import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveResult, TurnMove } from "#app/field/pokemon"; import { MovePhase } from "#app/phases/move-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Swallow", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyAbility(Abilities.NONE); game.override.enemyLevel(2000); game.override.moveset([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]); game.override.ability(Abilities.NONE); }); describe("consumes all stockpile stacks to heal (scaling with stacks)", () => { it("1 stack -> 25% heal", { timeout: 10000 }, async () => { const stacksToSetup = 1; const expectedHeal = 25; await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100); pokemon["hp"] = 1; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); vi.spyOn(pokemon, "heal"); game.move.select(Moves.SWALLOW); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.heal).toHaveBeenCalledOnce(); expect(pokemon.heal).toHaveReturnedWith(expectedHeal); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("2 stacks -> 50% heal", { timeout: 10000 }, async () => { const stacksToSetup = 2; const expectedHeal = 50; await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100); pokemon["hp"] = 1; pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); vi.spyOn(pokemon, "heal"); game.move.select(Moves.SWALLOW); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.heal).toHaveBeenCalledOnce(); expect(pokemon.heal).toHaveReturnedWith(expectedHeal); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("3 stacks -> 100% heal", { timeout: 10000 }, async () => { const stacksToSetup = 3; const expectedHeal = 100; await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100); pokemon["hp"] = 0.0001; pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); vi.spyOn(pokemon, "heal"); game.move.select(Moves.SWALLOW); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.heal).toHaveBeenCalledOnce(); expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal)); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); }); it("fails without stacks", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeUndefined(); game.move.select(Moves.SWALLOW); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.FAIL }); }); describe("restores stat stage boosts granted by stacks", () => { it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); game.move.select(Moves.SWALLOW); await game.phaseInterceptor.to(MovePhase); expect(pokemon.getStatStage(Stat.DEF)).toBe(1); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.SUCCESS }); expect(pokemon.getStatStage(Stat.DEF)).toBe(0); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); it("lower stat stages based on stored values (different boosts)", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; pokemon.addTag(BattlerTagType.STOCKPILING); const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); // for the sake of simplicity (and because other tests cover the setup), set boost amounts directly stockpilingTag.statChangeCounts = { [Stat.DEF]: -1, [Stat.SPDEF]: 2, }; game.move.select(Moves.SWALLOW); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.SUCCESS }); expect(pokemon.getStatStage(Stat.DEF)).toBe(1); expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); }); });