import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Super Luck", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.TACKLE]) .ability(Abilities.SUPER_LUCK) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should increase the crit stage of a user by 1", async () => { await game.classicMode.startBattle([Species.MAGIKARP]); const enemy = game.scene.getEnemyPokemon()!; const fn = vi.spyOn(enemy, "getCritStage"); game.move.select(Moves.TACKLE); await game.phaseInterceptor.to("BerryPhase"); expect(fn).toHaveReturnedWith(1); fn.mockRestore(); }); });