import { BattlerIndex } from "#app/battle"; import { globalScene } from "#app/global-scene"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Mold Breaker", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH ]) .ability(Abilities.MOLD_BREAKER) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should turn off the ignore abilities arena variable after the user's move", async () => { game.override.enemyMoveset(Moves.SPLASH) .ability(Abilities.MOLD_BREAKER) .moveset([ Moves.ERUPTION ]) .startingLevel(100) .enemyLevel(2); await game.classicMode.startBattle([ Species.MAGIKARP ]); const enemy = game.scene.getEnemyPokemon()!; expect(enemy.isFainted()).toBe(false); game.move.select(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase", true); expect(globalScene.arena.ignoreAbilities).toBe(false); }); });