue for a battle

Hierarchy (view full)

  • Phase
    • MysteryEncounterBattlePhase

Constructors

Properties

Methods

Constructors

Properties

disableSwitch: boolean
scene: default

Methods