import { BattlerIndex } from "#app/battle"; import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability"; import { Stat } from "#enums/stat"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import * as Utils from "#app/utils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Sheer Force", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const movesToUse = [ Moves.AIR_SLASH, Moves.BIND, Moves.CRUSH_CLAW, Moves.TACKLE ]; game.override.battleType("single"); game.override.enemySpecies(Species.ONIX); game.override.startingLevel(100); game.override.moveset(movesToUse); game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]); }); it("Sheer Force", async () => { const moveToUse = Moves.AIR_SLASH; game.override.ability(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000; expect(game.scene.getParty()[0].formIndex).toBe(0); game.move.select(moveToUse); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.AIR_SLASH); //Verify the move is boosted and has no chance of secondary effects const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power); expect(chance.value).toBe(0); expect(power.value).toBe(move.power * 5461 / 4096); }, 20000); it("Sheer Force with exceptions including binding moves", async () => { const moveToUse = Moves.BIND; game.override.ability(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000; expect(game.scene.getParty()[0].formIndex).toBe(0); game.move.select(moveToUse); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.BIND); //Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1 const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power); expect(chance.value).toBe(-1); expect(power.value).toBe(move.power); }, 20000); it("Sheer Force with moves with no secondary effect", async () => { const moveToUse = Moves.TACKLE; game.override.ability(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000; expect(game.scene.getParty()[0].formIndex).toBe(0); game.move.select(moveToUse); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.TACKLE); //Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1 const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power); expect(chance.value).toBe(-1); expect(power.value).toBe(move.power); }, 20000); it("Sheer Force Disabling Specific Abilities", async () => { const moveToUse = Moves.CRUSH_CLAW; game.override.enemyAbility(Abilities.COLOR_CHANGE); game.override.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]); game.override.ability(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000; expect(game.scene.getParty()[0].formIndex).toBe(0); game.move.select(moveToUse); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.CRUSH_CLAW); //Disable color change due to being hit by Sheer Force const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); const user = phase.getUserPokemon()!; const target = phase.getTarget()!; const opponentType = target.getTypes()[0]; applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, false, power); applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move)); expect(chance.value).toBe(0); expect(power.value).toBe(move.power * 5461 / 4096); expect(target.getTypes().length).toBe(2); expect(target.getTypes()[0]).toBe(opponentType); }, 20000); //TODO King's Rock Interaction Unit Test });