import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { DamagePhase, MoveEndPhase, } from "#app/phases"; import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { EnemyPokemon } from "#app/field/pokemon.js"; const TIMEOUT = 20 * 1000; describe("Abilities - Sturdy", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.LUCARIO); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.CLOSE_COMBAT, Moves.FISSURE]); game.override.enemySpecies(Species.ARON); vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5); game.override.enemyAbility(Abilities.STURDY); }); test( "Sturdy activates when user is at full HP", async () => { await game.startBattle(); game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT)); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.getEnemyParty()[0].hp).toBe(1); }, TIMEOUT ); test( "Sturdy doesn't activate when user is not at full HP", async () => { await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; enemyPokemon.hp = enemyPokemon.getMaxHp() - 1; game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT)); await game.phaseInterceptor.to(DamagePhase); expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.isFainted()).toBe(true); }, TIMEOUT ); test( "Sturdy pokemon should be immune to OHKO moves", async () => { await game.startBattle(); game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); await game.phaseInterceptor.to(MoveEndPhase); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; expect(enemyPokemon.isFullHp()).toBe(true); }, TIMEOUT ); test( "Sturdy is ignored by pokemon with `Abilities.MOLD_BREAKER`", async () => { vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOLD_BREAKER); await game.startBattle(); game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT)); await game.phaseInterceptor.to(DamagePhase); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.isFainted()).toBe(true); }, TIMEOUT ); });