pokemon-rogue-battle
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    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    fieldIndex: number
    partyMemberIndex: number
    player: boolean

    Methods

    • Sends out a Pokemon before the battle begins and shows the appropriate messages

      Returns void

    • Enemy trainer or player trainer will do animations to throw Pokeball and summon a Pokemon to the field.

      Returns void

    • Handles tweening and battle setup for a wild Pokemon that appears outside of the normal screen transition. Wild Pokemon will ease and fade in onto the field, then perform standard summon behavior. Currently only used by Mystery Encounters, as all other battle types pre-summon wild pokemon before screen transitions.

      Returns void