Abstract
Protected
actionProtected
actionProtected
actionsProtected
buttonProtected
cancelProtected
cancelProtected
countdownProtected
cursorProtected
listeningProtected
modeProtected
newProtected
optionProtected
optionProtected
swapProtected
targetProtected
targetProtected
timeProtected
timerProtected
titleProtected
unlockClear the UI elements and state.
To be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Get the height of the window.
The window height.
Get the width of the window.
The window width.
Handle input down events.
The icon of the button that was pressed.
The icon of the button that is assigned.
The type of button press.
Process the input for the given button.
The button to process.
true
if the input was processed successfully.
Set the cursor to the specified position.
The cursor position to set.
true
if the cursor was set successfully.
Protected
setChanges the style of the mouse cursor.
cursor style to apply
Setup UI elements.
Show the UI with the provided arguments.
Arguments to be passed to the show method.
true
if successful.
Abstract
swap
Abstract class for handling UI elements related to button bindings.