import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { TurnEndPhase } from "#app/phases"; import { Moves } from "#enums/moves"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Species } from "#app/enums/species.js"; import { Type } from "#app/data/type"; import { BattleStat } from "#app/data/battle-stat"; import { BattlerTagType } from "#enums/battler-tag-type"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { modifierTypes } from "#app/modifier/modifier-type"; describe("Moves - Dragon Rage", () => { let phaserGame: Phaser.Game; let game: GameManager; let partyPokemon: PlayerPokemon; let enemyPokemon: EnemyPokemon; const dragonRageDamage = 40; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(async () => { game = new GameManager(phaserGame); game.override.battleType("single"); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRAGON_RAGE]); vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemySpecies(Species.SNORLAX); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); game.override.enemyAbility(Abilities.BALL_FETCH); vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); await game.startBattle(); partyPokemon = game.scene.getParty()[0]; enemyPokemon = game.scene.getEnemyPokemon(); // remove berries game.scene.removePartyMemberModifiers(0); game.scene.clearEnemyHeldItemModifiers(); }); it("ignores weaknesses", async () => { vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([Type.DRAGON]); game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE)); await game.phaseInterceptor.to(TurnEndPhase); const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; expect(damageDealt).toBe(dragonRageDamage); }); it("ignores resistances", async () => { vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([Type.STEEL]); game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE)); await game.phaseInterceptor.to(TurnEndPhase); const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; expect(damageDealt).toBe(dragonRageDamage); }); it("ignores stat changes", async () => { partyPokemon.summonData.battleStats[BattleStat.SPATK] = 2; game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE)); await game.phaseInterceptor.to(TurnEndPhase); const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; expect(damageDealt).toBe(dragonRageDamage); }); it("ignores stab", async () => { vi.spyOn(partyPokemon, "getTypes").mockReturnValue([Type.DRAGON]); game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE)); await game.phaseInterceptor.to(TurnEndPhase); const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; expect(damageDealt).toBe(dragonRageDamage); }); it("ignores criticals", async () => { partyPokemon.removeTag(BattlerTagType.NO_CRIT); partyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 99); game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE)); await game.phaseInterceptor.to(TurnEndPhase); const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; expect(damageDealt).toBe(dragonRageDamage); }); it("ignores damage modification from abilities such as ice scales", async () => { game.override.enemyAbility(Abilities.ICE_SCALES); game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE)); await game.phaseInterceptor.to(TurnEndPhase); const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; expect(damageDealt).toBe(dragonRageDamage); }); it("ignores multi hit", async () => { game.scene.addModifier(modifierTypes.MULTI_LENS().newModifier(partyPokemon), false); game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE)); await game.phaseInterceptor.to(TurnEndPhase); const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; expect(damageDealt).toBe(dragonRageDamage); }); });