import { BattleStat } from "#app/data/battle-stat"; import { CommandPhase, EnemyCommandPhase, TurnInitPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Command } from "#app/ui/command-ui-handler"; import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Tail whip", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.TAIL_WHIP; game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.INSOMNIA); game.override.ability(Abilities.INSOMNIA); game.override.startingLevel(2000); game.override.moveset([moveToUse]); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); }); it("TAIL_WHIP", async() => { const moveToUse = Moves.TAIL_WHIP; await game.startBattle([ Species.MIGHTYENA, Species.MIGHTYENA, ]); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.DEF]).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.DEF]).toBe(-1); }, 20000); });