import { Abilities } from "#app/enums/abilities"; import { Moves } from "#app/enums/moves"; import { ModifierTier } from "#app/modifier/modifier-tier"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { Mode } from "#app/ui/ui"; import GameManager from "#test/testUtils/gameManager"; import Phase from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Items - Lock Capsule", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phase.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .startingLevel(200) .moveset([ Moves.SURF ]) .enemyAbility(Abilities.BALL_FETCH) .startingModifier([{ name: "LOCK_CAPSULE" }]); }); it("doesn't set the cost of common tier items to 0", async () => { await game.classicMode.startBattle(); game.scene.overridePhase(new SelectModifierPhase(0, undefined, { guaranteedModifierTiers: [ ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON ], fillRemaining: false })); game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => { const selectModifierPhase = game.scene.getCurrentPhase() as SelectModifierPhase; const rerollCost = selectModifierPhase.getRerollCost(true); expect(rerollCost).toBe(150); }); game.doSelectModifier(); await game.phaseInterceptor.to("SelectModifierPhase"); }, 20000); });