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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
47 lines
1.5 KiB
TypeScript
47 lines
1.5 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Corrosion", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SPLASH])
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(Species.GRIMER)
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.enemyAbility(Abilities.CORROSION)
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.enemyMoveset(Moves.TOXIC);
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});
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it("If a Poison- or Steel-type Pokémon with this Ability poisons a target with Synchronize, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon.", async () => {
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game.override.ability(Abilities.SYNCHRONIZE);
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await game.classicMode.startBattle([Species.FEEBAS]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(playerPokemon!.status).toBeUndefined();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(playerPokemon!.status).toBeDefined();
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expect(enemyPokemon!.status).toBeUndefined();
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});
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});
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