import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import BattleScene from "./battle-scene"; import { Biome, BiomePoolTier, BiomeTierPools, biomePools } from "./data/biome"; import * as Utils from "./utils"; import PokemonSpecies, { getPokemonSpecies } from "./data/pokemon-species"; import { Species } from "./data/species"; import { Weather, WeatherType, getWeatherClearMessage, getWeatherStartMessage } from "./data/weather"; import { CommonAnimPhase } from "./battle-phases"; import { CommonAnim } from "./data/battle-anims"; import { Type } from "./data/type"; import Move, { Moves } from "./data/move"; import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag"; export class Arena { public scene: BattleScene; public biomeType: Biome; public weather: Weather; public tags: ArenaTag[]; private bgm: string; private pokemonPool: BiomeTierPools; constructor(scene: BattleScene, biome: Biome, bgm: string) { this.scene = scene; this.biomeType = biome; this.tags = []; this.bgm = bgm; this.pokemonPool = biomePools[biome]; } randomSpecies(waveIndex: integer, level: integer, attempt?: integer): PokemonSpecies { const isBoss = waveIndex % 10 === 0 && !!this.pokemonPool[BiomePoolTier.BOSS].length; const tierValue = Utils.randInt(!isBoss ? 512 : 64); let tier = !isBoss ? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE : tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE; console.log(BiomePoolTier[tier]); while (!this.pokemonPool[tier].length) { console.log(`Downgraded rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`); tier--; } const tierPool = this.pokemonPool[tier]; let ret: PokemonSpecies; let regen = false; if (!tierPool.length) ret = this.scene.randomSpecies(waveIndex, level); else { const entry = tierPool[Utils.randInt(tierPool.length)]; let species: Species; if (typeof entry === 'number') species = entry as Species; else { const levelThresholds = Object.keys(entry); for (let l = levelThresholds.length - 1; l >= 0; l--) { const levelThreshold = parseInt(levelThresholds[l]); if (level >= levelThreshold) { const speciesIds = entry[levelThreshold]; if (speciesIds.length > 1) species = speciesIds[Utils.randInt(speciesIds.length)]; else species = speciesIds[0]; break; } } } ret = getPokemonSpecies(species); if (ret.legendary || ret.pseudoLegendary || ret.mythical) { switch (true) { case (ret.baseTotal >= 720): regen = level < 90; break; case (ret.baseTotal >= 670): regen = level < 70; break; case (ret.baseTotal >= 580): regen = level < 50; break; default: regen = level < 30; break; } } } if (regen && (attempt || 0) < 10) { console.log('Incompatible level: regenerating...'); return this.randomSpecies(waveIndex, level, (attempt || 0) + 1); } const newSpeciesId = ret.getSpeciesForLevel(level, true); if (newSpeciesId !== ret.speciesId) { console.log('Replaced', Species[ret.speciesId], 'with', Species[newSpeciesId]); ret = getPokemonSpecies(newSpeciesId); } return ret; } getBiomeKey(): string { switch (this.biomeType) { case Biome.CITY: return 'dojo'; case Biome.LAKE: return 'sea'; case Biome.BEACH: return 'sea'; case Biome.ABYSS: return 'wasteland'; case Biome.MEADOW: return 'grass'; case Biome.VOLCANO: return 'cave'; case Biome.POWER_PLANT: return 'ruins'; case Biome.END: return 'wasteland'; } return Biome[this.biomeType].toLowerCase(); } getFormIndex(species: PokemonSpecies) { if (!species.canChangeForm && species.forms?.length) return Utils.randInt(species.forms.length); // TODO: Base on biome return 0; } getTypeForBiome() { switch (this.biomeType) { case Biome.TOWN: case Biome.PLAINS: return Type.NORMAL; case Biome.GRASS: case Biome.TALL_GRASS: case Biome.FOREST: return Type.GRASS; case Biome.CITY: case Biome.SWAMP: return Type.POISON; case Biome.SEA: case Biome.BEACH: case Biome.LAKE: case Biome.SEABED: return Type.WATER; case Biome.MOUNTAIN: return Type.FLYING; case Biome.LAND: return Type.GROUND; case Biome.CAVE: case Biome.DESERT: return Type.ROCK; case Biome.ICE_CAVE: return Type.ICE; case Biome.MEADOW: return Type.FAIRY; case Biome.POWER_PLANT: return Type.ELECTRIC; case Biome.VOLCANO: return Type.FIRE; case Biome.GRAVEYARD: return Type.GHOST; case Biome.DOJO: return Type.FIGHTING; case Biome.RUINS: case Biome.SPACE: return Type.PSYCHIC; case Biome.WASTELAND: return Type.DRAGON; case Biome.ABYSS: return Type.DARK; case Biome.END: return Type.STEEL; } } trySetWeather(weather: WeatherType, viaMove: boolean): boolean { if (this.weather?.weatherType === (weather || undefined)) return false; const oldWeatherType = this.weather?.weatherType || WeatherType.NONE; this.weather = weather ? new Weather(weather, viaMove ? 5 : 0) : null; if (this.weather) { this.scene.unshiftPhase(new CommonAnimPhase(this.scene, true, CommonAnim.SUNNY + (weather - 1))); this.scene.queueMessage(getWeatherStartMessage(weather)); } else this.scene.queueMessage(getWeatherClearMessage(oldWeatherType)); return true; } isMoveWeatherCancelled(move: Move) { return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move); } getAttackTypeMultiplier(attackType: Type): number { if (!this.weather || this.weather.isEffectSuppressed(this.scene)) return 1; return this.weather.getAttackTypeMultiplier(attackType); } isDaytime(): boolean { switch (this.biomeType) { case Biome.TOWN: case Biome.PLAINS: case Biome.GRASS: case Biome.SEA: case Biome.BEACH: case Biome.LAKE: case Biome.MOUNTAIN: case Biome.LAND: case Biome.DESERT: case Biome.MEADOW: case Biome.DOJO: return true; } } applyTags(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }, ...args: any[]): void { const tags = typeof tagType === 'number' ? this.tags.filter(t => t.tagType === tagType) : this.tags.filter(t => t instanceof tagType); tags.forEach(t => t.apply(args)); } addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer): boolean { const existingTag = this.getTag(tagType); if (existingTag) { existingTag.onOverlap(this); return false; } const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId); this.tags.push(newTag); newTag.onAdd(this); return true; } getTag(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }): ArenaTag { return typeof(tagType) === 'number' ? this.tags.find(t => t.tagType === tagType) : this.tags.find(t => t instanceof tagType); } lapseTags(): void { const tags = this.tags; tags.filter(t => !(t.lapse(this))).forEach(t => { t.onRemove(this); tags.splice(tags.indexOf(t), 1); }); } preloadBgm(): void { this.scene.loadBgm(this.bgm); } playBgm(): void { this.scene.loadBgm(this.bgm); this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => this.scene.playBgm(this.bgm, this.getBgmLoopPoint())); if (!this.scene.load.isLoading()) this.scene.load.start(); } fadeOutBgm(duration: integer, destroy?: boolean): void { if (destroy === undefined) destroy = true; const bgm = this.scene.sound.get(this.bgm); SoundFade.fadeOut(this.scene, bgm, duration, destroy); } getBgmLoopPoint(): number { switch (this.biomeType) { case Biome.TOWN: return 7.288; case Biome.PLAINS: return 7.693; case Biome.GRASS: return 1.995; case Biome.TALL_GRASS: return 9.608; case Biome.CITY: return 1.221; case Biome.FOREST: return 4.294; case Biome.SEA: return 1.672; case Biome.SWAMP: return 4.461; case Biome.BEACH: return 3.462; case Biome.LAKE: return 5.350; case Biome.SEABED: return 2.629; case Biome.MOUNTAIN: return 4.018; case Biome.LAND: return 17.790; case Biome.CAVE: return 14.240; case Biome.DESERT: return 1.143; case Biome.ICE_CAVE: return 15.010; case Biome.MEADOW: return 3.891; case Biome.POWER_PLANT: return 2.810; case Biome.VOLCANO: return 5.116; case Biome.GRAVEYARD: return 3.232; case Biome.DOJO: return 6.205; case Biome.RUINS: return 2.270; case Biome.WASTELAND: return 6.336; case Biome.ABYSS: return 5.130; case Biome.SPACE: return 21.347; } } }