pokemon-rogue-battle
    Preparing search index...

    A basic abstract class to act as a holder and processor for UI elements.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    active: boolean = false
    awaitingActionInput: boolean
    bgmBar: default
    communityConfig: OptionSelectConfig
    cursor: number = 0
    manageDataConfig: OptionSelectConfig
    message: Text
    mode: null | number
    onActionInput: null | Function
    optionSelectText: Text
    pendingPrompt: boolean
    prompt: Sprite
    scale: number = 0.1666666667
    textCallbackTimer: null | TimerEvent
    textTimer: null | TimerEvent
    tutorialActive: boolean = false
    tutorialOverlay: Rectangle

    Methods

    • To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset

      Returns void

    • Switch the message window style and size when we are replaying dialog for debug purposes In "dialog test mode", the window takes the whole width of the screen and the text is set up to wrap around the same way as the dialogue during the game

      Parameters

      • isDialogMode: boolean

        whether to use the dialog test

      Returns void

    • Parameters

      • text: string
      • Optional_name: string
      • Optionaldelay: null | number
      • Optionalcallback: null | Function
      • OptionalcallbackDelay: null | number
      • Optionalprompt: null | boolean
      • OptionalpromptDelay: null | number

      Returns void

    • Parameters

      • text: string
      • Optionaldelay: number
      • Optionalcallback: Function
      • OptionalcallbackDelay: number
      • Optionalprompt: boolean
      • OptionalpromptDelay: number

      Returns void