pokemon-rogue-battle
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    A basic abstract class to act as a holder and processor for UI elements.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    active: boolean = false
    awaitingActionInput: boolean
    bg: Sprite
    commandWindow: NineSlice
    cursor: number = 0
    message: Text
    mode: null | number
    movesWindowContainer: Container
    nameBoxContainer: Container
    onActionInput: null | Function
    pendingPrompt: boolean
    prompt: Sprite
    textCallbackTimer: null | TimerEvent
    textTimer: null | TimerEvent
    tutorialActive: boolean = false
    tutorialOverlay: Rectangle
    wordWrapWidth: number = 1780

    Methods

    • To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset

      Returns void

    • Parameters

      • partyMemberIndex: number
      • prevStats: number[]
      • showTotals: boolean

      Returns Promise<void>

    • Parameters

      • text: string
      • Optionalname: string
      • Optionaldelay: null | number
      • Optionalcallback: Function
      • OptionalcallbackDelay: number
      • Optionalprompt: boolean
      • OptionalpromptDelay: number

      Returns void

    • Parameters

      • text: string
      • Optionaldelay: null | number
      • Optionalcallback: null | Function
      • OptionalcallbackDelay: null | number
      • Optionalprompt: null | boolean
      • OptionalpromptDelay: null | number

      Returns void