import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { CommandPhase, DamagePhase, EncounterPhase, EnemyCommandPhase, SelectStarterPhase, TurnInitPhase } from "#app/phases"; import { Mode } from "#app/ui/ui"; import { BattleStat } from "#app/data/battle-stat"; import { generateStarter, getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Command } from "#app/ui/command-ui-handler"; import { Status, StatusEffect } from "#app/data/status-effect"; import { GameModes, getGameMode } from "#app/game-mode"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; describe("Abilities - Intimidate", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.INTIMIDATE); vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION); vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE); game.override.startingWave(3); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); }); it("single - wild with switch", async () => { await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) ); await game.phaseInterceptor.to(CommandPhase, false); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.MIGHTYENA); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); game.doSwitchPokemon(1); await game.phaseInterceptor.run(CommandPhase); await game.phaseInterceptor.to(CommandPhase); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(0); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); }, 20000); it("single - boss should only trigger once then switch", async () => { game.override.startingWave(10); await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) ); await game.phaseInterceptor.to(CommandPhase, false); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); game.doSwitchPokemon(1); await game.phaseInterceptor.run(CommandPhase); await game.phaseInterceptor.to(CommandPhase); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(0); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); }, 20000); it("single - trainer should only trigger once with switch", async () => { game.override.startingWave(5); await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) ); await game.phaseInterceptor.to(CommandPhase, false); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); game.doSwitchPokemon(1); await game.phaseInterceptor.run(CommandPhase); await game.phaseInterceptor.to(CommandPhase); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(0); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); }, 200000); it("double - trainer should only trigger once per pokemon", async () => { game.override.battleType("double"); game.override.startingWave(5); await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) ); await game.phaseInterceptor.to(CommandPhase, false); const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2); const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats; expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2); }, 20000); it("double - wild: should only trigger once per pokemon", async () => { game.override.battleType("double"); game.override.startingWave(3); await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) ); await game.phaseInterceptor.to(CommandPhase, false); const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2); const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats; expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2); }, 20000); it("double - boss: should only trigger once per pokemon", async () => { game.override.battleType("double"); game.override.startingWave(10); await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) ); await game.phaseInterceptor.to(CommandPhase, false); const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2); const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats; expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2); }, 20000); it("single - wild next wave opp triger once, us: none", async () => { game.override.startingWave(2); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AERIAL_ACE]); await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase); await game.killPokemon(game.scene.currentBattle.enemyParty[0]); expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); await game.toNextWave(); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); }, 20000); it("single - wild next turn - no retrigger on next turn", async () => { game.override.startingWave(2); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]); await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); console.log("===to new turn==="); await game.toNextTurn(); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); }, 20000); it("single - trainer should only trigger once and each time he switch", async () => { vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH]); game.override.startingWave(5); await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); console.log("===to new turn==="); await game.toNextTurn(); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); console.log("===to new turn==="); await game.toNextTurn(); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-3); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); }, 200000); it("single - trainer should only trigger once whatever turn we are", async () => { vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); game.override.startingWave(5); await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); console.log("===to new turn==="); await game.toNextTurn(); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); console.log("===to new turn==="); await game.toNextTurn(); battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); }, 20000); it("double - wild vs only 1 on player side", async () => { game.override.battleType("double"); game.override.startingWave(3); vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "COIN_CASE" }]); await game.runToSummon([Species.MIGHTYENA]); // Get rid of any modifiers that may alter power game.scene.clearEnemyHeldItemModifiers(); game.scene.clearEnemyModifiers(); await game.phaseInterceptor.to(CommandPhase, false); const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1); const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); }, 20000); it("double - wild vs only 1 alive on player side", async () => { game.override.battleType("double"); game.override.startingWave(3); await game.runToTitle(); game.onNextPrompt("TitlePhase", Mode.TITLE, () => { game.scene.gameMode = getGameMode(GameModes.CLASSIC); const starters = generateStarter(game.scene, [Species.MIGHTYENA, Species.POOCHYENA]); const selectStarterPhase = new SelectStarterPhase(game.scene); game.scene.pushPhase(new EncounterPhase(game.scene, false)); selectStarterPhase.initBattle(starters); game.scene.getParty()[1].hp = 0; game.scene.getParty()[1].status = new Status(StatusEffect.FAINT); }); await game.phaseInterceptor.run(EncounterPhase); await game.phaseInterceptor.to(CommandPhase, false); const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1); const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); }, 20000); });