import BattleScene, { Button } from "../battle-scene"; import { addTextObject, TextStyle } from "./text"; import { Type } from "../data/type"; import { Command } from "./command-ui-handler"; import { Mode } from "./ui"; import UiHandler from "./ui-handler"; import * as Utils from "../utils"; import { CommandPhase } from "../phases"; export default class FightUiHandler extends UiHandler { private movesContainer: Phaser.GameObjects.Container; private typeIcon: Phaser.GameObjects.Sprite; private ppText: Phaser.GameObjects.Text; private cursorObj: Phaser.GameObjects.Image; protected fieldIndex: integer = 0; protected cursor2: integer = 0; constructor(scene: BattleScene) { super(scene, Mode.FIGHT); } setup() { const ui = this.getUi(); this.movesContainer = this.scene.add.container(18, -38.7); ui.add(this.movesContainer); this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 33, -31, 'types', 'unknown'); this.typeIcon.setVisible(false); ui.add(this.typeIcon); this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 18, -15.5, ' / ', TextStyle.WINDOW); this.ppText.setOrigin(1, 0.5); this.ppText.setVisible(false); ui.add(this.ppText); } show(args: any[]): boolean { super.show(args); this.fieldIndex = args.length ? args[0] as integer : 0; const messageHandler = this.getUi().getMessageHandler(); messageHandler.commandWindow.setVisible(false); messageHandler.movesWindowContainer.setVisible(true); this.setCursor(this.getCursor()); this.displayMoves(); return true; } processInput(button: Button): boolean { const ui = this.getUi(); let success = false; const cursor = this.getCursor(); if (button === Button.CANCEL || button === Button.ACTION) { if (button === Button.ACTION) { if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false)) success = true; else ui.playError(); } else { ui.setMode(Mode.COMMAND, this.fieldIndex); success = true; } } else { switch (button) { case Button.UP: if (cursor >= 2) success = this.setCursor(cursor - 2); break; case Button.DOWN: if (cursor < 2) success = this.setCursor(cursor + 2); break; case Button.LEFT: if (cursor % 2 === 1) success = this.setCursor(cursor - 1); break; case Button.RIGHT: if (cursor % 2 === 0) success = this.setCursor(cursor + 1); break; } } if (success) ui.playSelect(); return success; } getCursor(): integer { return !this.fieldIndex ? this.cursor : this.cursor2; } setCursor(cursor: integer): boolean { const ui = this.getUi(); const changed = this.getCursor() !== cursor; if (changed) { if (!this.fieldIndex) this.cursor = cursor; else this.cursor2 = cursor; } if (!this.cursorObj) { this.cursorObj = this.scene.add.image(0, 0, 'cursor'); ui.add(this.cursorObj); } const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset(); const hasMove = cursor < moveset.length; if (hasMove) { const pokemonMove = moveset[cursor]; this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase()); const maxPP = pokemonMove.getMovePp(); const pp = maxPP - pokemonMove.ppUsed; this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`); } this.typeIcon.setVisible(hasMove); this.ppText.setVisible(hasMove); this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0)); return changed; } displayMoves() { const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset(); for (let m = 0; m < 4; m++) { const moveText = addTextObject(this.scene, m % 2 === 0 ? 0 : 100, m < 2 ? 0 : 16, '-', TextStyle.WINDOW); if (m < moveset.length) moveText.setText(moveset[m].getName()); this.movesContainer.add(moveText); } } clear() { super.clear(); this.clearMoves(); this.typeIcon.setVisible(false); this.ppText.setVisible(false); this.eraseCursor(); } clearMoves() { this.movesContainer.removeAll(true); } eraseCursor() { if (this.cursorObj) this.cursorObj.destroy(); this.cursorObj = null; } }