import { Stat } from "#enums/stat"; import GameManager from "#test/utils/gameManager"; import { CommandPhase } from "#app/phases/command-phase"; import { Abilities } from "#enums/abilities"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Intrepid Sword", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.ZACIAN); game.override.enemyAbility(Abilities.INTREPID_SWORD); game.override.ability(Abilities.INTREPID_SWORD); }); it("should raise ATK stat stage by 1 on entry", async() => { await game.classicMode.runToSummon([ Species.ZACIAN, ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; await game.phaseInterceptor.to(CommandPhase, false); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000); });