import { Stat } from "#app/enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("Ability Duplication", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH ]) .battleType("single") .ability(Abilities.HUGE_POWER) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("huge power should only be applied once if both normal and passive", async () => { game.override.passiveAbility(Abilities.HUGE_POWER); await game.classicMode.startBattle([ Species.MAGIKARP ]); const [ magikarp ] = game.scene.getPlayerField(); const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK); magikarp.summonData.abilitySuppressed = true; expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 2); }); it("huge power should stack with pure power", async () => { game.override.passiveAbility(Abilities.PURE_POWER); await game.classicMode.startBattle([ Species.MAGIKARP ]); const [ magikarp ] = game.scene.getPlayerField(); const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK); magikarp.summonData.abilitySuppressed = true; expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 4); }); });