pokemon-rogue-battle
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    A basic abstract class to act as a holder and processor for UI elements.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    active: boolean = false
    awaitingActionInput: boolean
    cursor: number = 0
    message: Text
    mode: null | number
    onActionInput: null | Function
    pendingPrompt: boolean
    prompt: Sprite
    textCallbackTimer: null | TimerEvent
    textTimer: null | TimerEvent
    tutorialActive: boolean = false
    tutorialOverlay: Rectangle

    Methods

    • To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset

      Returns void

    • setScrollCursor(scrollCursor: number) : boolean scrollCursor refers to the page's position within the entire sum of the data, unlike cursor, which refers to a user's position within displayed data

      Parameters

      • scrollCursor: number

        takes a value that has been updated based on user behavior

      Returns boolean

      returns a boolean that indicates whether the updated scrollCursor led to an update in the data displayed.

    • Parameters

      • text: string
      • Optional_name: string
      • Optionaldelay: null | number
      • Optionalcallback: null | Function
      • OptionalcallbackDelay: null | number
      • Optionalprompt: null | boolean
      • OptionalpromptDelay: null | number

      Returns void

    • Parameters

      • text: string
      • Optionaldelay: null | number
      • Optionalcallback: null | Function
      • OptionalcallbackDelay: null | number
      • Optionalprompt: null | boolean
      • OptionalpromptDelay: null | number

      Returns void

    • updateAchvIcons(): void Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor

      Returns void

    • updateVoucherIcons(): void Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor

      Returns void