import { Status } from "#app/data/status-effect"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - ZEN MODE", () => { let phaserGame: Phaser.Game; let game: GameManager; const baseForm = 0; const zenForm = 1; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyLevel(5) .ability(Abilities.ZEN_MODE) .moveset(Moves.SPLASH) .enemyMoveset(Moves.SEISMIC_TOSS); }); it("shouldn't change form when taking damage if not dropping below 50% HP", async () => { await game.classicMode.startBattle([ Species.DARMANITAN ]); const darmanitan = game.scene.getPlayerPokemon()!; expect(darmanitan.formIndex).toBe(baseForm); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(darmanitan.getHpRatio()).toBeLessThan(1); expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5); expect(darmanitan.formIndex).toBe(baseForm); }); it("should change form when falling below 50% HP", async () => { await game.classicMode.startBattle([ Species.DARMANITAN ]); const darmanitan = game.scene.getPlayerPokemon()!; darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1; expect(darmanitan.formIndex).toBe(baseForm); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(darmanitan.getHpRatio()).toBeLessThan(0.5); expect(darmanitan.formIndex).toBe(zenForm); }); it("should stay zen mode when fainted", async () => { await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]); const darmanitan = game.scene.getPlayerPokemon()!; darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1; expect(darmanitan.formIndex).toBe(baseForm); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(darmanitan.getHpRatio()).toBeLessThan(0.5); expect(darmanitan.formIndex).toBe(zenForm); game.move.select(Moves.SPLASH); await game.killPokemon(darmanitan); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(darmanitan.isFainted()).toBe(true); expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm); }); it("should switch to base form on arena reset", async () => { game.override.startingWave(4); game.override.starterForms({ [Species.DARMANITAN]: zenForm, }); await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]); const darmanitan = game.scene.getPlayerParty()[1]; darmanitan.hp = 1; expect(darmanitan.formIndex).toBe(zenForm); darmanitan.hp = 0; darmanitan.status = new Status(StatusEffect.FAINT); expect(darmanitan.isFainted()).toBe(true); game.move.select(Moves.SPLASH); await game.doKillOpponents(); await game.toNextWave(); expect(darmanitan.formIndex).toBe(baseForm); }); });