import { BattlerIndex } from "#app/battle"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Will-O-Wisp", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.WILL_O_WISP, Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should burn the opponent", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.WILL_O_WISP); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.move.forceHit(); await game.toNextTurn(); expect(enemy.status?.effect).toBe(StatusEffect.BURN); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(enemy.status?.effect).toBe(StatusEffect.BURN); }); });