import BattleScene, { Button } from "../battle-scene"; import { addTextObject, TextStyle } from "./text"; import { Mode } from "./ui"; import * as Utils from "../utils"; import MessageUiHandler from "./message-ui-handler"; import { getStatName, Stat } from "../data/pokemon-stat"; import { addWindow } from "./ui-theme"; export default class BattleMessageUiHandler extends MessageUiHandler { private levelUpStatsContainer: Phaser.GameObjects.Container; private levelUpStatsIncrContent: Phaser.GameObjects.Text; private levelUpStatsValuesContent: Phaser.GameObjects.Text; private nameBox: Phaser.GameObjects.NineSlice; private nameText: Phaser.GameObjects.Text; public bg: Phaser.GameObjects.Image; public commandWindow: Phaser.GameObjects.NineSlice; public movesWindowContainer: Phaser.GameObjects.Container; public nameBoxContainer: Phaser.GameObjects.Container; constructor(scene: BattleScene) { super(scene, Mode.MESSAGE); } setup(): void { const ui = this.getUi(); this.textTimer = null; this.textCallbackTimer = null; const bg = this.scene.add.sprite(0, 0, 'bg', this.scene.windowType); bg.setOrigin(0, 1); ui.add(bg); this.bg = bg; this.commandWindow = addWindow(this.scene, 201, -1, 118, 46); this.commandWindow.setOrigin(0, 1); this.commandWindow.setVisible(false); ui.add(this.commandWindow); this.movesWindowContainer = this.scene.add.container(1, -1); this.movesWindowContainer.setVisible(false); const movesWindow = addWindow(this.scene, 0, 0, 243, 46); movesWindow.setOrigin(0, 1); this.movesWindowContainer.add(movesWindow); const moveDetailsWindow = addWindow(this.scene, 238, 0, 80, 46, false, true, 2, 133); moveDetailsWindow.setOrigin(0, 1); this.movesWindowContainer.add(moveDetailsWindow); const commandFightLabels = this.scene.add.image(246, -10, 'command_fight_labels'); commandFightLabels.setOrigin(0, 1); this.movesWindowContainer.add(commandFightLabels); ui.add(this.movesWindowContainer); const messageContainer = this.scene.add.container(12, -39); ui.add(messageContainer); const message = addTextObject(this.scene, 0, 0, '', TextStyle.MESSAGE, { maxLines: 2, wordWrap: { width: 1780 } }); messageContainer.add(message); this.message = message; this.nameBoxContainer = this.scene.add.container(0, -16); this.nameBoxContainer.setVisible(false); this.nameBox = this.scene.add.nineslice(0, 0, 'namebox', this.scene.windowType, 72, 16, 8, 8, 5, 5); this.nameBox.setOrigin(0, 0); this.nameText = addTextObject(this.scene, 8, 0, 'Rival', TextStyle.MESSAGE, { maxLines: 1 }); this.nameBoxContainer.add(this.nameBox); this.nameBoxContainer.add(this.nameText); messageContainer.add(this.nameBoxContainer); const prompt = this.scene.add.sprite(0, 0, 'prompt'); prompt.setVisible(false); prompt.setOrigin(0, 0); messageContainer.add(prompt); this.prompt = prompt; const levelUpStatsContainer = this.scene.add.container(0, 0); levelUpStatsContainer.setVisible(false); ui.add(levelUpStatsContainer); this.levelUpStatsContainer = levelUpStatsContainer; const levelUpStatsBg = addWindow(this.scene, (this.scene.game.canvas.width / 6), -100, 128, 100); levelUpStatsBg.setOrigin(1, 0); levelUpStatsContainer.add(levelUpStatsBg); const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 121, -94, '', TextStyle.WINDOW, { maxLines: 6 }); let levelUpStatsLabelText = ''; const stats = Utils.getEnumValues(Stat); for (let s of stats) levelUpStatsLabelText += `${getStatName(s)}\n`; levelUpStatsLabelsContent.text = levelUpStatsLabelText; levelUpStatsContainer.add(levelUpStatsLabelsContent); const levelUpStatsIncrContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 50, -94, '+\n+\n+\n+\n+\n+', TextStyle.WINDOW, { maxLines: 6 }); levelUpStatsContainer.add(levelUpStatsIncrContent); this.levelUpStatsIncrContent = levelUpStatsIncrContent; const levelUpStatsValuesContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, '', TextStyle.WINDOW, { maxLines: 6 }); levelUpStatsValuesContent.setOrigin(1, 0); levelUpStatsValuesContent.setAlign('right'); levelUpStatsContainer.add(levelUpStatsValuesContent); this.levelUpStatsValuesContent = levelUpStatsValuesContent; } show(args: any[]): boolean { super.show(args); this.commandWindow.setVisible(false); this.movesWindowContainer.setVisible(false); this.message.setWordWrapWidth(1780); return true; } processInput(button: Button): boolean { const ui = this.getUi(); if (this.awaitingActionInput) { if (button === Button.CANCEL || button === Button.ACTION) { if (this.onActionInput) { ui.playSelect(); const originalOnActionInput = this.onActionInput; this.onActionInput = null; originalOnActionInput(); return true; } } } } clear() { super.clear(); } showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) { this.hideNameText(); super.showText(text, delay, callback, callbackDelay, prompt, promptDelay); } showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) { this.showNameText(name); super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay); } promptLevelUpStats(partyMemberIndex: integer, prevStats: integer[], showTotals: boolean): Promise { return new Promise(resolve => { if (!this.scene.showLevelUpStats) return resolve(); const newStats = (this.scene as BattleScene).getParty()[partyMemberIndex].stats; let levelUpStatsValuesText = ''; const stats = Utils.getEnumValues(Stat); for (let s of stats) levelUpStatsValuesText += `${showTotals ? newStats[s] : newStats[s] - prevStats[s]}\n`; this.levelUpStatsValuesContent.text = levelUpStatsValuesText; this.levelUpStatsIncrContent.setVisible(!showTotals); this.levelUpStatsContainer.setVisible(true); this.awaitingActionInput = true; this.onActionInput = () => { if (!showTotals) return this.promptLevelUpStats(partyMemberIndex, null, true).then(() => resolve()); else { this.levelUpStatsContainer.setVisible(false); resolve(); } }; }); } promptIvs(pokemonId: integer, ivs: integer[], shownIvsCount: integer): Promise { return new Promise(resolve => { this.scene.executeWithSeedOffset(() => { let levelUpStatsValuesText = ''; const stats = Utils.getEnumValues(Stat); let shownStats: Stat[] = []; if (shownIvsCount < 6) { let statsPool = stats.slice(0); for (let i = 0; i < shownIvsCount; i++) { let shownStat: Stat; let highestIv = -1; statsPool.map(s => { if (ivs[s] > highestIv) { shownStat = s as Stat; highestIv = ivs[s]; } }); shownStats.push(shownStat); statsPool.splice(statsPool.indexOf(shownStat), 1); } } else shownStats = stats; for (let s of stats) levelUpStatsValuesText += `${shownStats.indexOf(s) > -1 ? this.getIvDescriptor(ivs[s]) : '???'}\n`; this.levelUpStatsValuesContent.text = levelUpStatsValuesText; this.levelUpStatsIncrContent.setVisible(false); this.levelUpStatsContainer.setVisible(true); this.awaitingActionInput = true; this.onActionInput = () => { this.levelUpStatsContainer.setVisible(false); resolve(); }; }, pokemonId); }); } getIvDescriptor(value: integer): string { if (value > 30) return 'Best'; if (value === 30) return 'Fantastic'; if (value > 20) return 'Very Good'; if (value > 10) return 'Pretty Good'; if (value) return 'Decent'; return 'No Good'; } showNameText(name: string): void { this.nameBoxContainer.setVisible(true); this.nameText.setText(name); this.nameBox.width = this.nameText.displayWidth + 16; } hideNameText(): void { this.nameBoxContainer.setVisible(false); } }