import { Abilities } from "#app/enums/abilities.js"; import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import { BerryPhase, MoveEffectPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; const TIMEOUT = 20 * 1000; describe("Moves - Thousand Arrows", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.TOGETIC); game.override.startingLevel(100); game.override.enemyLevel(100); game.override.moveset([ Moves.THOUSAND_ARROWS ]); game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]); }); it( "move should hit and ground Flying-type targets", async () => { await game.startBattle([ Species.ILLUMISE ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }, TIMEOUT ); it( "move should hit and ground targets with Levitate", async () => { game.override.enemySpecies(Species.SNORLAX); game.override.enemyAbility(Abilities.LEVITATE); await game.startBattle([ Species.ILLUMISE ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }, TIMEOUT ); it( "move should hit and ground targets under the effects of Magnet Rise", async () => { game.override.enemySpecies(Species.SNORLAX); await game.startBattle([ Species.ILLUMISE ]); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.addTag(BattlerTagType.MAGNET_RISEN, undefined, Moves.MAGNET_RISE); game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.MAGNET_RISEN)).toBeUndefined(); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); } ); });