import { allMoves, RandomMoveAttr } from "#app/data/move"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Moongeist Beam", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.MOONGEIST_BEAM, Moves.METRONOME ]) .ability(Abilities.BALL_FETCH) .startingLevel(200) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.STURDY) .enemyMoveset(Moves.SPLASH); }); // Also covers Photon Geyser and Sunsteel Strike it("should ignore enemy abilities", async () => { await game.classicMode.startBattle([ Species.MILOTIC ]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.MOONGEIST_BEAM); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.isFainted()).toBe(true); }); // Also covers Photon Geyser and Sunsteel Strike it("should not ignore enemy abilities when called by another move, such as metronome", async () => { await game.classicMode.startBattle([ Species.MILOTIC ]); vi.spyOn(allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0], "getMoveOverride").mockReturnValue(Moves.MOONGEIST_BEAM); game.move.select(Moves.METRONOME); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(Moves.MOONGEIST_BEAM); }); });