import { CommandPhase } from "../battle-phases"; import BattleScene, { Button } from "../battle-scene"; import { getPokeballName, PokeballType } from "../data/pokeball"; import { addTextObject, TextStyle } from "./text"; import { Command } from "./command-ui-handler"; import { Mode } from "./ui"; import UiHandler from "./uiHandler"; export default class BallUiHandler extends UiHandler { private pokeballSelectContainer: Phaser.GameObjects.Container; private pokeballSelectBg: Phaser.GameObjects.NineSlice; private countsText: Phaser.GameObjects.Text; private cursorObj: Phaser.GameObjects.Image; constructor(scene: BattleScene) { super(scene, Mode.BALL); } setup() { const ui = this.getUi(); this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 115, -49); this.pokeballSelectContainer.setVisible(false); ui.add(this.pokeballSelectContainer); this.pokeballSelectBg = this.scene.add.nineslice(0, 0, 'window', null, 114, 96, 6, 6, 6, 6); this.pokeballSelectBg.setOrigin(0, 1); this.pokeballSelectContainer.add(this.pokeballSelectBg); let optionsTextContent = ''; for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++) optionsTextContent += `${getPokeballName(pb)}\n`; optionsTextContent += 'Cancel'; const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: 'right', maxLines: 6 }); optionsText.setOrigin(0, 0); optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9); optionsText.setLineSpacing(12); this.pokeballSelectContainer.add(optionsText); this.countsText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 5 }); this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9); this.countsText.setLineSpacing(12); this.pokeballSelectContainer.add(this.countsText); this.setCursor(0); } show(args: any[]) { super.show(args); this.updateCounts(); this.pokeballSelectContainer.setVisible(true); this.setCursor(this.cursor); } processInput(button: Button) { const ui = this.getUi(); let success = false; const pokeballTypeCount = Object.keys(this.scene.currentBattle.turnPokeballCounts).length; if (button === Button.ACTION || button === Button.CANCEL) { success = true; if (button === Button.ACTION && this.cursor < pokeballTypeCount) { if (this.scene.currentBattle.turnPokeballCounts[this.cursor]) { if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor)) { this.scene.ui.setMode(Mode.COMMAND); this.scene.ui.setMode(Mode.MESSAGE); success = true; } } else ui.playError(); } else { ui.setMode(Mode.COMMAND); success = true; } } else { switch (button) { case Button.UP: success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount); break; case Button.DOWN: success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0); break; } } if (success) ui.playSelect(); } updateCounts() { this.countsText.setText(Object.values(this.scene.currentBattle.turnPokeballCounts).map(c => `x${c}`).join('\n')); } setCursor(cursor: integer): boolean { const ret = super.setCursor(cursor); if (!this.cursorObj) { this.cursorObj = this.scene.add.image(0, 0, 'cursor'); this.pokeballSelectContainer.add(this.cursorObj); } this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 17 + 16 * this.cursor); return ret; } clear() { super.clear(); this.pokeballSelectContainer.setVisible(false); this.eraseCursor(); } eraseCursor() { if (this.cursorObj) this.cursorObj.destroy(); this.cursorObj = null; } }