pokemon-rogue-battle
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    Class ChargingAttackMove

    Hierarchy

    Index

    Constructors

    Properties

    accuracy: number
    attrs: MoveAttr[] = []
    chance: number

    The chance of a move's secondary effects activating

    chargeAnim: ChargeAnim = ...

    The animation to play during the move's charging phase

    chargeAttrs: MoveAttr[] = []

    Move attributes that apply during the move's charging phase

    effect: string
    generation: number
    id: Moves
    moveTarget: MoveTarget
    name: string
    power: number
    pp: number
    priority: number

    Accessors

    Methods

    • Adds a new MoveAttr to the move (appends to the attr array) if the MoveAttr also comes with a condition, also adds that to the conditions array: MoveCondition Almost identical to attr, except you are passing in a MoveAttr object, instead of a constructor and it's arguments

      Parameters

      Returns this

      the called object Move

    • Applies each MoveCondition function of this move to the params, determines if the move can be used prior to calling each attribute's apply()

      Parameters

      Returns boolean

      boolean: false if any of the apply()'s return false, else true

    • Adds a new MoveAttr to the move (appends to the attr array) if the MoveAttr also comes with a condition, also adds that to the conditions array: MoveCondition

      Type Parameters

      Parameters

      • AttrType: T

        MoveAttr the constructor of a MoveAttr class

      • ...args: ConstructorParameters<T>

        the args needed to instantiate a the given class

      Returns this

      the called object Move

    • Calculates the accuracy of a move in battle based on various conditions and attributes.

      Parameters

      • user: default

        Pokemon The Pokémon using the move.

      • target: default

        Pokemon The Pokémon being targeted by the move.

      • simulated: boolean = false

      Returns number

      The calculated accuracy of the move.

    • Calculates the power of a move in battle based on various conditions and attributes.

      Parameters

      • source: default

        Pokemon The Pokémon using the move.

      • target: default

        Pokemon The Pokémon being targeted by the move.

      • simulated: boolean = false

      Returns number

      The calculated power of the move.

    • Calculate the Expected Power per turn of this move, taking into account multi hit moves, accuracy, and the number of turns it takes to execute.

      Does not (yet) consider the current field effects or the user's abilities.

      Returns number

    • Returns true if this move can be given additional strikes by enhancing effects. Currently used for Parental Bond and Multi-Lens.

      Parameters

      • user: default

        The Pokemon using the move

      • restrictSpread: boolean = false

        true if the enhancing effect should not affect multi-target moves (default false)

      Returns boolean

    • Adds an attribute to this move to be applied during the move's charging phase

      Type Parameters

      Parameters

      • ChargeAttrType: T

        the type of MoveAttr being added

      • ...args: ConstructorParameters<T>

        the parameters to construct the given MoveAttr with

      Returns this

      this Move (for chaining API purposes)

    • Sets the text to be displayed during this move's charging phase. References to the user Pokemon should be written as "{USER}", and references to the target Pokemon should be written as "{TARGET}".

      Parameters

      • chargeText: string

        the text to set

      Returns this

      this Move (for chaining API purposes)

    • Adds a move condition to the move

      Parameters

      • condition: MoveCondition | MoveConditionFunc

        MoveCondition or MoveConditionFunc, appends to conditions array a new MoveCondition object

      Returns this

      the called object Move

    • Internal dev flag for documenting edge cases. When using this, please document the known edge case.

      Returns this

      the called object Move

    • Takes as input a boolean function and returns the first MoveAttr in attrs that matches true

      Parameters

      • attrPredicate: (attr: MoveAttr) => boolean

      Returns MoveAttr

      the first MoveAttr element in attrs that makes the input function return true

    • Gets all charge attributes of the given attribute type.

      Type Parameters

      Parameters

      Returns T[]

      Array of attributes that match attrType, or an empty array if no matches are found.

    • Sees if a move has a custom failure text (by looking at each MoveAttr of this move)

      Parameters

      Returns undefined | string

      string of the custom failure text, or null if it uses the default text ("But it failed!")

    • Parameters

      • user: default
      • simulated: boolean = true

      Returns number

    • Checks if this move has an attribute of the given type.

      Type Parameters

      Parameters

      Returns boolean

      true if a matching attribute is found; false otherwise

    • Checks if the move would hit its target's Substitute instead of the target itself.

      Parameters

      Returns boolean

      true if the move can bypass the target's Substitute; false otherwise.

    • Getter function that returns if the move targets the user or its ally

      Returns boolean

      boolean

    • Getter function that returns if the move hits multiple targets

      Returns boolean

      boolean

    • Checks if the move is immune to certain types. Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster.

      Parameters

      Returns boolean

      boolean

    • Marks the move as "partial": appends texts to the move name

      Returns this

      the called object Move

    • Marks the move as "unimplemented": appends texts to the move name

      Returns this

      the called object Move