pokemon-rogue-battle
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    Class CommonBattleAnim

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    bgSprite: TileSprite | Rectangle
    commonAnim: null | CommonAnim
    playRegardlessOfIssues: boolean

    Will attempt to play as much of an animation as possible, even if not all targets are on the field. Will also play the animation, even if the user has selected "Move Animations" OFF in Settings. Exclusively used by MEs atm, for visual animations at the start of an encounter.

    sprites: Sprite[]
    target: null | default
    user: null | default

    Methods

    • Parameters

      • targetInitialX: number
      • targetInitialY: number
      • frameTimeMult: number
      • OptionalframeTimedEventPriority: 0 | 1 | 3 | 5

        0 is behind all other sprites (except BG)

        • 1 on top of player field
        • 3 is on top of both fields
        • 5 is on top of player sprite
      • Optionalcallback: Function

      Returns void