import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters"; import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#app/test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils"; import BattleScene from "#app/battle-scene"; import { Mode } from "#app/ui/ui"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import { Nature } from "#enums/nature"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { CommandPhase } from "#app/phases/command-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { FunAndGamesEncounter } from "#app/data/mystery-encounters/encounters/fun-and-games-encounter"; import { Moves } from "#enums/moves"; import { Command } from "#app/ui/command-ui-handler"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; const namespace = "mysteryEncounters/funAndGames"; const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ]; const defaultBiome = Biome.CAVE; const defaultWave = 45; describe("Fun And Games! - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); const biomeMap = new Map([ [ Biome.VOLCANO, [ MysteryEncounterType.FIGHT_OR_FLIGHT ]], ]); HUMAN_TRANSITABLE_BIOMES.forEach(biome => { biomeMap.set(biome, [ MysteryEncounterType.FUN_AND_GAMES ]); }); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); expect(FunAndGamesEncounter.encounterType).toBe(MysteryEncounterType.FUN_AND_GAMES); expect(FunAndGamesEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT); expect(FunAndGamesEncounter.dialogue).toBeDefined(); expect(FunAndGamesEncounter.dialogue.intro).toStrictEqual([ { speaker: `${namespace}:speaker`, text: `${namespace}:intro_dialogue`, } ]); expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(FunAndGamesEncounter.options.length).toBe(2); }); it("should not spawn outside of CIVILIZATIONN biomes", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); game.override.startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.FUN_AND_GAMES); }); it("should initialize fully", async () => { initSceneWithoutEncounterPhase(scene, defaultParty); scene.currentBattle.mysteryEncounter = new MysteryEncounter(FunAndGamesEncounter); const encounter = scene.currentBattle.mysteryEncounter!; scene.currentBattle.waveIndex = defaultWave; const { onInit } = encounter; expect(encounter.onInit).toBeDefined(); const onInitResult = onInit!(scene); expect(onInitResult).toBe(true); }); describe("Option 1 - Play the Wobbuffet game", () => { it("should have the correct properties", () => { const option = FunAndGamesEncounter.options[0]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.1.label`, buttonTooltip: `${namespace}:option.1.tooltip`, selected: [ { text: `${namespace}:option.1.selected`, }, ], }); }); it("should NOT be selectable if the player doesn't have enough money", async () => { game.scene.money = 0; await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 1); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("should get 3 turns to attack the Wobbuffet for a reward", async () => { scene.money = 20000; game.override.moveset([ Moves.TACKLE ]); await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.getEnemyPokemon()?.species.speciesId).toBe(Species.WOBBUFFET); expect(scene.getEnemyPokemon()?.ivs).toEqual([ 0, 0, 0, 0, 0, 0 ]); expect(scene.getEnemyPokemon()?.nature).toBe(Nature.MILD); game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => { game.endPhase(); }); // Turn 1 (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); await game.phaseInterceptor.to(CommandPhase); // Turn 2 (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); await game.phaseInterceptor.to(CommandPhase); // Turn 3 (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); }); it("should have no items in rewards if Wubboffet doesn't take enough damage", async () => { scene.money = 20000; await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => { game.endPhase(); }); // Skip minigame scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(0); }); it("should have Wide Lens item in rewards if Wubboffet is at 15-33% HP remaining", async () => { scene.money = 20000; game.override.moveset([ Moves.SPLASH ]); await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => { game.endPhase(); }); // Skip minigame const wobbuffet = scene.getEnemyPokemon()!; wobbuffet.hp = Math.floor(0.2 * wobbuffet.getMaxHp()); scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(1); expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("WIDE_LENS"); }); it("should have Scope Lens item in rewards if Wubboffet is at 3-15% HP remaining", async () => { scene.money = 20000; game.override.moveset([ Moves.SPLASH ]); await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => { game.endPhase(); }); // Skip minigame const wobbuffet = scene.getEnemyPokemon()!; wobbuffet.hp = Math.floor(0.1 * wobbuffet.getMaxHp()); scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(1); expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("SCOPE_LENS"); }); it("should have Multi Lens item in rewards if Wubboffet is at <3% HP remaining", async () => { scene.money = 20000; game.override.moveset([ Moves.SPLASH ]); await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => { game.endPhase(); }); // Skip minigame const wobbuffet = scene.getEnemyPokemon()!; wobbuffet.hp = 1; scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(1); expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("MULTI_LENS"); }); }); describe("Option 2 - Leave", () => { it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 2); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });