import BattleScene, { Button, bypassLogin } from "../battle-scene"; import { TextStyle, addTextObject } from "./text"; import { Mode } from "./ui"; import * as Utils from "../utils"; import { addWindow } from "./window"; import MessageUiHandler from "./message-ui-handler"; import { GameDataType } from "../system/game-data"; import { OptionSelectConfig } from "./abstact-option-select-ui-handler"; import { Tutorial, handleTutorial } from "../tutorial"; import { updateUserInfo } from "../account"; export enum MenuOptions { GAME_SETTINGS, ACHIEVEMENTS, STATS, VOUCHERS, EGG_LIST, EGG_GACHA, MANAGE_DATA, COMMUNITY, LOG_OUT } const discordUrl = 'https://discord.gg/uWpTfdKG49'; const githubUrl = 'https://github.com/Flashfyre/pokerogue'; export default class MenuUiHandler extends MessageUiHandler { private menuContainer: Phaser.GameObjects.Container; private menuMessageBoxContainer: Phaser.GameObjects.Container; private menuBg: Phaser.GameObjects.NineSlice; protected optionSelectText: Phaser.GameObjects.Text; private cursorObj: Phaser.GameObjects.Image; protected ignoredMenuOptions: MenuOptions[]; protected menuOptions: MenuOptions[]; protected manageDataConfig: OptionSelectConfig; protected communityConfig: OptionSelectConfig; constructor(scene: BattleScene, mode?: Mode) { super(scene, mode); this.ignoredMenuOptions = !bypassLogin ? [ ] : [ MenuOptions.LOG_OUT ]; this.menuOptions = Utils.getEnumKeys(MenuOptions).map(m => parseInt(MenuOptions[m]) as MenuOptions).filter(m => this.ignoredMenuOptions.indexOf(m) === -1); } setup() { const ui = this.getUi(); this.menuContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1); this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains); this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 100, 0, 98, (this.scene.game.canvas.height / 6) - 2); this.menuBg.setOrigin(0, 0); this.menuContainer.add(this.menuBg); this.optionSelectText = addTextObject(this.scene, 0, 0, this.menuOptions.map(o => Utils.toReadableString(MenuOptions[o])).join('\n'), TextStyle.WINDOW, { maxLines: this.menuOptions.length }); this.optionSelectText.setPositionRelative(this.menuBg, 14, 6); this.optionSelectText.setLineSpacing(12); this.menuContainer.add(this.optionSelectText); ui.add(this.menuContainer); this.menuMessageBoxContainer = this.scene.add.container(0, 130); this.menuMessageBoxContainer.setVisible(false); this.menuContainer.add(this.menuMessageBoxContainer); const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48); menuMessageBox.setOrigin(0, 0); this.menuMessageBoxContainer.add(menuMessageBox); const menuMessageText = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 }); menuMessageText.setWordWrapWidth(1224); menuMessageText.setOrigin(0, 0); this.menuMessageBoxContainer.add(menuMessageText); this.message = menuMessageText; this.menuContainer.add(this.menuMessageBoxContainer); const manageDataOptions = []; manageDataOptions.push({ label: 'Import Session', handler: () => this.scene.gameData.importData(GameDataType.SESSION), keepOpen: true }); manageDataOptions.push({ label: 'Export Session', handler: () => this.scene.gameData.exportData(GameDataType.SESSION), keepOpen: true }); manageDataOptions.push({ label: 'Import Data', handler: () => this.scene.gameData.importData(GameDataType.SYSTEM), keepOpen: true }); manageDataOptions.push( { label: 'Export Data', handler: () => this.scene.gameData.exportData(GameDataType.SYSTEM), keepOpen: true }, { label: 'Cancel', handler: () => this.scene.ui.revertMode() } ); this.manageDataConfig = { xOffset: 98, options: manageDataOptions }; const communityOptions = [ { label: 'Discord', handler: () => window.open(discordUrl, '_blank').focus(), keepOpen: true }, { label: 'GitHub', handler: () => window.open(githubUrl, '_blank').focus(), keepOpen: true }, { label: 'Cancel', handler: () => this.scene.ui.revertMode() } ]; this.communityConfig = { xOffset: 98, options: communityOptions }; this.setCursor(0); this.menuContainer.setVisible(false); } show(args: any[]): boolean { super.show(args); this.menuContainer.setVisible(true); this.setCursor(0); this.getUi().moveTo(this.menuContainer, this.getUi().length - 1); this.getUi().hideTooltip(); this.scene.playSound('menu_open'); handleTutorial(this.scene, Tutorial.Menu); return true; } processInput(button: Button): boolean { const ui = this.getUi(); let success = false; let error = false; if (button === Button.ACTION) { let adjustedCursor = this.cursor; for (let imo of this.ignoredMenuOptions) { if (adjustedCursor >= imo) adjustedCursor++; else break; } switch (adjustedCursor) { case MenuOptions.GAME_SETTINGS: ui.setOverlayMode(Mode.SETTINGS); success = true; break; case MenuOptions.ACHIEVEMENTS: ui.setOverlayMode(Mode.ACHIEVEMENTS); success = true; break; case MenuOptions.STATS: ui.setOverlayMode(Mode.GAME_STATS); success = true; break; case MenuOptions.VOUCHERS: ui.setOverlayMode(Mode.VOUCHERS); success = true; break; case MenuOptions.EGG_LIST: if (this.scene.gameData.eggs.length) { ui.revertMode(); ui.setOverlayMode(Mode.EGG_LIST); success = true; } else error = true; break; case MenuOptions.EGG_GACHA: ui.revertMode(); ui.setOverlayMode(Mode.EGG_GACHA); success = true; break; case MenuOptions.MANAGE_DATA: ui.setOverlayMode(Mode.OPTION_SELECT, this.manageDataConfig); success = true; break; case MenuOptions.COMMUNITY: ui.setOverlayMode(Mode.OPTION_SELECT, this.communityConfig); success = true; break; case MenuOptions.LOG_OUT: success = true; const doLogout = () => { Utils.apiPost('account/logout').then(res => { if (!res.ok) console.error(`Log out failed (${res.status}: ${res.statusText})`); Utils.setCookie(Utils.sessionIdKey, ''); updateUserInfo().then(() => this.scene.reset(true)); }); }; if (this.scene.currentBattle) { ui.showText('You will lose any progress since the beginning of the battle. Proceed?', null, () => { ui.setOverlayMode(Mode.CONFIRM, doLogout, () => { ui.revertMode(); ui.showText(null, 0); }, false, -98); }); } else doLogout(); break; } } else if (button === Button.CANCEL) { success = true; if (!ui.revertMode()) ui.setMode(Mode.MESSAGE); } else { switch (button) { case Button.UP: if (this.cursor) success = this.setCursor(this.cursor - 1); break; case Button.DOWN: if (this.cursor + 1 < this.menuOptions.length) success = this.setCursor(this.cursor + 1); break; } } if (success) ui.playSelect(); else if (error) ui.playError(); return success || error; } showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void { this.menuMessageBoxContainer.setVisible(!!text); super.showText(text, delay, callback, callbackDelay, prompt, promptDelay); } setCursor(cursor: integer): boolean { const ret = super.setCursor(cursor); if (!this.cursorObj) { this.cursorObj = this.scene.add.image(0, 0, 'cursor'); this.cursorObj.setOrigin(0, 0); this.menuContainer.add(this.cursorObj); } this.cursorObj.setPositionRelative(this.menuBg, 7, 9 + this.cursor * 16); return ret; } clear() { super.clear(); this.menuContainer.setVisible(false); this.eraseCursor(); } eraseCursor() { if (this.cursorObj) this.cursorObj.destroy(); this.cursorObj = null; } }