import { BattlerIndex } from "#app/battle"; import { allAbilities, PostDefendContactApplyStatusEffectAbAttr } from "#app/data/ability"; import { Abilities } from "#app/enums/abilities"; import { StatusEffect } from "#app/enums/status-effect"; import GameManager from "#app/test/utils/gameManager"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; const TIMEOUT = 20 * 1000; describe("Moves - Safeguard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.DRATINI) .enemyMoveset([Moves.SAFEGUARD]) .enemyAbility(Abilities.BALL_FETCH) .enemyLevel(5) .starterSpecies(Species.DRATINI) .moveset([Moves.NUZZLE, Moves.SPORE, Moves.YAWN, Moves.SPLASH]) .ability(Abilities.BALL_FETCH); }); it("protects from damaging moves with additional effects", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.NUZZLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemy.status).toBeUndefined(); }, TIMEOUT); it("protects from status moves", async () => { await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SPORE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemyPokemon.status).toBeUndefined(); }, TIMEOUT); it("protects from confusion", async () => { game.override.moveset([Moves.CONFUSE_RAY]); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.CONFUSE_RAY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemyPokemon.summonData.tags).toEqual([]); }, TIMEOUT); it("protects ally from status", async () => { game.override.battleType("double"); await game.classicMode.startBattle(); game.move.select(Moves.SPORE, 0, BattlerIndex.ENEMY_2); game.move.select(Moves.NUZZLE, 1, BattlerIndex.ENEMY_2); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("BerryPhase"); const enemyPokemon = game.scene.getEnemyField(); expect(enemyPokemon[0].status).toBeUndefined(); expect(enemyPokemon[1].status).toBeUndefined(); }, TIMEOUT); it("protects from Yawn", async () => { await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.YAWN); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemyPokemon.summonData.tags).toEqual([]); }, TIMEOUT); it("doesn't protect from already existing Yawn", async () => { await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.YAWN); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); }, TIMEOUT); it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => { game.override.enemyHeldItems([{name: "FLAME_ORB"}]); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SPLASH); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); enemyPokemon.damageAndUpdate(1); expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN); game.override.enemyMoveset([Moves.REST]); // Force the moveset to update mid-battle // TODO: Remove after enemy AI rework is in enemyPokemon.getMoveset(); game.move.select(Moves.SPLASH); enemyPokemon.damageAndUpdate(1); await game.toNextTurn(); expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); }, TIMEOUT); it("protects from ability-inflicted status", async () => { game.override.ability(Abilities.STATIC); vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SPLASH); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); game.override.enemyMoveset([Moves.TACKLE]); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(enemyPokemon.status).toBeUndefined(); }, TIMEOUT); });